Classic is easy but back in the day people just sucked at wow. When classic vanilla came, it wasnt hard
It’s easy because you can just Google how to play the game now, if new players play the game without googling how to level fast and what are the best talents etc it won’t be easy . Like what it used to be way back, like someone already mentioned it in the comments above .
SOD wasnt ment to be hard, it was made for just to be fun. I think its fun to try solo dungeons and do stupid stuff , but thats my thing
People saying Classic was always easy clearly never played Classic lol
You can barely handle 1 mob in Classic especially as a weaker leveling class like Warrior, nowadays guide bots just boot up zygor and do green quests and follow it and zone out and say its easy, but no its not easy, and I agree with you OP, the world feels less Classic, less dangerous when leveling, and when you make the world less dangerous, gear/professions mean less, Blizzard clearly is trying to re-capture the Classic magic, in Retail one of their core pillars now is World, this is due to Classics influence, and with those runes, while they add to the Classes, they take it away from the world.
Those numbers should be balanced so it feels more like Classic, you shouldnt be able to pull 3 or 4 mobs while leveling, that is retail not Classic.
It’s not that bad and the goal is to kill the mob/get experience - who said it has to be 1vs1 or mobs that aren’t good to kill at a given level for a given class?
On private servers and in Classic leveling was going straight to 60. No one stopped to farm resources to craft gear, which usually would be lower level than the level of the zone/mobs resources were farmed from. If dungeon quests gave good items/exp then the old server meta would do them once after which following the optimal open world questing path.
In Classic due to more exp from mobs in instances instead of autoattacking one mob at a time you group up and do lots of dungeons. Smart warriors, rogues or palas would group for any kill count quest as well, making it way more efficient.
Also with supply boxes and new raid, a lot of crafts are in demand so actually there is value in having crafting professions right now and not just engineering.
In retail, as you start leveling an expansion you get weaker and weaker to a point where one mob can KO you The fun of scaling.
In Classic only some classes can AoE mobs and often of certain type only. As a priest, I can go 1vs1 a level 25 RFK elite but with 2 it gets way more problematic if not sometimes impossible. Mass-pulling mobs by a mage or warlock at max level it’s purely a Classic thing, not retail.
Classic is easy, huh? Say it to all brothers I’ve lost in tower of Althalaxx.
You’re absolutely right. People now have couple of decades of experience in playing WoW and other MMOs. What once was hard is now a cakewalk. In this regard one would think it only made sense to make the game more challenging, maybe more like an advanced mode of Classic WoW. But no, we’re being treated like MMO-rookies still in a learning period.
Hunter = Easymode
Warrior = Hard mode
Everything else is somewhere in between.
But I think people are misinterpreting ‘hard’. It’s not dark-souls hard, but it was ‘everything could be a threat’ hard.
Paladins are a good example of this. Before a paladin could take on 3-4 mobs of their own level and win, but it wouldn’t be over quickly and you’d have to use your mana properly or it’s over. But now lol divine storm+avengers shield gg.
The pace of the game has changed because classes are hitting harder (paladins are at least doing 100% more damage than in classic), and that has made the world content easier.
I’d find it interesting in world mobs are just given a 40% damage increase. Even as a paladin or warlock, I won’t want to be able to go around soloing world elites or clearing entire trash packs. Part of the appeal of classic was being engaged in the world, when it becomes easy enough to reduce wow as 2nd monitor content and watch a movie while grinding, you lose that engagement.
If your gonna make such statements atleast make sure youve mythic raided first lol.
Whenever i read people say retails too easy, they are always lfr players yah. If you play the content developed to be braindead. Ofcourse jts gonna be easy,
Retail pushed its difficulty into the edges of the game and in term open world content got alot easier, qlso they bled alot of resource managment into secondary resources so sure, mana management faded.
But also retail replaced that with mechanical intensity
Honestly, yes they made retail raiding difficult.
But also honestly, I dont respect people who are competitive in raiding, like lmao might as well play solitaire competitively.
