As a healer main from back in wrath, more and more am having the same experances in all dungon modes but more so in M+.
Rush to the boss by pulling everything, then hope your healer can keep you alive. Then rince and repeat alowing no time for your healer to get there mana back. If and more lightly when, your healer runs out of mana and you die. then use every curse word in your language to vent your teen angst out on the healer.
When you try to explain that hardest of concepts mana to your now raging tank/dps your told they cant let you stop, as. They need there key to be +3 and I sould “get good”
So I ask is Is healing a outdated concept in wow? sould wow be more of a Diablo 4 format so people can play there "top dps build "???
and you people wonder why this game as no healers…sigh
No, cause the problem you are describing stops mattering at 17s.
At that point abilities start hurting enough, that people understand that healers are not supposed to heal one shots. Then they blame everyone else but themselves for overpulling/not interrupting/dispelling/ccing.
Healing might have some problems, but existing is not one of them.
It’s more that healers aren’t designed around current content. That’s why Blizzard makes drastic changes to healers every season now. Because outside of raiding, the current model is basically incompatible with the rest of the game.
Can’t say i any idea on how you’d fix it. M+, Raiding, and PvP, are all so vastly different from one another that i am not sure if you even can fix it. But who knows, maybe the spot healing changes coming next patch will make healing feel “good enough” for most people.
Thing is I had a blast in past expos as a healer, sure content was hard at times. But one thing we had was a sence of teamwork, we was all there to fight for one goal and sure at times you replaced ppl. I myself have been replaced more than once since I started playing.
Now with M+ that idea is backwards, I set keys up and pick people to fill a role. I don’t get angry if we fail its part and parcal of playing wow. As a dps ppl either leave me alone or ask for gear at the end, but my god as a healer am treated as scum for asking for a mana brake on a +13…
That isnt a system thing thats a playerbase issue.
Dont get this at all to be honest. There is usually plenty of time to sit down and drink before a pull.
Mana recharges quickly while drinking and there is no reason that the rest of the group needs to wait for you to drink if you are planning ahead.
You can sit down and drink right after a pull then catch up when your mana is back up.
No there isn’t. Or at least mileage may vary, this is just a blanket observation of little value. In some weeks (spiteful fort for example) it can be impossible to sit and drink because there is always one shade keeping you in combat as the next pack is pulled. You battle through really hard trash and then the tank stops at the (easy) boss and says “mana”? Err yea, I was oom 3 packs ago, just keep going…
Also, (in my experience) 11-13 is the absolute peak difficulty in game to heal. It’s that neat intersection where you can’t outright ignore mechanics with no consequences at all BUT a healer can save things if they play whack a mole like the olympic team on speed. People at higher keys know that certain screw ups mean they will be dead. End of story.
In 13’s people blithely ignore stuff and expect the healer to save them (they are oblivious). I’ve healed less overall in 22’s and 23’s then I have in some 13’s.
Anyway, that was a lot of words to say your experience may not be “typical”.
I think there is a vast difference between healing with people you know, are on comms with and a bunch of randoms in a pug.
Our healer is very vocal if she need to drink, if she needs to drink. Even if affixes delay that possibility. Soon as she’s sat down to start drinking she will tell the tank to go.
Perhaps content lower than M+ and Raiding could just go Free for All at this stage. I’ve been reading threads about in leveling dungeons tanks and healers aren’t really needed as the content is not tough enough.
When I played in Vanilla my friends and I used to do dungeons this way. We just went in and did them as dps. A warrior or paladin would likely try to perform a sort of tanking role and anyone with healing spells would try to keep others alive. It was ad hoc. It worked, sort of.
seems like you are only pugging and think this is the only experience game has to offer.
fine its your choice but i guarantee you that if you found guild and do m+ like they were supposed to be done aka in premade team you would experience 0 of those issue.
or dont do keys above your skill level.
sure that shiny mythic gear is nice but you gotta have certain amount of skill to obtain it - just stop at +11/12 - its ok if you are not good enough - there is no shame in that.
its not that they ignore the stuff - they have no clue that stuff is even there.
harsh reality of pugs is that people dont even try to learn anything at all untill they hit the wall at +18/19 - some learn and some still expect to be carried by rest of group
in keys like 13-15 its indeed peak difficulty because most people are like " everyone besides me is absolute total garbage at game " even if they are the worst part of that group .
its 2023 - people are used to auto-clikers instant win games like on mobile phones and brign this mentality into mmorpg.
and then they are surprised that stuff goes wrong.
im more there certain most groups can since people do like +30 or higher version of this dungeon by now ?
not my fault yours dont know most basic mechanics there like using timers to know when to swap to prio targets and to save big hitters on it. or to use personals during it :
from curiosity i checked - highest done is on +31. those people dont do it in like 470 only in 447 just like you so i think that its more then doable on +20
3 seconds on the totem is not going to happen. But to be honest, it isn’t needed. What is needed is getting the chain lightning mob (geomancer, or what is the name) interrupted (and in the circle) since the overlap of the totem and this cast is wiping the group.
People on a +20 aren’t doing the same amount of damage and do not have the same amount of coordination as people doing +31. There’s a reason they are doing +20’s and not +30’s.
You said to switch to it and kill it in 3 seconds.
My dude, the totem is at closer to 2 million health on +20. You’re not killing that in 3 seconds.
I didn’t say it’s not doable.
To remind you of what you said:
You said the spammable heals are more than enough to heal content, I brought up the bromach totem scenario and you then went on to say that people should switch and kill it in 3 seconds when I pointed out how little our spammable heals heal compared to the damage it ticks for.
It’s not enough on a +20 tyrannical to just spam the spammable heals, not even with defensives being used. Because it’s ticking for 147k per tick, it ticks every other second. A flash heal at 447 heals roughly 34k, hits one target and then cleaves for a lesser percentage of that heal to a secondary target you’ve previously healed. You’re not putting out anywhere close to the required HPS to give the DPS sufficient time to kill the totem by spamming those small heals. You have the holy words as a holy priest that can put out a lot of healing but they’re not spammable. Prayer of mending can do quite some work too but it also has a CD.
Prayer of healing, our spammable aoe heal, does absolutely nothing to keep people alive. It’s just a mana hog and useless to cast.
You can in 447 gear as most specs take 3-4 ticks without a heal and then you’re in danger of dying and you’re not gonna do that amount of healing required with just what we have that is spammable, in that short amount of time.
I hope not, I love healing. Most enjoyable gameplay to me. One of the reasons I didn’t try GW2, it had no healers!
But it does seem the game is struggling atm with giving healers a proper place and fun gameplay that isn’t too stressful. I’m not sure why they went that way. I’ve seen some explanations, I sort of understand the direction they were aiming for, and yet in practice it doesn’t feel great.
Perhaps it’s because whatever the devs do with healers, the expectation from quite a few players will always be that healers can undo mistakes and carry others up to a point. And maybe it is better after all to let healers do that up to a higher level than is possible right now.