Let me just start with a disclaimer that this thread isn’t about faction conflict or the sins of the Horde or the Alliance. Instead, I want to talk about the roleplaying opportunities that each faction has access to.
After the end of the Fourth War with Battle for Azeroth, Blizzard stopped providing separate questing experiences for the Horde and the Alliance. From Shadowlands onwards, both factions received the same narrative experience. I can’t blame Blizzard for this, as it halves their workload when writing quests for the levelling experience.
However, the resulting narrative seems to leaned towards the Alliance over the years, instead of being entirely neutral. With 10.2.5, this has culminated in two major plot developments that revolve almost exclusively around the Alliance, with the development of Bel’ameth beneath the boughs of Amirdrassil and the Reclamation of Gilneas.
While the quality of these plot developments is often low, the reality is that this sort of narrative attention provides plenty of fodder for roleplayers. The Alliance RP scene is the healthiest it has been for roughly five years, with hundreds of players swarming to events and roleplaying opportunities in Amirdrassil and Gilneas every night for the past week. 10.2.5’s narrative has provided an excellent springboard for Alliance roleplayers, even if the quality of the writing is questionable.
Then I look into the future at the next couple of expansions that are lined up for us.
War Within Spoilers
War Within is a mostly neutral affair, though it grants both factions access to the earthen. While they are technically neutral, they look like they're going to have a very similar culture to dwarves, an Alliance race. I question whether any earthen that the Horde gets will actually feel like they belong in the Horde. I suspect that Argent Dawn's roleplaying community will make much more use of them in the Alliance instead.Additionally, there’s the presence of the Arathi, an entirely human group of fire-wielding Light-worshippers. Once again, though both factions will be interacting with them, they feel like they’re going to be heavily Alliance-coded. I also feel like they’re going to be a strong source of inspiration for lots of human roleplayers in the Alliance.
As far as I can tell, the only thing that feels remotely connected to the Horde in that expansion is the fact that Thrall is in it, and there’s not a lot there that Horde roleplayers can work with.
Midnight Spoilers
Midnight looks like it's going to give shine a spotlight on the homeland of the blood elves, a Horde race. Based off of this, you would think that it's going to give the blood elves and the Horde the opportunity to shine. However, Metzen has already said that the narrative of Midnight is going to be about the unification of all of the elven tribes.Based on this, I suspect that it will be not as dedicated to blood elves as I first guessed. More importantly, it looks like it won’t just be an opportunity for blood elf roleplayers, but people who play void elves and high elves too. Midnight might even give night elves a chance to get involved as well. This expansion looks like it will be a fantastic experience for anyone who roleplays an elf, regardless of faction – and at this point, I would say that the Alliance’s elf roleplayers have the bigger community by far.
One issue with this is that the Horde’s community is made up of more than just elves. Unless we end up with the Amani signing up as an allied race or something similar, it looks like the orcs, trolls, tauren and goblins won’t have any part to play in this expansion, which means that the people who roleplay them won’t have much material to work with.
It seems to me that outside of the elves, Horde roleplayers won’t have a lot of material to work with in comparison to the Alliance, who are eating good at the moment and will continue to do so for the foreseeable future.
My primary concern is that this will lead to the disparity between the Horde and Alliance roleplaying communities growing even worse. Of course, Horde roleplayers can make their own events and their own campaigns unrelated to the overarching narrative like they always have, but I think 10.2.5 provides plenty of evidence that roleplayers thrive when they are given material by Blizzard that they can actually work with.
So, I’m just wondering what can be done to prevent the Horde roleplaying community from suffering, thanks to this slow descent into irrelevance.