Because WoW fights are terribly designed. Other games design their raids and bosses a lot better.
comming from a person who was whining about NORMAL difficulty
In your dreams.
Itâs time to ban bait threads like these
I am all for this⌠but the problem is that raids and dungeons are designed with these addons in mind (Blizzard admitted it) and they make it very complicated cause they expect you to have the addon.
If they are going to remove it they must make mechanics easier and most important, more âvisibleâ. Keep in mind that even with DBM, most people fail to do what is required in M+ that I play.
This part I think is what most people are forgetting when they say things like OP does about the WF raiders âcheatingâ. These addons and weakauras are available to everyone for free, save for a few very specific ones, yet we still see thousands of guilds struggle on bosses for months even with those addons.
Because no amount of addons and hand-holding can make a player actually execute every mechanic properly while doing enough damage to down the boss. That still lies with the playerâs individual skill.
And that shows that the game isnât designed for the majority of the players which indeed is a fail from the people at Blizzard.
Time to get back to the roots, ignore the 0,5%, cut the game back to two difficulties and make the majority happy. Just cut the api for dungeons and raids and pvp so no addons work there.
There, fixed your game. Back to interesting encounter design.
Or keep those mechanics in mythic and make heroic and below go to those roots. Imho difficulties up to heroic should be doable by pugs without any addons whatsoever while still being challenging, but thatâs not what we see. Bosses like Azshara or Fatescribe just werenât doable without everyone in the group having proper weakauras, even for organized guild groups, let alone pugs.
the majority of the game is designed for the majority of the people. itâs just that everyone wants to get into the 1% âtryhardâ parts because those are the only ones with meaningful gameplay while the other 99% is a braindead grindfest
Not sure how easier mechanics counts as âinterestingâ. Sounds pretty boring to me.
Iâm quite torn on the topic.
On one hand I canât help but feel itâs wrong that third party addons are genuinely required to kill some bosses.
On the other hand Iâm afraid that bosses would become bland and boring without them. The amount of mechanics definitely do spice it up and I like the difficulty.
A solution I can think of is Blizzard adding their own equivalent of addons, basically everything the players would realistically need to kill the bosses. Every important frame and tracking already included in the default UI. That way they could get rid of addons while keeping a good amount of complexity. The important question is how well they would be able to do that.
I say block all addons.
Not gonna happen. Addons have been a fundamental part of the game since vanilla and are used by every type of player you can think of, from RPers through casuals to pros. The outrage from all parts of the community would be incomparable to anything seen before.
The majority of the game has no content and the 1% are completely useless, because they donât pay their subs when their âcontentâ is done.
Thatâs why WoW so much more successful with 2 raid difficulties. Everyone was able to do normal raids, even pug it and for those that wanted a challenge they had hardmodes. And almost no guild went through hardmodes in the first 3 weeks of release. Which means you had a lot of guilds trying through that for a whole expansion even with new content already live. (see Ulduar <> ICC )
And it wasnât a problem when one of your players left, because you could recruit and gear a new one, throw him into testraids. In the actual raid meta you wonât find a trial member without looking over all servers.
In the end the statistic shows that the raid system and design is a huge fail. Every expansion raid clear # are going down drastically, because players leave, guilds leave.
What community? The people that are left and that cry about everything? Just donât listen to them. Get back to âgood design, with good ui and no addons neededâ.
And of course you can get rid of addons. Just lock them out of dungeons, raids and pvp and design the game around that. So you can still use your open world addons like map trackers, treasure things or rare alerts.
I was looking trough method streamers on twitch to see if there was any hunter I saw a player a monk with his whole screen full of addons I thought How can you see anything with all these addon bars on your screen
Subs started dropping long before mythic was added.
You canât just take a random thing that happened alongside sub drops and say itâs the cause. You could just as easily say that the game was doing so much better when dwarves couldnât be shamans because thatâs when the game was itâs peak in terms of subs.
All of it.
Not listening to the community is exactly what got the game into the mess it is in.
Youâre not speaking for anyone but yourself here.
Iâm honestly not sure that theyâre required, just that players would have to learn to play differently if they didnât have them.
For example, DBM provides timers and warnings of upcoming mechanics, which is really helpful for raid leads. They could still call the mechanics without it, but it would mean keeping detailed lists of mechanics and the timing of them, along with multiple stopwatches to keep track of when they are coming. DBM just provides that information in a way thatâs easier to manage, and it provides it to every player, so they donât have to keep track of it themselves or rely on the RL to keep track of it and call everything.
Weakauras is another addon that takes information thatâs already available to players (either through the UI or keeping external track of mechanic timings) and presents it in a more user friendly way. For example, I use class WAs that keep track of all my ability CDs for me and show buffs/debuffs. The default UI provides all of this, but not in a way thatâs easy to keep track of at the same time as watching the fight.
So, I donât particularly see addons as a requirement. They just make the game more fun by presenting information in a way thatâs easy to keep track of while still focusing on the action.
most are still not mandatory but ones such as timers allow creating fights which are more engaging and complex. the golden times before addons youâre referring to were raids without any mechanics where the tank went to play his guitar after building threat.
nobody pays their sub when their content is done, thatâs why non-progression content has excessive artificial time gating.
I remember when there were only two raid difficulties. pugs never got beyond the first 4.
So back to the point where only 1% of the playerbase even saw the end boss of an expansion outside of a YouTube video?