Jagged edges/moving pixels when in motion

Hi! I just want your guys input. I play at 1080p and have MSAA 8x enabled. It removes jagged edges pretty great but when in certain places, like in Orbios certain textures still get jagged edges and when I move the pixels move along the edges. Is this normal? If I raise the render scale to 133% this problem seems to be less noticable. this a graphical bug? I updated my GPU drivers.

1080p is low resolution. If you’re sat at a desk then, yes, you will see pixelation on the edges of some stuff. You’d be better off going with MSAA 4x + FXAA High together (advanced menu) if you want to eliminate as much edge aliasing as possible while not tanking performance.

If you have a good video card then by all means crank up the resolution scale too.

Another method you can try is to reduce the resolution scale to 89% or so and enable bilinear/bicubic resampling(advanced menu). This will soften the image and might be a better alternative if you don’t have a powerful video card. This helps with distant objects, but objects close to the camera may look slightly worse if you’re pixel peeping.

3 Likes

Thanks for the reply! This cleared some things up c: