Is PvP getting fixed in MoP?

Alliance racials are overpowered and need nerfing or racials should be removed from PvP altogether.
Random battlegrounds should have their own rating so there’s no high rated players fighting low rated players. This (only at the start of the season) isn’t a thing in arena so why have it in random battlegrounds?.
PvP gear should be better than PvE gear. I’m playing PvP why should PvE gear be better?
Region lock russians and realm lock firemaw.
Add a forfeit button.
Premades should fight premades.
Balance random battlegrounds and arena around item level. Why does my freshly dinged quest geared character have to fight arena geared players?.
Parachutes from the airships in Ioc are sometimes bugged and don’t deploy so you die.
Ban professions in PvP. Engineering is a must if you want to PvP. That shouldn’t be the case.

PvP should be fun but currently it’s far from it.

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I really wish I had the orc racial going into MoP as a rogue - stacked with stun resist metagem it’s phenominal. Alliance racials aren’t amazing, so many pvpers faction changed TO Horde in vanilla MoP that it tipped the faction balance.

Random BGs are for gearing or warming up/trying new things. There’s no need for it to be a focus.

PVP gear IS better than PVE gear in MoP thanks to ilvl squishing and PVP Power stat.

Region lock Russia definitely, nothing wrong with Firemaw.

A forfeit button would destroy random BGs, people are lazy enough as it is without being able to just completely give up if they lose the first melee.

I don’t remember many premades in MoP tbh.

If engineering is a must, why don’t you have it? It’s also a great profession for fun and utility, it seems a no brainer to take it. I’ve never done a season without it on my main but none of my alts bother with it. It seems a bit like complaining that a PVP trinket is a must, especially since the OP aspects of engineering don’t work in rated play.

PVP is great fun!

The Orc racial + meta gem is already a thing in Cata but most PvPers play alliance regardless. Shows you how overpowered they are.

Random battlegrounds should be a focus. Quest geared players should not be facing arena geared players nor should lower rated players play against higher rated players. If my random battleground experience sucks (which it has in Cata) then it’s going to make me not want to PvP.

Region locking Russia should 100% be a thing. Realm locking firemaw should also be a thing for the same reasons region locking Russia should be a thing.

The outcome of a random battleground is decided within the first few minutes of a battleground starting. Having a forfeit button will stop the griefers prolonging the battleground and will make it so players can get into another bg which is more favourable and winnable instead of wasting time afking in ghost form in the graveyard.

Premades have always been an issue in the game.

Because I don’t want to use Engineering? Having the speed boots and glider is pretty overpowered and can save you a death in PvP. If other professions had things similar in comparison to the speed boots and glider it’d make things more balanced.

PvP is fun on the alliance because the win rate is 99% and have the most overpowered racials. PvP on Horde is awful, a chore, tedious and isn’t fun in the slightest.

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By vanilla MoP many PVPers were horde because racials had become less important over time and the difference it actually makes is negligible. I’ve played most races of rogue, honestly the stun reduction is more important than the small stat boost from an extra trinket (which in MoP will have to be a PVP trinket rather than a PVE one). Compared to PVP now, where you need PVE gear to be truly competitive, the ‘OP’ alliance racials feel like nothing in MoP.

Most PVPers are alliance this time round because of streamers telling their sheep that alliance is best. It’s a tiny benefit, but sadly it caused a stampede of players to alliance and now that’s the default destination for anyone wanting to PVP.

PVP on alliance is mostly queuing into Russians, it is far from a 99% win rate it’s not even 50-50. The number of Russian bots playing is insane, something that isn’t anywhere near as much as a problem as vs Firemaw.

“The outcome of a random battleground is decided within the first few minutes of a battleground starting.” No it’s not, I’ve carried many a BG after a bad start.

Premades are less of an issue now because it’s typically a few friends playing together, rather than a coordinated 10man raid on coms. You’re just as likely to be in a partial premade yourself as face a partial premade.

