I’ve that for one, the floating combat text is really outdated. Two, the information isn’t helpful or useful in combat, unless comparing gear/dmg/testing. Three, crits are probably the only number you are likely to really care about.
So why in an age of progressive gameplay/UI improvements are we still looking at these little numbers floating off enemies during combat? It kind of breaks immersion and reminds you that you’re playing a game, and also feels outdated. Like an old scribble of an caveman fighting a wooly mammoth in some random ancient cave.
I feel like there has got to be a better way to clean up the information you’re seeing on screen instead of having numbers floating al around, like relevant buffs/debuffs that you can hardly notice without a addon helping you out.
Why not just have a visual representation of the damage of the spell, along with a color or icon indicator showing whether it was a powerful hit, or big crit? I feel like simple visuals would be much easier to see, rather than an avalanche of random numbers flying off multiple mobs while doing AOE.
Of course, this could be optional, as old timers often have a hard time with change and will always prefer the way things used to be done. But I feel like for the gameplay experience itself to appeal to a broader audience and make the game screen less cluttered to be make it easier to understand and process the important information you need to know could be a much wiser and more intuitive use of the space rather than numbers bouncing around.
Yes, floating combat text can be disabled currently, but there’s no other system in place to let you know what’s doing damage, so for example, an animation on the character itself that you’re doing damage to, like a floating ghost skull floating up above a mobs head each time it takes damage for Curse of Agony would suffice.
You’d still be able to view combat logs after the fight or what not for comparison, but how useful are those numbers at the end of the day to know in real time? especially on DOTS and having multiple mobs on the screen, while trying to avoid mechanics or fight in PvP. I’d much rather know what cooldown the enemy is currently using or if they or I are taking serious damage that I need to react to.