Really but you went out of your way to be salty in here and shall we talk about your massive inflated ego that looks down on any player below mythic . If you want to talk bad to me i can give you my tag or disc see how good you are at belittling a female voice to voice.
Leave it off the forums .
RPG is an acronym for ‘Role Playing Game’
Any game you play, whether it’s a tabletop game with someone acting as a Dungeon Master or a computer game, where you assume a role can be described as a RPG.
It covers a wide variety of game types and settings.
Having character progression, levels, crafting, combat, etc can be elements of a RPG but aren’t essential.
Then what is a true RPG ? Have any example in mind beside table top and DOS ?
These were just examples highlighting that you don’t need these elements to be qualified as a RPG.
Correct me if I’m wrong but beside side quests you have very little freedom regarding the main storyline in D:OS2. Yet we both agree that it count as a RPG. You follow the path that was set for you by devs and only have control on how you clear it.
Kinda recommand them tbh, they should be dirty cheap as they were released years ago and the modding community on skyrim really upgraded the overall experience with both graphics, bug fixes, additional content and even offering a whole new experience in some cases.
This begs the question, what was a RPG before the games i provided earlier ?
Because if i take your previous definition
Then the legend of zelda is an RPG despite the game being labelled as an action-adventure game. (talking about the old ones, haven’t played any of the zelda released in the past 10y)
The personality, background and ambitions were pretty much always set in stone back then because the devs didn’t had the means to pull it off. So even a “true” RPG didn’t had those either, or it was just written somewhere in the stats and never mattered in-game)
I regret opening this thread purely because I had to read that comment
There is a new ignore feature if you don’t like my posts I suggest you use it .
Point me towards it please
You seem a bright person I let you figure it out all by yourself .
I’m not salty here, just pointing you out. And the way how you received my post you’re talking about just prooves my point.
More salt ![]()
Is Salt your word of the week by any chance or do you suffer from a very limited vocabulary ? If you do not like my posts add me to ignore save yourself trouble and you are well know for looking down on casual players please its obscene you try and deny it .
Back on topic there is still RPG elements in the game there could be a lot more but then that would confuse the new player bases . I would love quivers and ammo back and librams but I think we have gone to far for that for retail . Classic and I hope soon to be TBC servers and maybe wotlk and that’s were I hope they stop would be enough to make me happy .
Simply put, does the persona of my in-game character impact upon how the story unfolds and what happens at the end of the game?
In WoW right now, the answer is clearly “no” and therefore it’s not an RPG game. Yes, some people bend the game to fit RPG requirements - but these players are adapting what has been put in the game for their own purposes.
Edit: I suppose we are given the occasional “choice” but still, all roads lead to Rome so it’s really not an impactful character-defining decision.
I understand, you don’t like when people fight back so you can’t get rid of your toxic thoughts. Everyone should bow to you when you insult them, that’s… weird logic, but maybe you’re going through some stuff.
RPG genre can be so vague and everyone will bend the genre to suit their needs.
An example from Oxford dictionary: A game, often an online or computer game, in which players pretend to be imaginary characters who take part in adventures, especially in situations from fantasy
We can even argue that GTA4 is technically a RPG then? It only doesn’t meet the “situations in fantasy” part. But according to Oxford. Its not a mandatory requirement to have a fantasy setting either…
So is WoW an RPG game? Depends whom you ask. It meets “my personal criteria” for it. But it will most likely won’t meet a different person’s criteria…
That’s a bit of a cop-out, sorry to say. Just saying “there are many different kinds” doesn’t really fly with me. While it is true that there are many different kinds, that does not make WoW one.
I’ve been posting for a while here that WoW has left its MMORPG roots behind in recent years, and I stand by that 100%.
While you’re absolutely right that an MMORPG cannot tailor the world around the player, what it does is just as interesting and far more unique.
It puts a bunch of players into the same persistent game world, and then it lets the actions of those players write the stories, all while having the game world push back and give rewards i they try to break the barriers and do impressive stuff.
When you have tens of thousands of player characters roleplaying in an open game world, it turns out you suddenly don’t need to script all the different actions. You don’t need to mold the game world around the player - other players do it for you.
When I play WoW, very few of the people I meet know who I really am, and therein lies the escapism and the fantasy. Although the idea of being something else sounds kind of weird, that is the core of the roleplaying experience. Roleplaying is, essentially, non-directed acting.
However, in order for WoW’s experience to transform into roleplaying, that character - NOT THE PLAYER ITSELF - needs to build relationships. The character must be the conduit through which relationships are built.
When this happens, we are roleplaying. All of a sudden I would be meeting and making relationships as a Pandaren, as a Mage, and as a woman.
Retail WoW can’t offer that. It can’t offer that because of the massive amounts of phasing and the constant requirements to use voice communication and the teleporting and the weird time warps and all that. It can’t offer it simply because it doesn’t even attempt to immerse me.
Classic WoW does this. Classic WoW is an MMORPG.
The other famous aspect of RPG’s is the character sheet and the items and the specialisations. WoW still has this to some degree, but it’s been very, very streamlined, and it’s very easy to change things at a whim, to the point where there really isn’t much character customisation left - at least none that really sticks for any length of time. And it’s gotten so much RNG that, basically, it’s becoming very difficult to build your character the way you want it to, although RNG is quite common in the RPG genre, so I won’t deduct too many points for that one.
I don’t think retail WoW is an MMORPG. I really, genuinely don’t. It’s a reasonably competent co-op action game.
