Blizzard isn’t that big of a company though, that so many engineers/devs quitting constantly would be considered normal imo. Doesn’t surprise me with all the stupid goblins doing decisions based on the assumption, that players are mindless money throwing monkeys.
If they treat players like this, I wonder how they treat their workers
If you have devs, that constantly disrespect their players and keep them hostage with customer unfriendly business decisions (E.g. server transfer costing 25 euros per character in 2022), with a sub and huge pay2win aspects in a game, that isn’t maintained at all (see LFG being full of boosts, class balance being non-existent with reasons, that insult my intelligence), then you will have to expect a lot of negativity. Especially in EU, where being negative is more normal than in the US
Yes, but it’s important to understand why. What’s wrong with it?
Lots of things, obviously, but the feedback on the alpha version was very positive and that says a lot of things.
For me, what made me hate Torghast was the fact that I had to do it twice weekly on an easy difficulty level and there really wasn’t much more to it other than fighting pointless timers and mechanics that really didn’t fit the world of the place, as well as the fact that I made no progress each time I did a run, and the run ended before my powers really started building and syncing and becoming fun.
It invited me to farm it for an hour a week and then told me to go away - and it also forced me to run it an hour a week, thus rightly getting the name Choreghast.
It wasn’t actually the core gameplay flow of killing hard mobs in a randomly laid out dungeon in the deepest pits of the underworld and getting wonky powers as I ascended said tower. That part was fine - it’s the core gameplay loop of a roguelike, but there were just so many things messed up and broken around that gameplay - like a lack of story past a certain and very early point and the aforementioned reward systems that just didn’t work out.
The 9.2 Torghast is… well, it’s polluted by the changes made in 9.1 unfortunately, but it’s definitely got some things going for it. Jailer’s Gauntlet is excellent, though it’s only bosses and only one room so it loses a lot of the charm, but they get everything else right.
Take Jailer’s Gauntlets and put it on the regular wings and make a far deeper and more powerful “talent tree” - you know the one, and I think it would’ve been a smash hit.