Is this an intentional "you think you do, but you don't" situation with the Mage Tower?

People were asking for it for a long time. Now they released an incredibly hard version with your character’s power reduced to the ground. Is this so people would shut up and stop asking for it, and similar things in the future?

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No, not really.

This is another example of Acti-Blizz not listening to the feedback the players gave them.

On PTR the encounters were a challenge but manageable with the standard legion health pools on the bosses and adds etc.

The literal day it went live Blizz tuned the bosses and adds hp up by 300% and didn’t implement this during the PTR.

So two things were done here in bad faith.

  1. They did not deliver the original Legion MT as requested
  2. They artificially made it harder after the PTR test without testing.

That being said, you might be right they did this on purpose just to put the final nail in the coffin asking this company for actual working evergreen content.

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i’ve seen enough infernals in this week that i dont need heater at home. it feel so cozy to see 3x infernals in phase 1 at % 40 of caster boss hp.

LOL .some people told me that why i complain about MT in forums ; i told them its roughly 5 times harder than original ;they didnt believe me.

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They released it close to it’s original difficulty. The problem most people have is that originally it was nerfed heavily when tomb of sargeras released and people got gear from there (I did that myself aswell in Legion).

imo its more of a “we think we did give you what you wanted but we didnt” kinda situation.

feedback falls on deaf ears so its no surprise it turned out the way it did. almost zero thought went into it.

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But i think they achieved their goal: ppl is talkin about that and many are busy dyin and tryin it for the 256th time

I didn’t even think I wanted this. I play WoW to batter clothies in Epic BGs and make huge losses at the AH.

I like difficult solo games but WoW isn’t a place I come for difficult solo content. I wanted Felbear to be an easy unlock, maybe even free.

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On what ilvl back then? For people who were mythic raid geared? LFR-geared? What is the original difficulty? It was different for everyone.

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I didn’t think it was ever a good idea to bring this back. There is no way to replicate the way the game worked or the powers our characters had back then. It was always going to be dreadful.

I think Blizzard would be better off not trying to regurgitate the past and actually give us new stuff.

I’m sure it’s given the various streamers the inclination to come back and do them, make content and then leave again until 9.2.

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Yeah lol you could say that well, Molten Core was originally impossibly difficult because at release date, everyone was level 1. This is not a reason to release it where it’s capped at the difficulty at the start of a patch where everyone is ungeared.

This is true, but this is why, when you do something like this, you give some leeway, some wiggle room. If a challenge is tuned in a very specific way, and the characters’ power is somewhat different (could be a ~10% cariance in both ways), you’d rather they make it 20% easier just to make sure it won’t be impossible rather than making it 20% harder just to make sure nobody gets a freeby…

And you are comparing it to the Mage Tower you did when you had Antorus gear, or the Mage Tower when it was first released and done with - at best - Nighthold gear, which it was intended for?

Because you didn’t do the Mage Tower. You did the Overgear Tower.

Can people stop crying about a challenge? If you’re not up to task, then you won’t get the reward. Big deal, it’s a videogame, if they threw everything at you for free it’d not be much fun now would it. The only problem is the limited availability. Scaling is how it should’ve always been (a mistake they made in Legion, by allowing people to overgear it), but it shouldn’t deny you the ability to keep attempting.

ı did not have a single antorus gear when i completed old MT. ı had m+ dungeon gear.

What are you talking about? It was released in 7.2, alongside gear that was one tier above Nighthold. You can’t possibly think that it was INTENDED to be completed as the first thing you do in that patch cycle.

And also, as many things within a patch cycle, OF COURSE it’s hard before you gear up. That’s what gearing up is for…

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Back in Legion the challenges were also not equal difficult among the different specs. Blizz never had been really good at balancing. Looking at Horrific Visions in bfa some classes were weeks earlier able to 5 mask it than other classes. The problem got ‘solved’ by the duration of the season when people got more gear.

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Which, due to seasonal gear increases, was significantly higher ilvl than what people originally did the Mage Tower with.

Challenge modes scaled your gear down, even if they were somewhat cheeseable due to bad scaling of sockets. The Mage Tower should’ve followed this recipe: it was doable, but challenging, with Nighthold gear, thus it was intended to be done with that gear, thus they should’ve just scaled people down to that ilvl and called it a day. Gear shouldn’t be the answer to all your woes, otherwise what’s the point of having a challenge in the first place? It’s optional content that doesn’t reward anything but feel-good about being supposedly skilled at your class. If you outgeared it, you don’t get to feel skilled, and others that did it without outgearing it have lost their badge of honor as well.

Class balance will always be an issue in those scenarios. The answer isn’t to just nerf the encounter, it’s to buff those classes to be playable.

In this case nerfing the instance for that spec, or buffing the spec in the instance is quite the same :grin: We asked for nerfs, but we got into using broken gear from old expansions and old better scaling consumables.

True, but often Blizzard tends to just nerf the entire thing, making it doable with weak classes and even easier with those that already managed.

Idk what ur talking about i loved the magetower and it was a decent challange for me :call_me_hand:

But the people crying dont actually want a challange. They want free cosmetics they get for just walking into the magetower

The current MT is scaled for every spec seperately. Like the casts the resto shaman has such trouble with in P1 is not existend for holy paladin since we dont have an interrupt/purge. Our caster is doing 20% health damage, for resto 75%.

Ye, I lowkey forgot about that, was mostly thinking horrific visions here where it was only scaled based on role.