Is Wotlk a classic wow?

I’m not saying it was better or worse, just more defined what everything is.

And why not? It’s obvious choice for WoTLK, same as TBC. The same will happen with subsequent expansions. Not everyone has to play all of them though.

Funnily enough I was referencing a slow-burn RPG style vanilla private server with 0.5x open world exp rate (slow) with vanilla+ approach to prevent power players from taking over.

I’m curious if you would like it. It’s exactly the thing you want to play but it’s not “no changes” to achieve this :wink:

  1. Improvement is normally taken to mea n getting better :wink:

  2. I know it is how it was done with Classic and TBCC I did not like it there either. I would have liked a total recreate from 1.0 onwards. I know they told us they did not have the data, but they could hacve done their best to recreate, and from TBCC onwards there’s no excuse.

  3. No. I don’t do pservers, they are normally (from what I hear) PvP servers. And I won’t run the risk of losing my character. I still have my Retail Main on my retired account, he dates back to Vanilla. He’s not my very first, as ignorant me rolled on Kor’Gal where my sons played. And left said server upon reaching level 15 or thereabouts and having the differences of PvP and PvE servers thrown in my face :wink:

Not playing, just checking their description :wink: Its PvE/RP which is rare.

And what that would change? Making it a buggy or broken mess for half of the time. Some pservers did gear progression to mimic that and it also doesn’t change much. Spirit of Aquamentas is BiS for some time and that’s it pretty much. Even the final version used for Classic got destroyed by players and half of SoM changes is policing player not to destroy the game :smiley:

It’s not all about Dungeons or gear, there were lots of things in the open world that changed as well. Among a lot of other things we would have had a chance at the old mounts, we would have experienced WoW as it was - or some would at least.
That a lot of people ruined the experience for themselves with meta and min-maxing is not a valid reason to ruin the game for everybody.

Lack of quests early on… if they would still have Classic level of dungeon mob experience no one would even try leveling in open world on launch. Sit 24/7 in instances and boom, max level. Degenerating the idea even more.

OG mounts could be added without patch progression though.

You are not everybody, you are a very small minority. Constantly complaining yet constantly subscribed. Your unicorn version of vanilla with raw patch progression would be even more broken than last-patch vanilla and likely would be much smaller success than Classic was.

And after Classic it was obvious to devs and us that approach of “no changes” doesn’t work as players quickly derail the game, so they tried “some changes” to try recreated the feeling of how it was. And players derailing the game does so for everyone, not just for them…

The patches had small changes all the time making classes / environment feel new and alive.
I agree with lack of Quests in the beginning, But this is still not a reason to build on the very last patch. I know they added dungeons dripvise to imitate patches, but classes and everything else was static from day one instead of the renewing and fun it would have been with patch-progression.
This goes for Classic, TBCC and most of all for Wrath, where 3.3.0 brought big changes to everything. The first half of Wrath will NOT feel like it did, not even with no RDF, no DE in Dungeons, etc. etc.

What Classic means is different for everyone.

For me, it has mainly to do with the gameplay of classes and specs in general. If you pick up a character in BFA or SL, it feels like a completely different game. It’s not, like, the same classes they were in Vanilla but with some QoL changes, they completely revamped the identity of most of them.

The same, to me, isn’t true about WotLK. While classes undoubtedly changed a lot between Vanilla and WotLK, many of the changes that occurred were more like fixes to the perceived shortcomings of many of these specs. They weren’t made just “to keep things fresh”, as became the trend further down the road. In many ways, the way classes played out in Wrath still felt, by and large, very recognizable compared to how they played out in Vanilla. Probably the mere extension of talent trees helped with this, but it’s more than just that.

Bottom line, to me class gameplay is the core of the gameplay experience. Since, at the end of the day, that’s what you’re playing no matter what you’re doing. Stuff like the endgame focus, dailies, raids, dungeons, arenas etc. are overall more tangential. Like, sure, they do matter, but if I had to hypothetically choose between a game with Vanilla/TBC/WotLK classes/specs and Retail-style content, and vice versa, I’d pick the former any time of the day.

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Nothing is new today. That’s the difference. Classis isn’t a 20 year old time machine and that’s the reason why it’s not exactly as it was back then.

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Constantly subscribed only because I was not the only one using the account (children playing). Else I would have unsubbed in BfA and created a new account for Classic. (No reason risking Achievements, mounts etc. carrying over from the old account - fresh is FRESH :tm: ) As it was, I got my own account for Classic.

This is counterfactual, and cannot be tested. I heard many complaining or wondering why patch progression was not emulated as well.

This last is nt true, it does not ruin it for everyone. As long as people can play WoW Classic in many different ways, and do so (I’m not the only dino, turtle or whatever out there - but maybe the only one willing to waste my time here), the game is not ruined. We are many still that sees WoW as a personal challenge and not as a race against leet gamers.

Nothing is new - that’s also not true. Not everything is new.
It’s not exactly as it was. I agree, but more like it was than like it was not. I do not use addons, I do not use Wowhead or other external help (only rarely to see which Quest reward sells for most, when I can’t use either) - and still sometimes I remember exactly where this and that quest item was - sometimes my memories are all bad, and that is part of the charm.
I can’t recreate that wonder of the first flight, where we all stood looking at the screen in amazement, but I can have the feeling of doing something for the first time again. And the shift and upheavals of patching would greatly have enhanced this.

If you would ask 10 classic player how they play the game you would get 11 different answers. Thats a reason why the game isn’t specifically as you want it to be.

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That’s why it shouldn’t have been changed significantly in the first place

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This is exactly what I say and the reason why it should no be changed to suit anyone’s ideas of what Classic ought to be, but just be allowed to remain Classic all the way.

And they went fot it for vanilla and it didnt work. Now they are trying somechanges and we can only wait and see if it’s better.

We never had no changes, all the way we have had some changes, and some are happy, some are not, and most people could not care less. I think a real no changes - maybe as a Seasonal would be fun.

You still can’t get over mail sending? :wink:

Imho for you and other RP/RPG players they should implement their own Turtle variant that will solely be for such gameplay. Otherwise other players quickly degrade and breake it.

If it was only the mail-problem I would survive - I actually made an addon to kill it :wink: - it’s more all the other small and not so small changes.
Why not just let Classic be as it originally was and then people wanting the changes could have addons instead of the other way around - or even worse - no addons able to remove the changes as they are all encompassing or irremovable (or are not in the addons from back then because they were not in the original code).
I do not want to enforce my playstyle on other players, and I do not like other to enforce their playstyle on me.
Wow as it was, was good enough for all of us. Only somechanges takes away from the experience for some of us.

Wrath should still be kept as a Classic expansion, not a ‘Retailfication’ or a ‘Classification’ of it.

You can see in these threads how people go on about class/race balancing, over emblems, over trinkets … One change leads to more changes, or at least the asking for more changes. And then Blizz hear some of it, and make a mess out of it … I do not trust Blizz to make someChanges that actually work, and work fine (or even just OK) for the great majority.

There will be no class or race balancing nor any other change some moan about. Even GDKP is fine when its not RMT. Blizz dev tweeted abou it :wink:

Blizzars doesnt listen to forums.

Man, I hope you’re rigth!

I do not give a BEEP about GDKP. As I do not about all the other things where you can say: “Don’t like it? Don’t use it!”.
All I care about is keeping Wrath Classic as it was - or as close to the original as humans can make it.
Because: Yes, Wrath is - or rather was - still Classic, and it should remain Classic.

As close to what it was in terms of gameplay, feel and style or as close on terms of raw numbers and systems?