Speed boots and glider can’t be used in rated play. Being able to escape one death in a pointless BG isn’t a big deal. As a rogue I won’t even bother with speed boots in MoP since I’ll have a spammable reliable speed boost. The glider is cool but only adds a benefit in AB and on the bridge in AV.

If I remember correctly the Human racial was still meta in MoP, having a free cc trinket was/ is too good, especially with the amount of cc in MoP. Yes there were Horde players that were high rated but most of the players that were high ranked played Alliance for the Human racial. Unless the best of the best Horde players return for MoP or Alliance players faction change it’s going to be even more obvious that the Alliance racials are overpowered and are meta.

I don’t know anything about the streamers but I knew before I started playing that if I wanted to have an edge over someone in PvP I’d have to play Alliance and the same goes for (i’m guessing) everyone else. We all know the Alliance racials are overpowered so all the hardcore PvPers started playing Alliance instead of Horde. Stepping away from the PvP scene Alliance has more players in it anyways. I have Horde and Alliance characters and Alliance is so much more populated.

PvP on Horde is mostly queuing into Firemaw to which we lose most of the time. I think my win rate is 1/7 or 1/8. Queuing into Russians is a 100% loss. Most of the bgs are dominated by firemaw players in a premade of random 10+ or 25+ players. No idea what it’s like for Alliance side.

The outcome of a random battleground is 100% decided within the first few minutes of a battleground starting. I just had a bg where my entire team agreed to afk and let the alliance win. We were all freshly dinged 85s with dungeon and questing gear against a full team of fully geared PvP. Whenever we’re against Russians we always afk too because we can never win if we try. So yes the outcome of a bg is decided within the first few minutes of a battleground starting, on Horde anyway.

There are no partial premades on Horde, only Alliance play using premades.

It doesn’t matter if it’s rated or not. Using something that isn’t a part of your characters abilities is kinda like cheating. Why do most PvPers use Engineering? Because it’s BiS and gives and unfair advantage.

Also the current arena season shows that in 2s only 94 out of 1000 characters are Horde and in 3s only 34 out of 1000 are Horde. If that doesn’t show how unbalanced PvP is I don’t know what will.

Human racial wasn’t meta in MoP - the free CC trinket shares a CD with the actual PVP CC every player has, a human can’t use both. It’s actually Undead that have the benefit here since their free CC trinket only shares a 30sec CD with the PVP trinket, giving them two CC trinkets.

A human gets to take a PVP ‘chance on hit’ trinket and a PVP ‘on use’ trinket, whereas everyone else has to take a PVP on use trinket and a PVP CC trinket. Orcs get a racial that is slightly worse than the ‘chance on hit’ trinket but they can use their racial at the same time as the on use trinket, which is great for burst. Combine with the massive advantage of the stun resist and orcs are at least equal to humans, if not better. In Cata humans can swap a PVP CC trinket for a heroic PVE DPS trinket, so human is probably better in Cata but not in MoP.

If all the hardcore PVPers are alliance, why are Russian PVPers mostly horde? The best PVPers I remember from MoP were horde.

I guarantee almost all the premades you’re seeing aren’t premades, it’s just that most PVPers on alliance are on Firemaw so it looks like a premade. We don’t care enough to make premades for honor - if we’re going to go to the effort of making a group we’ll be queuing that group into an RBG and getting conquest instead.

I’ve done many, many BGs, especially when grinding Battlemaster. Many have been close, many have been unexpectedly lost in the last minute. It’s only an autoloss if your team flat out gives up.

What’s the difference between levelling engineering and grinding a decent weapon from a raid? If I’m facing a mirror in 2v2 and their rogue has the legendary daggers it’s generally an autoloss even if we play perfectly. I can die outside of our healer being CC’d whereas we have to completely outplay them. That’s a lot more impactful on balance than being possibly able to escape a meaningless death in a random BG thanks to my rocket boots (that can also kill me if they backfire).