The topic is some horde appearing in alliance area and then using cheese with follower dungeon que to avoid being killed. If there is multiple people then trying kill the horde it is happening because he is in alliance area for whatever reason with wm on, I imagine the horde rogue didnt go goldshire to just witness people and in any case he has no reason to be there and if people do attack him its fair. In any case I only see the use of abusing some follower dungeon que as meh type action.
So you are trying to downplay your attempt at ganking someone and calling it fair play?
4v1 is fair play, got it.
Where this took place has absolutely no merit in this conversation.
With your logic using the ingame queues is clever use of game mechanics and completely fair.
- Horde rogue comes to Alliance hub to gang players
- Alliance fights back
- Horde rogue abuses LFG system to freely escape any situation
- You have no idea what you are talking about, sit down
The same would happen if the horde rogue would went ironforge like I used to do in vanil. The alliance that would then attack me in masses would be in just and it wouldnt be seen as unfair or anything but normal, I am in alliance area if I go there. Only difference is that back in vanil I would not had this follower dungeon cheese to make myself disappear by queing it when situation becomes unfavourable.
No clue about that follower dungeon thing the rogue is using, other than that to me it sounds meh and cheesy abuse, but any case not fair to claim op do anything unfair by trying to attack the rogue with other alliance in their alliance zone where the horde rogue has went.
Abuses system would imply that they did something thats not allowed, please kindly point me towards the source that states that? Annoying? Yes. Probably not fair? For sure. Abuse? Nope, unless proven otherwise.
Telling me to sit down in such a condescending manner, what a great and mighty person you are, luckily you made an absolute joke of yourself by saying that
But i guess im in a minority here so y’all can go ahead and discuss this amongst yourselves. Not like this affects me, i never gank or get ganked anyways.
- Harassment, “griefing,” abusive behavior or chat, conduct intended to unreasonably undermine or disrupt the Game experiences of others, deliberate inactivity or disconnecting, and/or any other activity which violates Blizzard’s Codes of Conduct or In-Game Policies.
Behavior that intentionally detracts from others’ enjoyment (such as griefing, throwing, feeding, etc.) is unacceptable.
If the rogue used the LFG system to join a group for the purpose that it was made for, then he did nothing wrong. If the rogue joined the group, only to escape combat and to leave the group, then that is disturbing other player game (PvP) and is clearly against the Terms of Service.
This was easier than I thought.
Though, it won’t be monitored by Blizzard, as it is an exploit, not a cheat.
OP and their team should have reported the rogue, that’s the only way it may get looked at.
Exactly and there are quest givers there so someone needs to defend the lowbies
I think ppl will just attack any red nameplate they see in their town but the citizens of stormwind thank you for your service
I did that, and i told the others to report him for cheating and abusing an exploit aswell. But i have no idea if they all did that.
So theres some horde rogue in goldshire inn ganking ppl and then disappearing with this que abuse when ppl attack him back, from what I read. That que sounds quite cheesy if one can make macro for it aswell to be used on single press to disappear in ether.
I can imagine how someone using this could cause alot bother on people in that alliance area but they can also switch wm off to be immune for him, any case seems annoying.
And if i don’t fight them, people won’t get to do their quests
You are taking the word of the OP as truth but he is a known liar and troll and you telling others to “sit down” when you do not know both sides of the experience looks really bad on you.
Goldshire is not a PVP hub
Am i? Or is it you there’s the lier and a troll simply because we don’t agree with one another, why don’t you actually bring proof instead of spewing nonsence? What’s next you’re the queen of england?
She died in 1603, unlikely…
Like people said, it is the Follower Dungeon, not sharding. Basically every class now has a way to escape death in open world PvP. Technically you can kill them if you get them low and apply DOTs - the DOTs will kill them in the dungeon.
Don’t know if it is bannable or not. So many people use this, I doubt Blizzard has time to check if they legitimately wanted to do a dungeon or are using the feature to escape death.
It is annoying, an easy fix would be to prevent rejoining the queue for 5mins after joining the Follower Dungeon.
Simple fix is to disable joining a queue while in combat.
Give it a delay too so Rogue’s Vanish and Shadowmeld, and such abilities to exit combat, can’t be used to quickly enter follower dungeons.
That might be too logical, we are not used to it here
This discussion really took a turn to a different issue instead of the original. The clear topic of this thread is: “Players can use a semi-automated and surefire way to avoid any combat or overworld threat at will without limitation”
This is what needs to be fixed.
Suggestions:
- Maybe impose a penalty when being locked in combat with anything (PvP or PvE) and the player changes layer or in general gets teleported. This can be unfair however when fighting an enemy with large hp bar and the Arena invitation pops up. Maybe make it only work if locked in PvP combat, since the penalty in the case of PvE already exists and is to have your time battling enemies wasted?
- Maybe make it so that when exiting any dungeon or battleground, the player does not return to the location they were in the world before entering the instance, but to the closest capital city of their faction. This will prevent re-ambushing immediately, but does not prevent re-ambushing.
I’d say 15 minutes
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