Game difficulty is determibed by lowest diffififulty. Not highest. People like you dont understand 1 thing. New diffifulty isnt new content. So for like most of people if they defeat boss in LFR they consider game to be finished. Any diffifulty above that baseline difficulty is just there for you to waste your time. Its not new content, there is no new zone, lore or boss. Its same thing but harder thats all. So most people simply dont have any reason to go beyond baseline difficulty and becouse baseline diffifulty is faceroll they consider retail easy.
You will never win argument of retail being harder if in order to make retail harder you have to play in high diffifulty mods what are purely optinal and complete waste of time to do in first place.
Do you want know why so many peopel consider classic harder then retail? Becouse classic doesnt have shortcuts to content. It doesnt have easy mods where you just press button and you have guaranted sucess. Baseline diffifulty of classic is harder then baseline diffifulty of retail. Difficulty mods are meaningless to most people.
but you get shiny pixels with bigger numbers.
Retail is really just a skinner box, and people cope with it by pushing a lot of buttons in a short time, thinking they are an esport athlete.
It’s worth adding that people wanting more than auto-win in retail find the game way over-complicated. There is to many buttons, to much procs and debuff to track, encounters designed around weakauras and DBM, and everything has a system that needs a Wowhead article. The game is bloated, while vanilla is very clean compared to that. That’s the key difference.
In retail even in LFR with the same gear the DPS disparity between two players on the same spec can be huge even when they try to actually play properly. They added new talent trees and now classes have most of extra buttons that previously were choices of 1 of 3. More and more buttons and game is balanced around using them.
Yeah no it isnt lol.
I understand Perfectly, Retail is built on a Progressive Ladder, therefore no maximum obtained ilevel = No finish im afraid the entire game is built on a Progressional loop of farming gear.
i aint saying moving the difficulty to the instanced part of content is a good thing. I dont play retail for a reason, but the argument its excluded because of the lowest Difficulty isnt realistically true.
Also while same bosses, LFR has ALOT Of mechanics and more removed from it, aswell as Mythic raids have the Mythic phase of the fight, so no. u really havent done everything staying in LFR
Nobady cares about better gear if that gear dont have meaning to have in first place.
New mechanic doesnt make boss new. You seriously thing that some dude plays video game and he gonna say to himself “omg this boss on mythic diffifulty throws lava pool omg so exciting lets goooool”. This beatifully shows how players like you are completly disconected from reality of how most people actualy play games. Nobady cares that boss A on ditfifulty 4 have 2 new boss mechanics. Nobady.
Lol. But they do its the only thing the game offers to do, gear does have meaning. It means you can actually join groups lol.
Lol.
I aint disconnected. WoW is built on a treadmill. The only thing that gets launched are gear treadmills. It appeals to a playerbase that like gear treadmills. Lol.
Just cause some dude cant make it past LFR. Doesnt make the rest of the content irrelevant. The reason difficulties exist is because the game is too hard for the average player.
Is football easy to play proffessionally also? Because you could go in the back garden and play a bunch of 5 year olds to win?.
Is bowling proffessionally easy because you can get several apparatus to make the game easier?.
Is chess easy because you can win with basic moves playing a unpracticed person?.
No. Lol
I haven’t played retail in years because I stopped enjoying the game. I enjoy SoD greatly, even though it’s easy. But it’s just phase 1 at lvl 25.
I never comment on these forums but I had to now reading how people clearing LFR difficulty think they have even played the game. Hilarious hahaha. They added it for people that didn’t want to or have time to join a guild and raid.
If you can’t get gladiator, can’t do mythic or can’t do high mythic+. How can you even say that retail is too easy? I did all of those without too much effort. But someone who hasn’t saying it is too easy, lol.
And btw. You need the gear do those things. It’s not useless and for standing around Orgrimmar.
No itteration of wow is hard. Whats your point in disagreeing with him over nothing? Never understood you foun kids that have to argue everything.
Think classic has nice difficulty actually, it’s only really easy once you become stronger with gearing up your toon. That hunter pet tank not gonna do much if you lack the dps.
And depending on the content it’s difficult for some classes while easier for others. And it’s also very easy to get yourself into a difficult situation while many. Warrior for instance things are easy untill you get that miss miss parry combo when you started the fight at 60% hp.