Merceneary mode would not solve balance. It’s lfg and player distribution that causes temp imbalances. The shard would still be balanced or not with mercenaries.
WM should be a challenging hard mode. Being outnumbered is a challenge. WPvP solution is to start a group to counter them. You are in WM to WPvP right?
Yep, not everyone wants to group, but that is the game design. You can go with the game design, or you can go against it. Your choice.
You want a reason to group up, apart from the joy of wiping the enemy? A reward? That’s why we have the bounty system
The bounty system is a natural player controlled faction balancer in a WM shard. Start a bounty group, and kill bounties. If as many enemy as claimed, and they are attacking your faction, there will be bounties.
Just attacking their group can cause half their members to leave your WM shard. Focus healers, should do anyway, but they may leave, then group may disband… leaving only the original member in your shard. I suggest camping their corpse as punishment. Grouping up doesn’t always work, fun to try.
It’s been shown on forum, that being outnumbered is very observational. Different from shard to shard, faction to faction. Nothing to do with overall region pop or individual server pop.
Reading complaints, you’d think it was a problem for everyone. But our war mode survey shows that a section of the wm forum community only feel outnumbered half the time or less. I’ve already been told the wm survey is not a source because of the the only 80ish responses. But if that’s the case, 80 complaints on forum about outnumbering are not a source either.