100000 people got compueter “xxx” - (set in your own setup)
All trying to connect to the same server which causes lag and queue´s - So blizz implented some Phasing to at ease the amount of lag that you get in the zones you play - (Max. XXX amount of player in each phase)
You start to feel that when doing world bosses when making 40 man raids - causes server lag / spikes
Imagine now if all the hardware is on the server side - Just need to login as usual on a potato pc - (like geforce now)
Would this bring back the massive multiplayer experience to the game by removing phases/lag spikes/server lag?
Maybe the engine itself is so outdated that it cant handle 40+ players
I think any hardware bottlenexks with WoW will be server side. Most likely with code rather than hardware. It’s pretty old code and probably not well optimised for more recent hardware.
The data moving between client and server is actually very small, making every client have to stream the game from the servers will increase the load heavily and not prevent the lag like you think it will.
Blizzard actually needs to get someone to look at the code on the server side to see what can be done to make WoW more efficient on their side.
With them recycling content as “new” you think they actually have the inclination, prioritization or willingness to spend resources to attend to this ? I do not think so else it would have been done already.
I was just giving a very basic answer as to what Blizzard needs to do to prevent the lag, I agree that this not is something on Blizzard’s radar as something that needs fixing.
It always something they work on if you actually pay attention to blue posts. An expansion is much more that quests and new shinies for the client.
Blizzard’s ongoing problem isn’t technology, they don’t manage the community. They should lock realms more often to prevent mega realms. They have failed on this in both ‘retail’ and classic.
I agree but I was speaking on the basis of Blizzard having a difficult time hosting many players in a small area, private servers manage it fine and other games too.
You pick any WoW-type MMO and you’ll find people complaining about the same issues. Modern MMOs are very complex so each individual character has to have that information sent and possibly react.
Franky, I’m always sceptical of people using private servers in any comparison. I remember reading during ‘classic’ development people telling Blizzard that’s not how vanilla worked… because that’s not how private servers work, when Blizzard’s reference was the actual vanilla server code!