It may be time to change stuns and CC functionality

I know I will get flames for this, but its all good, I will throw my 2 cents out there anyway.

I think Stuns need a breaking threashold, being either 25% of your max HP or whne you are attacked by more than 3 targets(with 3v3 arena in mind) excluding pets. In general the game has many ways to pvp, but outside of arena, being locked in a stun is almost certain death depending on your class.

I do not think that this should be happening at all, because a threshly dinged rogue in a bg can almost guarantee even a 2k+ rated player a swift death with other players around. To me stuns are anti-fun and in larger pvp settings or open world, they are an absolute annoyance you don’t actually have to deal with in any other game apart from this one.

Also, we should look into CC actually breaking like it used to.

Why on gods green earth does a disorient feel like a full on stun? I been sat in a disorient walking back and forth like a foaming retard only to watch my health drop 30% before the damn thing breaks… Why is this a thing? When is CC going to break on damage? DONT EVEN GET ME STARTED ON FEARS :rage:

Seriously, they need to look into CC, this aint about getting good, it is a massive problem now.

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The point of a stun is to kill somebody, otherwise what’s the point to press the button (except to stop a cast) if it work that way?

Stuns are fine, we already said it billion times, only micro cc is an issue and the fact they gave too much cc to every spec in the game that did 't used to such as dh with sigil or dk with blind/silence all rogue spec gouge etc…

They should just make choice nod between stuff like before and get rid of micro cc, game is fun.

3 Likes

mean while im sitting here thinking theres not enough CC in the game to deal with the likes of a semi decent monk, ret or DH. Do you need crowd control when you’re doing more than your share of dps.

well boomkins are broken since like shadowlands haha.yea disorients are like stuns just like fears

It’s “skill” to kill an incapacitated target
It’s not skill to kill a target that can fight back
:dracthyr_hehe_animated:

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A rebalance of the game is then a mendetory think if cc is cutted, but at what point its just a pve fiesta
Pvp needs cc but how much ?

I am not saying CC needs to go, but stuns need a change, and CC needs to break on damage. No one is asking to remove it, and just hit pve rotation until something is dead. That would be boring.

Meh the meta is kinda to just mindlessly chug your stuns as soon as they´re off CD on the actual kill target, with the abundance of CC in the game you just use other CC on healers. Just spamming cc off cd is a great way to reduce damage taken since you put the enemy on hold aswell n thats when the CC becomes unhealthy.

Instant short cd CC shouldnt be this plentiful, im fine with casted CC staying the way it is since atleast you can stop it.

Since blizz wont actually reduce the amont of micro cc due to PvE there needs to be another solution to the problem.

DK´s dont need blind, double stun, silence, two kick, two grip etc, warriors dont need two stuns on short cds, demo doesnt need two instant stuns, rogues dont need to be able to DR cap everyone all by themselves in every CC category, DH´s dont need two short cd instant stuns etc.

Best case scenario would be if they just pruned the hell out of all this additional CC bloat several classes got for free in DF with the new talents.

The alternative would be to let some classes keep alot of CC in return for major tradeoffs, subrogues always had alot of control, if they want to keep that then make them super squishy n not the tankiest creature to exist, make CC their survival condition or purge their CC if they want to cosplay fury warrior.

I dont think any reduction to the amont of CC will happen so at this point i´d prefer if they just substantially changed the diminishing returns n just turn all CC into two categories, soft CC n hard CC n ALL CC in those categories shares DR. Soft CC breaks from damage n hard CC doesnt. This would hopefully atleast reduce the amont of mindless CC spam that is currently the gameplay loop.

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First step would be fear and hex breaks on damage again, it works atm. As you want stuns

As SV 80% i use my stun too land a trap so it wont matter, pala stun dispellable and some stuns are too short for a kill go from 100-0 with high HP and high versa
Only rogue would be get hit hard by this and mostly Sub

A lot of specc can press there defensive while stunned, i got 2 buttons, there should tunning happen

I wish my icetrap got a damage trashhold, just kkidding

I don’t think Blizzard should touch stuff that has worked fine for almost two decades (CC durations). They already did with other CC (trap, blind etc.) and the impact wasn’t really noticeable except for setup comps which got weaker (when they should be strong because they actually require coordination).

I’d rather see them address access to CC & micro CC.

The core system around CC (durations, diminishing returns etc.) works, but all classes having access to too many CCs of the same DR and too many CCs of different DR categories is becoming problematic.

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I think having two schools would be good, but the soft cc dr needs to be higher so you can’t rotate them as pseudo interrupts too long.

what does soft CC mean to you in this case? soft cc would be polymorph, fear, roots, blind etc. Those are not the problem behind the the micro CC, the micro CC is when people spam stun, stun, stun, silence, blind, disarm in an endless stream. Not a single class should be able to perform full lockdowns like that on their own.

Way too many classes has two stuns on short cd. Stuns annoy me far more than a random fear or polymorph atleast those can be dispelled as opposed to a DH stunning everything within the entire zone every other global.

I dont think anything will be done about this what so ever in war within so im just gonna main arms n spend my entire life spinning with CC immunity n the problem wont affect me.

Hehe same.

Also soft cc to me is cc that breaks on dmg instantly, or maybe lasts less than 3sec… Not sure about the last part, it’s hard to draw a ‘one for all’ line.

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