Is m+ getting out of hand?

If you are struggling try a lower key.

Which one did you find the hardest? I played Cata actively back then (also did Glory of the cata hero before ZG / ZA arrived), and I don’t remember anything being harder than Stonecore. Heal check was abit rough on last boss of Tol’vir, but rest was very easy. Stonecore was difficult because trash had more mechanics than 90% of wotlk bosses, and the dragon boss pretty much 2-3 shot you if you didn’t hide, and not to mention 3rd boss had 1 shot, which was something new for the playerbase.

I worded myself badly, I didn’t mean you were lying as you obviously have no reason to. But just saying, that heroics didn’t take an hour on average. Yes, if you encountered a bad pug, ofcourse I believe you, but in the golden middle, I doubt it anyone wasted more than 30 minutes on a heroic.

Sure that’s an opinion that’s 100% fine. I personally don’t care though. During my 16 years of playing the game, I don’t really care about the appearance or the item name. I just get it, and replace it when something better comes along. :smiley:

I like having BiS as a long term goal but I don’t need to achieve it. It’s just the carrot while playing and having fun. Obviously, the class/spec has to be enjoyable and viable without BiS, which is exactly the case right now.
That’s why I don’t understand people who want BiS while their plan is to quit the moment they achieved it.

That’s not the fault of M+. It’s just people being stupid and people will always be stupid. Regardless how good they design of a mode is, the people will always find a way to be dumb.

While I never found heroics challenging, I am not sure what you are trying to say. Are you saying the dungeons were hard but yet somehow you could finish those when the healer was beyond bad? That kinda makes no sense.
Also, right now you don’t need any specific spec to finish a +20 in time. Every spec is able to do it and you have countless compositions.
And keep in mind that meta always existed and people were always meta slaves, that’s nothing new nor is it exclusive to M+

Idk I don’t have any numbers on this but definitely less than in heroics back then. (assuming we ignore the fact that you couldn’t even get your BiS gear in heroics only back then)
I leveled my Rogue to lvl 70 pretty much 8 days ago and I am already BiS geared (except max ilvl cause valor is still locked), except weapons. No boosts from friends, nothing, just pugging. So it’s not that bad.

What case? M+ loot system is fine, idk what’s exactly the issue? You want BiS gear in one day?

Na, why would I need that? I am casual and there are no super hardcore mechanics.

Not sure what you are talking about. There are enough tanks and heals actually.
I am also not sure what it has to do with my comment you quoted.

Na, I mostly play with pugs.

I mean first try a boss is always tricky cause you are learning but you are acting like the mechanics were super complex, they were not and you also could ask people if they knew the boss and if not you just tell them the tactics and it’s gg. That’s the same some people do now, most just choose not to. (probably that was your issue back then as well? idk)

Ye and you have dps and healing checks in M+ as well and some of them can be hard, especially in the start of the season. But the more time goes by the more gear people get and Blizzard comes up with nerfs, so it becomes super easy. Was always like that, also back then.

No. WoW provides plenty for me to occupy my time. I don’t need to play other games.

M+ is literally D3 Greater Rifts, copy pasted. It’s only purpose is to imitate content by slapping infinite scaling on it and baiting players into a never-ending grind with scaling rewards.

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there’s literally only two drops. you are uninformed and should thus stay silent

Not even close :smiley:
stop pretending like you know
you were 14 you were bad at the game so for you maybe it was hour long dungeons and HARD mechanics and all that but like
cata after dungeon nerfs was a walk cake and even during the HARD part of those dungeons it was still easy to complete them it was just that it required a activity from all 5 players in a group
It was complete opposite of Wotlk
The most sad part about your crying here is that after those 14 years you still don’t know how to play this game so instead of improving yourself you go the OMG it’s boring and it’s HARD path …

You should check the original post. They edited it for him because he’s saying only one get loot.

roooight, I can’t see the unedited thing, but I understand now. You, you must stop kurtalos, wait what

But you were 12 and worse

BoooOoooooM!

You can. It’s the first post of the entire thread and it’s not edited… You should read it if you plan to partake in the discussion.

There you go sonofmogin :slight_smile:

rooooight so it is. So disappointed in Asjon right now.
Also I can’t read

Please, you may call me useless

Thank you :slight_smile:

not to interfere with the rest of the thread, but this is simply false.
it is not a healers job. how does a healer alone deal with 5 explosives spawning or if the grp takes massive dmg.

especially in lower keys or generally not great groups, people take a lot of avoidable dmg that needs to be healed. more often than not i do not have a free global at the right time to deal with explosives.
i do it once i am free but if you rely on the healer to kill every orb, then you just deserve to die.
not even every healer can one shot explosives.
jeez, all affixes are a group effort and you lot wonder why there are less and less healers.

of course these comments are always followed by “i also play healer” and “i am no.1 dps always and killed the most and kicked the most”. yeyeyyeye

Shamans can frost shock easy and kill them and druids same with moonfire as for other healers i have no idea but those 2 i mentioned can do them all with ease.

Obviously you don’t get 5 explosives. If you get 5 explosives, it’s either ultra rare occurrence, that happens once in a billion runs or it’s a bad pull. That means the tank failed and he should do better. On such exceptions, the dps obviously have to help you, nobody says you have to get every single one at all cost in every single scenario. A bit common sense is not too much to ask, don’t you think? Or actually…

At some point you need to let people die, they have to learn. What do you think is healers job? Perma healing fails? This doesn’t work the higher you go because people get one shot. So where should these people learn it if not in low keys? In 20+?

Here is where logic and skill comes in. If a dps is playing like an absolute donkey and taking every damage possible, you just let him die. This way he might learn something, while you get time to kill the explosive orb, which reduces a (maybe?) significant aoe damage. (depends on key level)

Every healer can, except MW at range. (maybe?) That’s the only one I didn’t play higher keys with this season.

There are not less and less healers tho? Idk where people got this from. I guess you are just not really doing M+? Any +16 key or higher you get like 10+ healers in queue in no time.
Maybe it’s different in <10 keys, idk, playing my rogue I had no issues finding healers or tanks actually.

Na you just need to understand that there are some basics. Healer being the one who mainly kills orbs is one of them.
You have wrong mindset, probably because you are only playing with people who refuse to learn basics. Your job as a healer is not healing the fails of dps. It’s their job to avoid as much damage as possible. You just heal the healing checks. Yes, sometimes dps fail (even tanks do) and you should heal it every time when it’s possible but that’s an exception not the rule.

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I envy M+ players then.
That’s exactly the type of design I want for world content. :sweat:

you can always opt out of it.

clear something on difficulty X decide you are done and then - gg you won the game. next content in june/july you can farm old transmog and mounts till then