It's time to lower the numbers

Sorry but I just can’t get excited when my spell does 10002345 instead of 10002100 damage. Surely it should be time for a squish soon, but this time please do it properly so we can have some more readable and reasonable numbers at max level. Thank you.

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There’s a squish coming already in Midnight confirmed in blizzcon last year.

https://www.youtube.com/watch?v=f8zWAPDUTkc

22.10 min mark

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And everything will break again

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I remember the first squish, Blood elf players couldn’t level up, because level 1 mobs for one of the first quests 1-shotted them.

As tiresome as level/damage squishes are, it is always fun to see in which unexpected way things break when they do another one…

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Great, I love relevancy.

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I honestly don’t even look at the numbers, don’t care if it says 100 or 1000000. Just hope they won’t break everything when squishing the numbers and stats again.

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I don’t even see number like that on my screen :grinning::grinning: i never saw it as problem i don’t know what people obsession with squishing Numbers is . In bfa at the start they did a squish and it felt horrible to play everything was slower.
In wod the did it it felt horrible
Shadowlands same thing.

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I got this Runic healing potion, it heals for 1200 hitpoints.
And then I got this Refreshing healing potion, it heals for 118950 hitpoints.

You’d think that the Runic healing potion would heal, like a healing potion would, but since it’s “runic” it would add some “runic” benefit, like a buff of some sort; ward perhaps.
And you’d think that the Refreshing healing potion would heal about the same, as healing potions does, but since it’s “Refreshing” it would add an extra regenerative property, a hot.

At least I’d think that. But the runic potion is just a remnant from a time past. It’s not very runic, it’s just a low potion. It’s not even a low potion at some point, it’s just litter. And I think that’s too bad.

Yes, quite.
I don’t look at the numbers either, they’re irrelevant.
It’s how many percent the hitpoint bar is changed. Which may be observed.
Beyond that it’s a comparisation to what you had before and what others have.

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Aww does big numbers scare you ? :wink:

Big numbers are for big pp people true :smiley:

I don’t care as much either but if squishes never happened we’d probably be level 160 doing trillions of damage
and at that point it does help to be like zimbabwe and just trim a bunch of 0’s from the bills

I mean having lots of lvls in mmorpg games is fine.
I really enjoyed lvling when it was 120 in bfa
Now expansions feel out of place before that you knew wich expansion is wich just by looking at lvl.
Now you go few dungeons and you are caped like in few hours if you go tank even faster :grinning::grinning:

There is no doubt in my mind that Blizzard will have learnt from that mess and this coming squish will be executed perfectly.

I mean when does Blizzard ever mess something up twice.

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If I could post gifs it would be a one with laughing right now :rofl:

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You are finally back down to my level now, peasant!

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There is only one pp and that is perfect execution.
Anything else is fake, and believers in such are either lying or delusional.
That though, ultimately, is a personal struggle and search; not a collective one.

We’d be 150 now and 160 in Midnight, and assuming that hp and damage numbers increased by a factor of 10 from expansion to expansion, we’d indeed be in the order of 1 trillion dps right now. Still though small numbers for people with big PP.

They are not. And such insane powercreep wow curently show that there is something really wrong with power progression. Blizzard even have to scale mobs with our itemlvl so you can’t just one hit them with fireblast. Big portion of power progression is fake and exist only for people to see numbers go up but their relative power gain is much smaller. Player ofc see his frostbolt doing 10% more dmg but mobs are scaled up also. Its fake progression for sake of acessbility.

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[Whispers darkly] Its the seasonal system that forces extreme powerleaps between them

if you don’t believe me look at the main stat difference between a s1 fully upgraded heroic item (626) and a s2 fully upgraded heroic item (671), doing the math I come to a factor of 66% mainstat increase in a single season (and assuming it stays this much every season, a factor of 3 in the 3rd season), using https://www.wowhead.com/item=234493/geezles-coercive-volt-ohmmeter as the benchmark

the leaps between raidgear ilvl before we had seasons was much smaller then this.

There’s other solutions to this other then removing the seasons, but you cannot fix this without at the very least changing the philosophy around power progression between systems.

if the auto attack white damage numbers aren’t big enough to block the encounters mechanics did the auto attack even happen?

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so, like numbers is for comparison, but the power creep is there to keep us moving.
if the numbers are higher, seemingly more was done and more was achieved.
an illusion to have us move as the main goal of activity is gear progression, or empowerment.
and it’s not all illusion, of course; having more effect matters to some extent.
but i don’t think it’s the experience people want to believe it is.
and yea, for me i like it cleaner with small numbers that are manageable with less cluttering.
and that’s only if i ever need to look at something. which i don’t, so in effect they never matter for me and could be completely hidden.