It's called WORLD OF WARCRAFT

Blizz come on. The games called WORLD of warcraft. Not The War Within Warcraft (sorry I couldn’t think of anything better :grin:)

So much of your “World” is busted outside of tww. Mage tower scaling is busted, the mirrors in ravendreth are busted. Rares in Zaralak Caverns are busted some dissaoering on kill. These are just a small drop in the ocean. I know you are focusing on tww but the rest of the game needs sorting out to.

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The thing is just that The War Within is also quite littered with bugs, so in the name of priority I don’t think the mirrors in Revendreth are very high on Blizzard’s to-do list.

They seem quite overworked and understaffed over there in California these days. :confused:

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Indie company, they’re barely scrapping by… the Gilded Brutosaurus barely affords a gold plated yatch for their CEO… like, come on. They’ve had to pass QA onto its players and cut CS to make ends meet!

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I have a feeling by the end of 2025, they’ll have no actual CS staff and will be purely support articles and automated systems. I think they have under 100 CS staff left in the Austin office.

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But they just made a whole new team for the Housing project! Which in about 9 months, when they’re showing off all their amazing products, their investor have $-signs show up in the eyes, and 90% of it will be locked away behind paywalls.

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They tried to bring “old” world … and brought us Cataclysm :sweat_smile:

Looks like if we want old stuff we have Classic.
Soon there will be second Classic launch! The Return of the Sequel of the first Vanilla, Before the Second Extension Burning Crusade, the Renewal of the Hero, the Same but not Same but Even Better, Reissued in Remastered Palpatine Version which will prove to us that the First Classic was only a Cloned First! :joy:

They’ve gotten themselves a breakneck schedule.

The amount of deliveries across all the versions of the game is absolutely insane. When I look at their road maps - yes there are multiple - my jaw honestly drops.

I think they’re over a thousand people now, yet the pace is so incredible that most of the world is broken anyway.

I think they should hire some 10 programmers and a few game designers and just dedicate them to, at their own pace, fix everything they can find except for the latest expansion.

I understand that the latest expansion will marginally suffer, but I think it’s worth it. OP is right - this is a big game and it deserves to work.

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This is normal since the game launched.

Blizzard have only evercared for the latest expansion.

Leaving previous expansions to rot.

I think they should stop releasing expansions and instead update and improve existing areas.

We dont need new areas there is already so many, why not make the existing ones worthy of a 2025 game.

Instead of having them stuck in pre 2010’s

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TWW is trying to set up things for the longer run I reckon.
The war right now is azeroths free will vs inherent nature of Titans to put everything in its place (order).
Wish we’d see more of the nerubian war tho, idk if it tries to be Suramar too hard or not enough (but either way Suramar did it better)

They bought a whole studio jist for wow. No idea wtf they do.

Nah, they mainly bought it for King and CoD, not Blizzard.

Blizzard has been reduced to little more than a footnote in the grand game of giant megacorporations, and despite their best efforts, Blizzard veterans are having a hard time getting back into the industry because they don’t have the resources they need to do it. The result is games like Stormgate:

This is actually a really fun game, but it looks like someone on a AA budget trying to make a AAA game and failing miserably because they just can’t do it. It’s just too much work. The factions play amazing, but the story and art just isn’t good.

And why is this the case? Because Microsoft took all the progress, technology, and work that these people made and threw it in the bin, and took all the money these people made for Blizzard and left the employees with nothing.

It’s tragic.

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For all we know the WoW team is the biggest it’s ever been. But we also know that some employees on the WoW team were laid off in the recent Microsoft Xbox Gaming layoffs.
So despite having such a huge team, it’s probably smaller than what they internally would like.

And like Ishayo said, if you look at what they’re actually working on, it’s quite a lot.

You got Retail WoW with its 80 days patch cadence.
You got Plunderstorm and Remix.
You got parallel expansion development with Midnight well under way and The Last Titan likely starting up soon.
You got Classic WoW Anniversary realms.
You got Season of Discovery with its new Scarlet Crusade and Karazhan Crypts content.
You got Classic Mists of Pandaria.
You got Classic Cataclysm with the upcoming Dragon Soul.
You got existing Classic WoW.
And you’ve likely got secret future stuff that we don’t know about yet, because it hasn’t been announced.

That’s a lot of stuff for the WoW team to be working on at the same time. And there are no breaks in any of it.
It used to be that WoW development had some ebb and flow to it. New content would be released and then it would be quiet for a while and Blizzard would take their time and so on. That whole “when it’s ready” mantra. But these days they’re sprinting right out the door to meet their immediate deadline to constantly release more content. They’re in full-on crunch mode all the time these days.

