It's time for a "pro" developer move: Buff Alliance racials

Well, yes it definitely is. Horde is now super thirsty for shorter BG waiting times and Alliance desperately need something going for them in case of permanent HvH implementation. The best way would be reasonably buffing the Alliance racials while offering paid transfers H-to-A for servers with unbalanced populations.
As I see it, this way everybody wins: horde get their shorter waiting times, Alliance may get revitalized by influx of PvP players and general population buffs, server population may become a bit more balanced, Blizzard makes some cash. Everyone is happy.

Suggestions:

Gnome:

Racial offers immunity instead of “removal” effect, so that no resists can happen. Analog to undead racial, gnome one also makes the player immune to snares and immobilization for 4-5 seconds.

Add a passive flavour perk, just like horde races have(orc pet damage, undead cannibalize/underwater breath etc):
ie Master Engineer - increases effectiveness of all (gnomish?) engineering items by 15%.

Dwarf:

Stone form has it uses, so I’d just add a “can be used while under crowd control effects” and a general damage reduction(maybe around 15%) instead of armour bonus during its duration, so that this racial has a better general use. After all, dwarves lost their blind removal, which is a significant nerf, so giving them back something seems fair.

Flavour Perk - Responsible Drinker: beverages have a 15% higher positive effect on the player. Ie all drinks(water), potions etc.

Human:

Perception becomes a passive flavour trait: 20% increased stealth detection.

“Main” racial: The Slapback/The Great Slappening:
Upon being stunned in melee combat, the human character can break the stun and slap the attacker right across its face/snout/any face-looking appendage, leaving said unfortunate creature stunned for the same duration the broken stun was supposed to last.

I probably don’t need to explain why this would be useful.

Night Elf:

I’d say just give them their Wrath racial and be done with it. Maybe add a 5% speed increase while stealthed on top of the passive +1 stealth perk as a flavour trait.

Draenei:

My God, this hurts. So much. The current racial feels basically like a suicide button in most pvp situations. A racial that can be dispelled, spell stolen, purged, is subject to spell pushback, its effectiveness reduced by several effects etc. It is probably the worst of all other racials in this entire game and hardly woth using in any serious pvp situation.

Change proposal:

Gift of the Naaru:
Instant cast on self, 1,5 sek cast on others. On self: heals 30% of own hp over 9 seconds. On others heals 50% of player’s hp over 15 seconds. On-self effect usable under crowd control conditions.

Considering the drawbacks I mentioned above, this heal should heal for a lot to be of any substancial use. In any serious pvp situation you’ll probably have healing reduction on you or your heal’s target, so those numbers appear balanced in that regard.

Alternative proposal:
On self: instant cast, 12 seconds duration, heal 12% of own HP, 20% damage reduction, usable under crowd control.
On others: just like above, maybe just healing 30% of own hp.

Flavour perk: +10% to any healing effects from the “holy” category(“Light” healing). Or: +10% holy heal effectiveness.

Lines up with Alliance racials being defensive in nature, helps to survive some bursty situations, useful in many different situations.

Well, there you have it. These changes would help pique interest of unsubbed Alliance players, make horde think about rolling an Alliance character and thus increase Alliance activity on pvp servers - and we really need it - while decreasing the BG waiting times. Blizzard also gets some mad cash out of it and thus we all are happy.

7 Likes

No, i dont like your idea. Why did u even put effort in that?

Blizzard dont even care about dead servers or bots. Naiv kek

Can I trade my troll shaman’s racials (the entire package) for the draenei racials, please?

1 Like

The worst thing you can do is fighting disbalance with greater disbalance. Players will bait it 1-2 times and rage quit when they understand you milking faction change from them.

The only solution is making minimal difference between factions power wise. Mirror racials are first step in that direction, but class+race combos are not identical, so that is tricky.

Best laughs in a while, thx for that! But the proposed changes? Yeah nah, theyre horrible!

Night Elf needs buff, but Arialis not understand dwarf and human extremely OP.

Human insane advantage over stealth classes. Auto-win lower ratings. Arena full of stealthers. Human also a bit of extra expertise / spirit. Worth mentioning.

