Solo Shuffle rating will now be based on Win/Loss ratio.
+12 points per Win
-10 Points per Loss
6 Wins +72 rating
5 Wins +50 rating
4 Wins +28 rating
3 Wins +6 rating
2 Wins -16 rating
1 Wins -38 rating
0 Wins -60 rating
Que Changes
You can sign up for Looking for Group while in Solo Shuffle Que
You can que solo shuffle while in group
Medal of Honor Purchasable
Medal of Honor can now be purchased for 200 honor from the PVP Vendor
Evoker
Emerald Communion Heal reduced by 30% in PVP
Nullifying Shroud now last 10 seconds and grants immunity to 1 Crowd Control down from 3
(Preservation) All damage reduced by 30% in PVP
(Preservation) All healing reduced by 10%
Priest
(Shadow) Devouring Plague damage reduced by 20% in PVP
Shadow Word Death damage reduced by further 20% in PVP
(Shadow) Silence Cool-down increased to 60 seconds
(Shadow) Physic Horror cool-down increased to 60 seconds
Mass Dispel cast time increased to 2 seconds up from 1.5 seconds.
Improved mass dispel reduces the cast time by 0.5 seconds down from 1 seconds.
Demon Hunter
All damage reduced by 20% in PVP combat
Warrior
War bringer damage reduced by 66% in PVP
(Fury) All healing reduced by 33% in PVP
(Fury) Slaughter now reduces healing by 2% down from 3% and stacks increased to 15.
Rogue
(Sub) Shadow Strike damage reduced by 25% in PVP
(Sub) Without a trace removed (Shroud of darkness replaces)
(Assassination) Garrote damage reduced by 25% in PVP
Shaman
Lightning Lasso damage reduced by 40% in PVP
Elemental Fury reduced to 210% critical strike damage down from 250% critical strike damage
Paladin
(Protection) Guardian of Ancient Queen has been removed
(Protection) Word of Glory healing reduced by 30% in PVP
(Protection) Paladin is no longer counted as a healer in Solo Shuffle
Divine Protection is now baseline for all Holy & Retribution. 1 minute Cool-down, Grants 30% reduction damage and 30% increase healing received. Can be used while stunned
Why would u nerf Warrior defensives even more tho? also if u nerf Arms DMG buff defensiv
biggest joke does Lasso deal even DMG?
Also DH that wont fix it the problem lies in Essence Break 45 Sec and the modify for PvP i kinda out of controll also as much as i dislike Evoker dont nerf heals (except his shroud)
they should just honestly remove the shuffle and make it one game this bracket is anyway so unserious and troll so it doesnt matter if u get a worse comp
atleast its easier to lose and gain points or atleast more clear
I feel really well after stats for soloq got published. 101 DH, 98 priests (almost all of them are shadow), 78 warlocks who QQ constantly how melee dominate everything, 69 DK (amazing how they flew under radar), 60 shamans (oh nooo shamans need buffs, we are so squishy), 49 monks, 40 druids, 31 evoker, 30 hunters, AND HERE IT IS THE TRUE BANE OF SOLO Q 26 WARRIORS (17 of them are arms). ps stats are for 2400+
Guess fury actually needs buffs, because even best players cant make it work at 2400+. Now whoever whines about them is a hard stuck ~1500 in my eyes who have been slapped by a sub mediocre class and has no idea what real opressors currently are. The first thing I scrolled down to see in your post is how warriors heal too much and I guessed it right. You are not fit to offer balance patches.
Silence to my knowledge has been a 45 second cooldown since Wotlk. Yet it is a problem now. Why? Same with psychic Horror but from Cata.
Sw:d deals negligiable damage now. I skip the talent alltogether and just spend the 3 points on something else.
Our dots are the ones that are finally dealing the damage. Devouring plague damage was just recently buffed and it hits for, what, 20-30k over 6 seconds?
But you are dead on right about the fast MD. I’d just remove the fast talent and then it would be balanced though.
That being said, it is odd you do not mention obvious rewinds to paladin, such as:
Bubble once again reduces all damage dealt by the paladin by 50% while the shield persists.
BoP makes you unable to use melee attacks for its duration.
It is though, because you waste a lot of time putting effort into it just to gain nothing. Healer gameplay is already stressful as it is with all those oneshots. If you aren’t 100% alert you can even lose one of the 3 win games and then you lose big rating.
So you are still putting effort, taking a lot of risk with the best reward being +0 rating.
lol Elemental fury not works in PvP, but i accept the buff tho (just check combat log, right now we do exactly 200% crit dmg)
Also, lightning lasso is more like a defensive CC against meeles rather than a DD ability, so you can nerf it as much you want (it’s ~5% of elemental shamans damage anyway).