Faction disbalance is so huge that alliance players can’t even think about turning war mode on leaving horde with advantage of free 10% warmode bonus + more ways to far reputation.
The only way to fix this is forced mercenary mode in open world to automatically balance this insane faction disbalance
Again one of these threads…no your wrong.Realm pop 120 scrolled for eu says its 55%Horde 45%Alliance…also Aliance was from Vanila=>WoD the PvP faction to go.
The only thing that changed is that even with the WM On buffs alliance cant be arsed to do wpvp.
Cause the idea is dumb from imerssion part and the problem lies somewhere else.As we established(and i mean me when i have to explain to the people) is that the sharding tool needs to be tweeked cause of those raid farm groups…the tech goes into loop trying to balance population in the zone and also faction balance at the same time…ie its an oversight cause of the premade group raid groups for farm.
Because you are limited to one faction you have no idea what are you talking about. You see problem only from one side.
When i am playing on horde i have 0 problems because there are tons of horde players around, any alliance player die in 3 seconds ganked by 4-5 of us if not more.
When i am playing alliance player there are like 3-4 alliance players on map with warmode enabled vs 20-30 horde players:D
It also doesnt matter if there are 45% horde characters. Does it show ACTIVE characters or characters? On top of that it’s about people who got war mode enabled.
so you wanna force horde who play pretty mutch WM because they enjoy it to go alliance ? What the 50 % incentive and weekly kill horde quest wasnt enough you want to to force horde players to help you out ?
well it is still the truth… if you are unlucky with the shards, the problem of beeing hardcore overrun is there ON EITHER SIDE doesn’t matter if you are alliance or horde
well this is your experience, but this doesn’t only happen on alliance
here is the proof
I can say the same about horde
We dont dare to turn warmode on because there more allience then horde
I always accepted the mechagon wm quest
First time i got ganked by a coward dh and druid
Now just stay near npc that brings me back because only place i’m sure they wont attack me
If I go yolo solo to assualt a WQ with 3 horde players ofc I will be destroyed.
But if I am not braindead and create/join a group and coordinate the activity it’s actually usually goes bloody fine.
Merceneary mode would not solve balance. It’s lfg and player distribution that causes temp imbalances. The shard would still be balanced or not with mercenaries.
WM should be a challenging hard mode. Being outnumbered is a challenge. WPvP solution is to start a group to counter them. You are in WM to WPvP right?
Yep, not everyone wants to group, but that is the game design. You can go with the game design, or you can go against it. Your choice.
You want a reason to group up, apart from the joy of wiping the enemy? A reward? That’s why we have the bounty system
The bounty system is a natural player controlled faction balancer in a WM shard. Start a bounty group, and kill bounties. If as many enemy as claimed, and they are attacking your faction, there will be bounties.
Just attacking their group can cause half their members to leave your WM shard. Focus healers, should do anyway, but they may leave, then group may disband… leaving only the original member in your shard. I suggest camping their corpse as punishment. Grouping up doesn’t always work, fun to try.
It’s been shown on forum, that being outnumbered is very observational. Different from shard to shard, faction to faction. Nothing to do with overall region pop or individual server pop.
Reading complaints, you’d think it was a problem for everyone. But our war mode survey shows that a section of the wm forum community only feel outnumbered half the time or less. I’ve already been told the wm survey is not a source because of the the only 80ish responses. But if that’s the case, 80 complaints on forum about outnumbering are not a source either.
Agreed it’s sad, they rathe rhave a 20m BG queue than to use mercenary… Just make queue systems. Alliance > Alliance, but if one factionif hevaily outnumbering the others > forced mercenary. Can even do this for LFR (nobody makes friends or talk there anyhow) etc.
Had that problem last night, forced to go raid, but then I didn’t get quest credit to my weekly and all other stuff. Could only sit around for rares and farm the elite mechs at Mechagon… Then we had a Horde multiboxer atleast 40 chars DKs and druid who just lagged pou to death. The good news was though he was the only Horde left on the shards so we just avoided him and as a bounty he couldn’t fly. The rogue that kept ganking me for no reason and taunting me knowing there at the moment I would attack it would turn from 1vs1 to 8vs1… Yeah of course it was undead male rogue. Out of respect i didn’t engage and quest or Horde was on /sigh. I literraly was the only Alliance on Mechagon, yeah balanced, nice joke Bliz.
Think I’m now at 50+ Horde kills and still didn’t complete the weekly 25 kills!
My suggestion was to go for bounties and disband enemy raid. No questing involved. After, leave group, do quests. Too much effort for some people? They have nothing to complain about then.
Would have no effect on balance of a shard. It would still be subject to same lfg and player distribution effect that causes temp imbalances. Unless it just auto happened in shard in real time, mercenary on/off all the time… no thx.
If you are outnumbered in a shard, you start a bounty group, that way you do not leave your shard. Invite in zone chat and encourage go bounty. In lfg group title, name grp “X BOUNTIES Zonename”. Lfgers in your group will go back to their shard when they leave grp.
Cause the enemy group(s) to disband. Assume they were at least partly made up of lfgers. Shard balance should now be more in your favour. Ofc it might not work out… that’s just WM.
So when you leave group, you are still in same shard, you never left it. The enemy group you disbanded, is still disbanded. Then carry on with your quests.
There’s gonna be varying motivations in different players. But proactive players will get the best experience out of WM. Same as in any other game mode. Seems like the non tryers have biggest issues in WM.