Is this a bug or am I missing something?

I’ve been playing Arcane for a few months and feel like I know most of what there is to the spec, but recently I’ve been experiencing something strange and I don’t know if it’s a bug or not.

When I initiate combat with 4 Arcane Charges, usually after using Charged Up, 3 of my Arcane Charges are instantly drained and I am down to 1 charge. This means I have to then cast 3 more blasts before I can start my burn phase. I am missing out on a significant amount of DPS because of this, and it’s been going on for a few days.

  • Summary

Out of combat, I cast Charged Up (Generated 4 Arcane Charges)
I cast an Arcane Blast to initiate combat
The Arcane Blast drains 3 Arcane Charges
I have to cast 3 more weak Blasts to get back up to 4 Arcane Charges, meaning I lose out on lots of initial DPS

Could any experienced Arcane users explain this to me? I thought it could be some bug with my Azerite Traits maybe, or there is some intended combination of mechanics that I’m missing here.

Here’s an example video of the issue happening-

it is 100% intended, you’re not allowed to bring extra resources into raid combat.

Whenever a raid boss is pulled it resets you down to around 25% of the max resource if you’re above it.

This goes for any resource you build (sanity, rage, holy power…) and that also includes arcane charges.

It’s to prevent cheese strategies with dumb setups just to start combat with a minor advantage, and it’s also the reason they removed spriest ability to stack sanity prefight, because they don’t like having more resources than intended when you start.

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Oh, I didn’t know what was a mechanic. Weird how that’s a thing yet pre-potting has been a part of raiding for so long.

Thanks a lot ^^

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It is intended but there is a different bug… When you pre cast arcane blast and use charged up instantly when fight starts you will get 3 instead of 4 arcane charges. :slight_smile:
It’s random tho… does not happen every time.

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Its the same in Arena and BG, you can use PoM before it starts but charged up would be wasted.

However there is very well known - probably bug - if you use time warp, the buff stays and debuff gets reseted so you can have two time warps in a row

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Thanks for the replies guys

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Blizzard decided to do it that way so you don’t end up with people wanting to generate their resources on target dummies/some random mobs before every pull, such as pressing 4 arcane blasts and getting the full charges WITHOUT charged up. Prepotting is just using a potion before combat and making its cooldown trigger that way.

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