It's DF S1 Mythic + easier than S1 SL?

Hello.

I started playing Mythic + competitive level ( to put it like this ) in S1 SL. I finished the season with all +19 and +20 NO. Now in DF i archieved 2917rating playing same class. I feel the DF S1 is a lot easier in terms of dungeons than SL S1. I remembered the +20 NO i have timed with 20 sec left that was very tight and hard. After that I got a Mists of Pandaria 21 which has been a nightmare, like prolly hard, like a 23 now.

In DF S1 the dungeons seems like piece of cake, like now if u do +20 nothing cannot hit you as hard as i remembered back in S1 SL. I feel like a +20 in S1 SL it’s like a +22 now ( not COS or SBG ). I don’t know if i improved myself but i also see a lot of players above +20. If i have a +22 key i get a lot of applicants.

Heck i even starting tanking on my warrior ( I never tanked my whole life ) and +20 feel like a piece of cake, like except some stresfull bosses.

Anybody feel like this ? Also the player range that push over +20 has grown.

It’s easier in terms of not having to rely on a prideful to beat a boss and if you don’t have it, you don’t beat the boss.

Like tyrannical Hakkar without prideful was legit a nightmare in pugs in season 1, even on +15. Likewise the first in mists on tyrannical, often you’d deplete the key already there if you didn’t have a prideful for it in pugs because it took too long to kill the boss, I think my record was 7 minutes or something. The moonkin in the party tilted hard at it and left.

edit: Forgot tarvold, he absolutely destroyed pugs if you didn’t have prideful for him.

I wouldnt say its easier bur its defeniteky easier to obtain ksm since it doesnt require you to have all 15s timed

Way easier in DF, S1 SL was the hardest season in whole SL, prideful was just a nightmare with too much to lose and was very hard to recover from if you did a tiny mistake.

Imagine RLP, and you pull a tiny welp or some other bodypull in the start that screw your key and pridetimings. Hope they never make such a horrible 10 affix again

There isn’t a simple answer to this question. You need to approach it from a few angles.

First off, the seasonal affix. It would make or break runs in s1 last expansion. Screwing up a prideful for certain important bosses or just flat out spawning it in the wrong place because someone butt pulled had a higher impact than thundering likely has.
Chalk DF being easier on this factor.

However…
The “top” players, choose an arbitrary % here that are mechanically strong and play their class well can push higher than s1 of DF. Thats just a numbers thing and its only applicable to a small fraction of the playerbase however you slice it.

Finally, for the “average” player, and average really means person at 50% and I’d argue to up to the top 10% DF is far more punishing / harder than Shadowlands.
There are more mobs with way more abilities with way more overlaps. This means that the consequences of a misplay are higher, and the chances of it happening are far higher.
The failure rate in DF dungeons is higher, and this is because the dungeon design will likely ruin groups through outright wipes or just higher attrition (losing 1/2 people on lots of pulls - which is something that happened less in SL).

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I think the meta has a lot more viable specs right now than in Shadowlands S1, but the dungeons definitely feel harder at least from a more casual standpoint of just reaching the weekly cap. 15s then were definitely easier than 20s now.

Isn’t competitive m+ currently around 3.3-3.4k rating though? That’s where I see all good players at. You can never tell how hard the keys are until reaching top level.

Well they made changes to scaling and “stretched difficulty” over more keys which results in:

  1. lower keys being significantly easier than in SL S1 (no need for world tour gear)
  2. New m18 is roughly old m15 (S1 not S4 ofc)
  3. Higher keys are more difficult since the curve is more exponential.

So yes and no i guess.

That is esports, competitive is from +20 above.

Those keys u see in MDT are made by players which plays together for a while, speaking on comms and everyone knows what to do, we talking about pugs, random people that play wow as hobby, don’t make money from it

I just don’t think you can compare a +27 to +21 key at all. Those players are also mostly 8/8 mythic by now.

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We have valor points now… something we didn’t have in SL S1. That is worth something.

Correction: we are in 10.0.5. Valor was added in 9.0.5 so I guess my statement is incorrect.

This season we have two relatively free dungeons (CoS and SBG).
I remember Sanguine Depths pre-nerf was really hard, first boss in ToP was also hard, Xav stomp did a ton of damage; the free key was NW but pugs could use weapons in the worst way possible, you couldn’t pull trash on bosses when bolstering was active and, on top of that, you had a deal with Prideful.

In my opinion S1 SL was harder than this season by far.

Edit: side note, bolster didn’t expire back then in case someone forgot.

Nah. I would say DF dungeons are harder with way more mechanics thatn SL. And i mean df dungeons…not the old ones cos sbg tjs hov.

DF afix is bad but its nothing in comparson to prideful. That thing was a nightmare.
But in sl you had no incentive to push over +15. Now top vault is from +20 so way more ppl stick with pushing atleast to that. So the participation on 2.6-2.9 rating is way higher. Also the scaling from +15 onwards have been increased.

Its about 50//50i would say.
Its more like battle of two bad seasonal afixes…which "MAAAAAAAAAAAAARKED BY LIGHTNING is kinda winning on less anoying or key breaking front.imho

I think s1 SL was abit harder then s1 DF. for alot of reasons already listed, and for the fact that SL dungeons compared to BFA dungeons was much harder at the start of the season. I remember alot of whining about interupts and auto attacks :slight_smile: kiting as a tank was a thing back then, and necrotic REALY sucken!

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