Dwarf insanely op too. Double dwarf teams strongest in arena. In otherwise equal fights against melee, dwarf cannot die.

Gnome bis arena warriors.

Troll needs buff more than anyone.

1 Like

You honestly would give up instant attack speed boost for a 1,5 sek cast with a 15 seconds duration that heals for 1200 hp and 1% spell hit? My dude, be my guest. I really could use another attack speed boost on my hunter. I am pretty sure there would be more Draenei mages, too.

You’d give up that passive regeneration?

100%. Berserker 10 energy cost. Berny use energy elsewhere. Berserker only good if Berny low HP. Troll regen worthless too.

Berny would love heal and hit.

Draenei second weakest of alliance, and still much much better than troll.

My favorite part is buffing perception 40-50% and make it passive too :smiley:

What’s the point in making fantasy patch notes if you don’t have any idea how to game works. It makes somewhat funny content but it’s a bit boring since it should make some sense to be real funny.

2 Likes

Draenei can’t be rogues, so your comparison isn’t exactly valid in this regard. Let’s keep to classes that are present on both sides: say shaman as mentioned above and hunter, as I play one myself. Berserking is good and useful for both. Even for warrior, especially when rage staved vs warlock/priest, for example. On the other hand, if we look at the racial usefulness for all classes for Draenei and Trolls: GotN is useful maaybe, just maybe for one class and Berserking is kind of bad just for one. this is an extreme unbalance.

Now to human and dwarf racial.

Tbh, you may be right with the dwarf one, I really don’t see how it is so extremely OP. Yes, it does remove rogue poison and thus healing debuff(and snare) - every 3 minutes for a short amount of time. Yes, it is useful mostly vs rogues IF you have a healer with you(thus less useful outside of the arena). Not useful vs mortal strike or aimed shot. 10% armor increase isn’t useful vs magic damage.
But what exactly do horde expect, a racial that doesn’t work in general? Anything that may have a use for Alliance is OP right away? It is already nerfed ffs.

Human racial - yes, my God, for once it is actually really useful somewhere. But only because you are in an enclosed space, where you exactly know where enemies come from and can guess where they go to and what kind of team composition awaits you - and because it unravels its usefulness to full extent only when used by stealthy characters, so the enemy can’t see where the guy with the buff on comes from to use evasive measures. And because you can stack other buffs/items with stealth detection on top of that racial. Still no 100% chance to work, still less useful outside of 2vs2, when people start able to cover for rogue openings by spamming rank 1 aoe of some sort.

Outside of arena, where Perception only mtters because rogues were apparently buffed to hell and back in TBC, Perception’s usefulness falls off a cliff. I had to shelf my rogue for a while back in Vanilla because what is actually gamebreaking is an entire ingame race that can resist ALL of your stuns at once - and quit again in Classic becaue an orc rogue resisting 4 stuns in a row is simply bullsh*t.

Thus we come back to your claim of gnomes being BIS for warriors. 35% passive stun resistance in a pvp environment, where rogues are a terrible threat and every warrior runs mace spec, with druids depending on their stuns for survival(tauren racial on top) vs a racial that can fail breaking a root once in a while… My dude, I disagree with your assessment. I mean, the whole playerbase disagrees by rolling horde, with orcs and undead being top choice across all of the arena boards apparently.

Oh, and the last thing, about racials being OP. I really like how horde claims that WoTF only works vs 3 classes only, pure saps, these undead. It works vs 5, easily negating long and important CC cooldowns.

Alliance racials need a buff, that is pretty clear. And as horde players you should not oppose it - because all of you are playing horde just because you like the looks of horde toons and racials don’t matter, remember?

2 Likes

Every class except rogue has its best racial options on alliance side so idk what you’re smoking man

There is not much of a disbalance between horde and alliance racials. Stop being a noob.

Berny agree berserking better than gotn, but draenei have other useful racials. Draenei have 10 shadow ress and 1% hit. Troll have 5% beast damage lol. 1% thrown wep crit lol. And 2 hp per sec regen lol. 1 blue gem more useful than all 3 troll racials combined. Such extreme unbalance. Draenei bad race and still way way better than troll.

Berny expect racial that not make people unkillable. Immunity to bleed insanely strong vs most melee.

