I feel like you wouldn’t, given it usually takes roughly 3-4 weeks to be in a position where every item you’re wearing is at most 6 ilvls away from the theoretical maximum for the season. Some can reach that point in 3 by being frugal and not spending crests on upgrades that could be skipped by getting higher ilvl items.
I just don’t get this “If I’m not bis the game isn’t fun” mentality. If you were having fun you’d be playing, you aren’t so you aren’t, I don’t see how the number on your charcter sheet being higher would change that.
I dont like aswell to have different currency to upgrade gear. Most issue I find in m0 where some people enter in dungeon and leave after specific boss they need and most of time is tank who leaves because loot did not droped. So my options r try to find tank which is hard in middle of run or reset dungeon and start over again with chance that tank will leave again.
i mean that’s how i play in other games and no i don’t care about gear in other games because it doesn’t matter, however in wow gearing is what’s left as “content” so you either care about that or do a boring uneventful story in 2 days and quit. that’s the state of the game for dragonflight
If you consider geairng content then you should probably go play something else, idk. Gear is a means to an end, ntohing more. If you don’t enjoy playing the game with or without gear I don’t really see why you’re here.
i don’t, that’s what this game provides as content. you get a story that you finish in a few days, a very boring open world content that’s trivial , only content i have atm is farming old stuff or gearing. i stopped gearing after i got necessary achievements but until then it’s a weird process locked behind timegates.
well it’s none of your business but let me explain, i enjoy it’s story (not the new ones) i enjoy collecting stuff , raiding and dungeons but i don’t enjoy the seasonal content which is filled with unnecessary timegates like weekly lockouts , weekly quests, refills etc.
i’m saying it can be better. for example,
legion’s open world content shouldn’t be more engaging than dragonflight’s. they totally failed non-instanced content this expansion and the instanced stuff has these “chores” like OP says.
i would have that option which is what really matters. i personally would do it in less time and take a break which would make me miss WoW because it’d be fun not to wait for a week for those.
it is but for that there needs to be fun , doing the same raid over and over is not fun no matter how good the raid is. i did enjoy raiding & dungeons this expansions(at least the rotations) but that doesn’t mean the system is fun.
giving people option is never a bad thing.
Im not a fan of the upgrade system. To this day, i still think the best gear system we had was justice and valor points. Do your raids and dungeons and maybe you get some loot, but even if you dont, at least you get some currency so you can buy whatever piece of gear you want. I would much prefer to return to the days where a item would drop and you are set, rather than this upgrade system wich is just weeks if not months of busy work, to get your gear upgraded to the item level it should just have dropped at in the first place.
I think this isn’t correct though, is the thing. The item already dropped at the ilvl it would have done in the old system, what you get from crests is extra.
We saw this with the raid ilvls in the first tier before the addition of crests, things were the same ilvl equivalent they are now in awakened, they just didn’t go any higher.
Despite that you can go back to look at the ilvls for Vault of the Incarnates and see the ilvls ranged from 415 to 424 from mythic, as opposed to everything upgrading to 424.
We had valor at the time, so dungeons possibly would be different, but myth track didn’t exist then either vault items were just as you got them.
Gear is arguably the most important reason why people play this game. I do not think it is a stretch to claim this system was implemented in the way it was so player engagement metrics would increase. No “self-respecting” endgame player would just ignore the upgrade system. They have to tune the content with that in mind, otherwise, if it was just a bonus as you claim, it would just fall over.
It is a well-masked chore. It needs to FEEL optional because DF was advertised as having no chores. But it is a chore and deep down it satisfies our need for chores in this game.
It’s a pointless system only for keep ppl playing more with the delusion of becoming stronger.
Each Tier everything gets reset .
Lfr-Normal-Hc-Mythic works towards Scalling with the gear . Majority don’t actually understand that (I blame their teacher ) … But the whole expansion is a whole scalling of Characters towards everything with the delusion of becoming more powerfull…
But at the end you don’t become more powerfull since everything scale with % at the point that the Game with every Tier becomes a copy-paste from previous Tier.
So yes for me i found quite stupid to make players playing as bots instead of giving a better system of gear and power-up .
Every key at +5/10 works towards a specific lvl .(The problem and the easy fix they did with Scalling )
With the current Dragonflight people are playing the Same since Tier 1 .
Just Look Rio-Score and compare timing on specific key for example at +10…
Season 1 Ruby time spend …20 min
Season 2 Ruby time spend …20 min
…Well saying Season 4 …the same 20 min …
So through thewhole expansion where is the progress of the character ? if the upgraded gear over tiers give zero improvement over time required to finish the same dungeons over and over.
It’s a system for apes … Place a Monkey and have it repeat the same thing over and over 2 years … Give him some Achiev=Bananas and you have a happy Monkey.
For me, as a casual, I find an flightstones unecessary restriction. The BfA Benthic gear was better imho as it was a single currency, as was Season 1 DF gear. But playing MoP remix reminds me that I like borrowed power in my gear. It makes the game more enjoyable as it stops gearing being purely a means to an end. Corruptions (by end of the patch) was also a gearing system I really enjoyed, though it needed bad luck protection on rng drop right from the start. Again I’m thinking the game is made less fun for casuals by the gearing restrictions needed to manage end-game players.
The way I define a chore is something that is easy which you must do with a certain regularity, and it has to be something you get punished for not doing it.
Here are some examples of chores:
Daily reputation farming - can’t get ahead, can’t get behind
Daily quests
Weekly quests
Cleaning your room before it gets too dirty and your mom snaps your head off
I’d much rather call it a bother.
It’s just this irritating system that creates a hundred varieties of every item in the most meaningless way possible, and then you have to farm something in addition to what you already farmed.
Blizzard have presented it as the final expression of amazing gearing. This is the peak, they say.
Well, I say baloney. I can scarcely imagine a more boring gearing system if I tried, which is of course also the reason WoW is the only game in existence with such a system.