I also think Blizzard have lost so many of their senior veteran developers, and have become quite the swing-door company where graduates come to work for a few years and then move onto better opportunities (Riot). And that costs. You have to assume that new employees will have an onboarding period of a year or more. And if they don’t stick around for very long, then you’re not getting a whole lot of bang for the buck with that employee. And if you have that happening across the team at large, then you’re spiraling into work inefficiency. And WoW, more than any other development team, is extremely vulnerable to this, because the game engine is internally made and the game is made of spagetti code from the early 2000’s. You can’t just hire a new guy from college and put him in front of a PC and tell him to make WoW. The WoW development team is heavily dependent on internal work experience.

So they’re just struggling to keep up. That seems to be it. And the reason why they crunch so hard across so many versions of WoW with so much content across the board, and skimp on the quality and the Q&A, is because they’re feeling the competition. Blizzard are not in a position where they can afford to take their time or “when it’s ready” or anything like that. Stuff just has to get out the door.

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Given how scaling is a thing in the game, it’s pure insanity at how much of the world is unused, especially when Khaz Algar is so god damn small.

Why are zones outside of Khaz Algar lvl 1-70? Why not just scale it up to 80 once a character hits 80 (make it a option for Chromie once you’re 80) with scalable rewards?
I’d love to casually do “old world” content (like quests) if they at the very least posed some form of challenge (don’t oneshot everything) and the reward was scaled to my level (like gold and ilvl of items for more gold/disenchanting, etc)
Would also serve as a welcome nostalgic kick to the face while I’m at it…

Same with all the old dungeons. There are 100+ dungeons in this game, but Blizzard settled on a mere 6 of them for timewalking purposes. Why? Other than pure laziness.

Its so frustrating, Blizzard could easily do so much with the in-game world in order to keep it alive, but they simply don’t care enough…

And let’s not forget the sheer volume of content that is alone. Every 3 patches is a raid, almost every patch is a zone or at least a small one, every 3 patches is 2-3 delves and usually a dungeon.

Then there’s the armor pieces and the PvP on top of that.

There is no possible chance in hell that you can play everything there is in WoW. There aren’t enough hours of the day.

And what’s more crazy, is that internally there’s a number cruncher who doesn’t think it’s enough.

Blizzard are stuck with the games they have for the foreseeable future, but they’re old and they get older, so to keep them relevant they see no other option than to release increasingly more content to maintain player interest.

The consequence of it all being that the developers get burned out and the company gets turned into a sausage factory. There’s little creative development going on when it’s just one patch being spit out after another. It’s just one giant production line trying to make more and more sausages as fast as possible.

This is what Activision did to Blizzard. Just mine the franchises until they are bone dry.

However, in the case of WoW, this is actually expected. New content for $15/mo. forever (or until the game stops being viable) - and this was before Activision.

But Blizzard could’ve definitely done more franchises if they hadn’t been drilled into the ground spamming Diablo and StarCraft content.

Something that’s been plaguing the game since TBC.

Since the first expansion it was never WoW any more. It was world of current expansion. And in the last few expansions it’s not even that, it’s the world of current patch.

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the only way is a game in a modern engine .
from zero. to hero again.
sadly the map of wow is so big that their team is not big enough to cover all of the old maps and creating contents for the new ones at the same time
the only way is wow 2

Actually tBC is an interesting case. Let me tell you a story.

Back when tBC was released, about 25% of the playerbase had a max level character. The idea of adding a 3rd continent was to get a 3rd server (each open world map was a server back then) and get 1/3rd of the players over there.

Recognizing that most of the players were still playing 1-60, tBC actually added hundreds and hundreds of quests to the base game zones. Examples include Forest Song’s Draenei location. And then of course there’s the 4 zones below level 20 on top.

tBC also forced players go back. Shattrath has no auction house, and several raid instances are on Azeroth rather than Outland.

The developers of tBC were very aware of the problem you’re describing, and they actually did a lot of great work to mitigate it.

WotLK, on the other hand… that was the end of old school WoW. Cataclysm seems to be a more obvious case as it replaces the old world, but actually the shift happened in Wrath.

I honstly wouldnt mind if they dedicated a .5 or .7 patch solely to fix all the old stuff. So many bugs, and outdated mechanics that prevent people from going back and soloing stuff and doing achievments. All legacy content, both world and instanced, should be functional and available to all players.