Is tanking hard?

How hard is doing raids for example?

Depends on the class, for a druid, you spam the same three offensive buttons and the one defensive.

It’s mostly about positioning, moving the boss for mechanics and complaining because the healer is asleep.

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Depends on mechanics and their timing. You have to swap, position bosses, know when to use which defensive etc. In M+ you set the pace, have to look at healer mana, usually organize interrupt orders etc. and thus know paths, optimize them etc.

It can be “hard” to start tanking at expansion end as people expect a tank to already know everything (unless you don’t PUG stuff etc. plus voice comm makes tank life easier).

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If you pug, Yes. Because some of the community is so darn toxic and alot of the time you are going to have to clean up their mess. Tanking itself is easy learn to hold aggro where to maneuver the enemy when to interrupt etc. It’s just the community you can have problems with.

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If you are planning to tank M+s, especially in pugs.
Start tanking with guilds,friends,community or what ever friendly contacts you have. Tanks and to a lesser extent healers are prime targets of abuse. DPS watching and judging your every move. And go ahead…make a small mistake. They will tear off your head and curse your entire family for it.

How I started to tank on my DK. At start only did with a guild and friends and on discord/voice chat so they could give me tips on what to pull, route and so forth. Once I was confident enough, I started to join m+s in pugs.

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You can also just remind them that you could leave the group and then they shut up for the rest of the dungeon :blush:

BTT: Tanking and DPSing are both on the same difficulty level. What is really hard for me on the other hand is healing

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Threat and survival is easy but knowing how to tank effectively is much more difficult.

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Very easy to be honest. I’d honestly say in terms of difficulty in raids…

Tanks the easiest by a mile, then range dps, then melee, healer the hardest. You can mess up a lot as tank on rotation and nobody knows. All the healers are mainly focusing on you lol. As long as you can tank swap, and no where to position yourself it’s a breeze.

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Works temporarily though. For an experienced tank who made 1 mistake. Sure-> Shut it or I am out.

But maybe for a newbie or less experienced tank who is already under pressure since tanking is a responsible role and then you have the DPS who are jumping on you like hyenas… well. :smiley: Thats 1 way how to scare away any potential new tanks…or at least scare them away from the pugging world.

Edit:

To each to their own of course. But I have found out that tanks bear the responcibility of routing. Deciding on how big of a pull to make, what to skip and so on.
For DPS? Just get the rotation right and push the numbers? Even affixes have become the tank’s problem pretty much. Like bursting(gives dmg debuff for killing adds). Tank simply doesn’t pull big packs anymore. They don’t trust the DPS to count to 4 :rofl: . Necrotic? Just kites themselfs. Not hoping for the dps to actually slow them down or mass stun them or what ever.

All DPS cares about are dps meter numbers and GO GO GO.

IMPORTANT NOTE: I am talking about general PUGGING world. Pre-made groups who are on voice chat and coordinating every pull is a different world…

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Harder than dps where you just don’t have to stand in fire or poison and do your rotation while everyone expect you to have good gear and know almost everything since you lead the group as tank.

Some fights requires more from the dps or healers though but I would say tank or healer is the hardest

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Tanking can be hard if you do not know your spec, class, and do not have addons and certain enhancements to help you.

Plus if you are pugging raids or mythics it will be 10 times as hard because people will blame you and the healer if the group wipes.

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Rules of tanking:
1: 360 degrees of awareness.
As a tank you need to know where every mob, every player and every little thing is.

This by far is the most frustrating part for new tanks.
Information overload.
As you get more experiance it will become natural to you.

2: its not the mobs that will kill you.
It is the dps.
You will grow to hate dps players.
You wil grow to despise them.

As tank you will be tanking insults, idiotic behavior, and hate until you break or stop caring.

3: Keep the group togather.
A common mistake tanks make is rush by mobs then blame the healer for not being albe to heal them.
It is beter to wait a few seconds for that warlock catch up then lose a dps because you wanted to go warp 10.

4: you are there leader not there boss.
What seperate a good tank from a bad tank is responsibility.
The group succes relies on your ability to adept to the group.
Some groups where so good the tank can dance in front of the boss and tank no damage.
And some are hair pulling bad.
The key to leading is to never blame but be general.
I find praising interupts without praising the playet encourges others to interupt too.
Saying stuff like good heals or good dps will earn you respect.
Knowing when and where to lay down the law is key.
I had this 1 group where this mage kept pulling.
I didnt pull the mob off him but focus of slaughtering the rest of the mobs.
Them i simply had my tank stare at the fight for a few seconds.
Only pulling the mob off him when the healer healed him.
I said not a single word but the pulling stopped.
Why?
Because the message was clear.
Your pulls are anoying enough for me to stop the dungeon for 5 seconds.
I can get away with stuff like this because i lead.
I show respect, encourage and correct but never order.

And that is the hardest part of tanking.
Self control.
To threat your group like you threat kids.
As ignorant people in need of guidance.
Not slaves to be order arround.
Show respect as while as demand it and you do fine.

Let people walk over you or walk over people and you wont tank long.

5: be confident.
As a tank you need to trust in yourself.
If you second geus your self you wont last long.
Sure you make mistake and shoud lissen to what others got to say but you need to trust in your skills and seek to improve rather then believe everything they say.
For example: tanks suck omg what a noob.
looks at dps: attack the skull first and focus fire on it.
Interupt healers.
In this example i made it clear to the dps his opinions means nothing and reminded him what he is suppose to do.
Where if the dps says: you shoud use line of sight.
slows down a bit to type: thanks for the tip.

A lession i learned via experiance: pull until the group is struggling to keep you alive then always stay just below that.
Accedental pulls will happen so keeping your pulls just below the limet will keep you alive.

6: Talk to group.
For example i will warn in advance i will be checking the groups limet.
So they know why i am running so fast and pulking more and more.
I tell them to wait while i gather the mobs.
Short simple explinations on what i am going to do and what i expect of them.

In short: The key to good tanking is thinking like a parent:
Praise good behavior and punish bad onces.
But always keep in mind: They dont know until i teach them.

The real job of tanks is group management. :yum:

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Looks wierdly at you in all 6 tank specs

Pretty much

Raid tanking is easy, the hard part with being new is that you dont know if you screw up or your co-tank

Dungeons depends on the class

It depends on class:

Warrior and paladin: For the real tanks, it is fairly effortless

monk,DH,DK: for the off-tanks it is a bit more difficult

Druids: they are not real tanks, do not play or invite a druid tank.

Don’t listen to this dude.

We should not be encouraging this 4th spec business, we need to encourage blizzard to correctly remove guardian and restore balance.

If you don’t have your rotation handled, you will have issues. If you have it handled, I think it’s easier than DPS and Healing.

In raiding, you will only have to worry for your own cooldowns to help out healers to keep you alive and when it comes to Mythic, as far as I remember, you save cooldowns for certain situations/moments during encounter.

Rest is pretty much practice strategy and execute strategy in coordination with other tank.

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I love this one.

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The entry point is hard, after that it’s super easy.

There’s just soo many things you gotta keep in mind that once you get a hold of, things start becoming super easy.

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