I think your kind of understand this, and your post reflects this understanding. It’s just too bad that WoW doesn’t implement it. CRZ is, by far, the biggest culprit for why that is.
That’s an RPG. You can do that in WoW, and no, this doesn’t mean having to walk everywhere or talk like Shakespeare.
It does offer that though. You mention Phasing? RP Realms don’t have phasing, purely to -keep- the RP element of it valid. That is a thing in Retail, that happens. You can build up alliances, rivalries, hatreds and friendships with other characters not because of any quest text, but because you are Roleplaying. WHo has to use Voice Communication? Not most RP’ers in the game, that’s for certain…
I played on one of the Classic WoW RP realms (Hydraxian Waterlords) for a time, at no point did I feel like it was an RP realm. People were not RPing, it was just a normal PvE realm. Classic is not, and will not, be an MMORPG until people treat it like one, and play it like one, exactly the same as Retail. -Exactly- the same as Retail.
Feeding Pets is not an RPG element. Its almost kind of the opposite. Your Pet doesn’t need feeding, it is a grown adult of its kind, and perfectly able to feed itself, same as it did before you came along.
Ammo is not an RPG element. You cannot carry the amount of Ammo that your character did in Classic, that’s just impossible. That makes it unrealistic, that makes it detrimental to any RP element.
Lack of flying is not an RPG element. In a world where Aerial Cavalry has been common since before Classic even came out, suddenly saying it does not exist, detracts from the RP element of an RPG.
So many of the things that people mention in Classic as RPG elements have absolutely nothing to do with RP at all.
Try walking from EPL through the Thalassian Pass and tell me it is an RPG. Yet we know Quel’thalas exists, and is not hostile to either faction at the time.
Show me where Northrend is, and yet we know Northrend exists, and you could get there at the time.
I know I’m being picky. I have been an RP’er for more than thirty years, I know what the genre is, from Tabletop games, to LARP, to MMORPG’s.
Don’t confuse the modern conceit of calling any game where you control a character, as being the same as an RP setting or game. They can be awesome fun games, and I love them as much as anyone else, but they are intrinsically different from RP. I love Empire Total War, and technically I am playing (Currently) the monarch of Prussia, That doesn’t make it an RPG…
Any game which is solo play is only tenuously linked to a proper RPG.
WoW, whether retail or classic, -can- be an RPG. If you remember the RP bits and play it that way.
PVP is FPS for sure
edit: yes yes
I cant be the only one who thought all this RPG talk as (Rocket propelled grenade?)…
Tho I’m simple tho, do I consider wow a RPG? yes and why?
Simple
- I pick a role
- I begin playing
- it’s a game
Tho there are soo many roles if you think about it like hockey as example, you have a forward, left and right wing, center, defence, and goalie they got their roles, they play, it’s a game.
That pencil that sits on my desk its one and only role is to write, the moment it stops doing its role what happens to it? tho i guess you could say it could have a secondary role as some stabbing weapon, but it role wasn’t made to go stab random people.
(Edit) I hit enter before I was finished twice…
Not really - at least not on regular realms. This is because of phasing. Although you can meet other characters, there really is no way to consistently meet the same character multiple times. Thus they are just people running by. They might as well be bots or NPC’s for all you care.
Your RP realm point is a valid one. We’ll come back to that later.
Well, yes. You have to be on an RP realm to play the RPG.
That’s not right. RP realms are about playing your character to the degree that it behaves as if it’s actually in a fantasy universe. That’s not necessary for an MMORPG. But Blizzard realised that the game cannot live and breathe like an MMORPG without these changes, and that realisation is extremely important, and it is something that they should have taken to heart for the entire game.
Just because we don’t want to say “I respect thee dearly, Sir Knight” does not mean we don’t want to play an MMORPG
“RP’ing” is not the same as being immersed in an MMORPG. You have to separate those things.
RPG’s are not about being realistic. One of the most famous RPG’s, which is Dungeons and Dragons, is not realistic at all. There is no way you would be able to carry the amount of stuff you can carry in that game.
Again, you’re confusing immersion with realism.
I agree with that. Flying is bad for a lot of reasons, but this isn’t one of them.
I’m not though…
The thing about the MMORPG is that it does not require you to RP like you’re describing in order to roleplay a character in a world thar responds to you in a logical way. That’s the magic ingredient.
The process is quite simple.
- You go into the world and talk to someone
- That someone picks up the conversation, knowing only what he/she can see about you.
- What he/she can see about you is your character. He/she starts referring to your character.
- The player might spread rumours about you - you might get a reputation. That reputation is about your character, not you.
- But everyone talks to you because you are the person behind your character.
- Your character becomes a conduit for you, and you are known as your character. You have received a social role and a place in another world as your character.
- You feel like you and your character is one and the same thing.
Once you reach 7), you’ve got total immersion and you’re roleplaying as someone else whether you intended to or not.
Several of these steps are missing unless you’re on an RP realm, thus WoW fails to be an RPG and fails to be an MMO.
I would consider any game where you create a character that has otherworldy traits than our world an RPG.
If you live out and experience a world through a character that isnt you then you are role playing as that character pretty simple.
Is Dungeons and Dragons an RPG? Yes, it’s not a ‘‘game’’ like WoW is, but even table top DnD you create a character that you roleplay as, so its an RPG.
You’re trying to make some connection that lack of QOL = RPG elements wich isnt true.