It's time to ban combat addons from the game

And when your and my guild arrive on that boss our average ilvl will be above that.

Hence why i call the race for world first guilds beta testers. They chose that path. And Blizzard is utilizing it. Cant get an better indepth test than having 20people (per guild) wiping their butt off for 16hrs a day.

Baltic is refering to gear you get from the previous mythic bosses (you wont get to halondrus during the first week. Already perish the thought) as well as vault gear.

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Agreed, but doubt that the average mythic raiding guild will be performing to their level either, not even with 278 gear.

So that’s why i said that i agree with them calling nerf of a boss. The RWF is really of no relevance for me, balance of the game is.

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Addons/Alerts are needed, especially for high-end content to break up the monotony of doing the same thing over and over.

Skill or lack thereof, doesn’t have anything to do with it.

And that’s the problem with Addons
 They made it necessary for Blizzard to overtune/overcomplexify content to ensure those who use them have a challenge. Get rid of combat addons and Mythic difficulty.

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With all the addons playing the game for them mythic raiding is arguably easier than raiding in Vanilla when people used no addons. These so-called “elite gamerz” who need an addon to tell them to move out of bad stuff on ground are such a joke. They’re like adults who go biking with training wheels and a helmet.

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yes we know but theres always some who need steroids to compete.
Heyo

This’ll never happen. Pointless take. Grow up.

Wouldnt say that. 13ilvl is quite a difference. But roundabout ye. However until said people arrive at these bosses are already nerfed.

First off: If addons fall out of line they get nerfed. DBM received a hard nerf for raids after HFC. So come again.

Also remove mythic? Why? You dont even touch it so how about you keep your fingers off the stuff some of us play since it frankly doesnt affect you at all. The lower difficulties can be accustomed as such as to fit every players skill level. If yours is normal or whatever then thats how it is.

Oh yeah those tank and spank bosses of vanilla were so much harder without addons. The 1 mechanic a boss had was so hard to deal with. But please share some of that copium you have.

Looking at your performance on your DK i find this irony highly amusing

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The only reason I support this somewhat, is that I prefer the simplistic fights of old where bosses had half a dozen abilities at max.
There, you could reliably learn them and progress, and so was how some old Nintendo games worked like, you could do it after a while without any guide (say, the dragon in Mario at first only breathed fire or killed you when touched, later began to hurl hammers etc.).

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Idk what you’re on, but you should stop. Are we talking about those hard raids which were cleared with not even max level chars in levelling greens? (Molten Core) Or those that got speedrunned in mere hours immediately after their release? (Every other)

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This OP pleb *ard is just one of those that says what everyone else that has Played Classic is saying about Diff. But put them in Mythic Raiding Situation i guranteer you they will rage.

It sounds like a huge amount of Salt cus of Lack of knowledge in general for Mythic Raiding Know Hows.

addons help learn a fight but I assure you after 100+ wipes you won’t look at any timer or aura

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Yet if you watch them they clearly are still using the timer way after that.

The only pathetic thing here is your legendary progress :clown_face: I don’t think any addons can assist in your situation

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Well, that’s the point. Most people don’t touch Mythic and it would probably be unnecessary to provide a challenge for the “hardcore players” if there weren’t any combat addons.
I don’t like the concept of “adding content” by just adding new difficulty levels, especially if they wouldn’t be necessary if combat addons weren’t a thing. It’s a waste of DEV time which could be invested in actual content. (more dungeons, more raids, 
)

Do you refer to deadly boss mod?
Without it will be Hard to do m raiding because on mythic difficulty bosses do 1000 things.
Seems like Blizz prefer to overtune the difficulty with 1000 mechanics.
And i want to ask if it was so easy with that addon then why i don’t see your mythic raid achievments. (Sorry had to ask).

So seriously which side started this trope? Was it Method or Limit (yea I know, idc about their branding).

That’s because WoW has become an arms race in PvE. I remember when my guild fought Lichking 10 (HM) and we heard about that addon (I think it was AVR) that could make the fight much easier. The addon was banned later.
Today we are at a way higher level of fight design that isn’t possible to beat without a ton of addons. And this escalates and escalates.
They should just design boss fights without thinking about addons and close the api for raids and dungeons.

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MMO’s like WoW require add-ons for planning. There are very few games that you can actually complete end-game content on without the use of add-ons.

Take RuneScape 3 for example. Every single boss ability can be counted down by game ticks and those who stand at the top are able to optimise their rotations around tick counting because they know what will happen and when.

You can’t do that in wow without add-ons

Never forget.

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