Berny does world pvp all time. Human arrives, clicks 1 button, “oh found him, Berny waaaaay over there.” And Berny has max stealth level from items and telents. Perception extremely unfair against stealth. Also, human still has bit of extra expertise and spirit. Also, non-pvp, 10% extra reputation. Easy farm.

Only 15 of that racial. Rest meta gem and talents and stuff. Gnome warrior super good with resto druid. Warrior biggest weakness root. Gnome escape artist.

Because of pve. Horde superior racials in pve. Not pvp.

Berny oppose 100%

Berny play troll to troll. But, Berny not remember saying racials not matter. Racials matter. Only 2 races deserving buff are night elf and troll.

People still wouldn’t move.
Buffing alliance racials doesn’t fix the huge imbalance in Horde numbers, and expecting people to up sticks and move just for a small racial change and expect them to pay for it…
Of course if you made them too powerful then there could be a stampede and you end up with the opposite problem.

Short answer: it’s too late to fix it.

Human:
Perception 20 f’in percent increased stealth detection AND made into a passive, and you still think slapping a stun-riposte on top of that isn’t overkill, and that’s besides the sword+mace expertise and +5% spirit :clown_face:

Gnome:
i’d be willing to settle on “100% snare/root removal” and maybe, if we’re being really generous 1-2 seconds immunity to new snares/roots, but 4-5 seconds?? LOL :clown_face:
and then you wanna slap 15% increased effectiveness of gnomish engineering on top, yeah sure get that stupid nigh invulnerability belt and get extra 600 damage reduction from it, totally balanced, as if it wasn’t OP enough already.
you’re essentially suggesting we make gnomes unstoppable.

Dwarf:
15% flat damage reduction is a massive step up from 10% armor. you’re essentially going to give a mini-shamanistic rage to all dwarves.
you can get 15% extra from alcoholic beverages, forget about alchemy stuff and water, that would be OP.

Night Elf:
why do you suggest giving them stuff just for the sake of giving them something? their racials are fine. the stealth perk in particular means alliance druids are downright better feral druids than horde druids are. shadowmeld in combat is OP, especially on a priest or a hunter.

Draenei:
30% of health regenerated over 9 seconds with instant? are you soft in the head? that’s crazy good, better than druid and priest hots. 50% health on an ally over 15 seconds at 1.5 sec cast, are you actually insane? did you even remotely consider how powerful your suggestions were before you posted them? please get a grip. this one in particular sounds like a deep end Resto/Holy/Disc talent, not a frekkin racial.

im done. be happy i even took the time to answer. this is ridiculous.

hard no. and youse an entire clown. :clown_face:

2 Likes

Look in the mirror and you might see one. You complain about my dwarf and gnome suggestions, but miss how extremely loaded with traits and perks orcs and undead are. 2 min cd on a racial working vs 5(FIVE) classes and offering 5 seconds immunity is balanced now, but same for gnome isn’t?
20% bonus on base stealth detection is op how? It is just in the same vein as orc stun racial, which can be stacked with other items or talents easily.

Draenei heal OP? How do you balance it otherwise, when it can be removed at will by several classes or its effect halved?

You obviously played clownishly overpowered races for so long you simply don’t realize what any sort of balance actually would look like.

Human racial stacks with talents and engi goggles too. Also OP how? Well, you enter arena > get sapped in a few seconds without ever seeing enemy > lose or sacrifice many cds only to survive.

Yeah idk how giving someone 14 player levels worth of stealth detection as passive could be OP :smiley:

People moved from Alliance to horde during Vanilla for similar reasons - better racials, much shorter queue times for battlegrounds for horde. We are in a reversed situation now, just that now the Alliance racials need a bit of a buff to bring them on par with universal usefulness of horde ones.
Besides, do you really think a further significant tilt of population balance (either H to A or A dying out completely) in supposed future WotLK Classic will do this game any good?

@Dogmandk

I now see what you mean, but you really misunderstood me. Probably I could have described it a bit better.
What I meant by increasing stealth detection is following: Let’s say base detection is 5 meters, 20% increase would be +1 meter, thus 6 meter in total. Not OP, but noticeable.