In 2009 at the GDC, then Blizzard dev Jeffrey Kaplan said the following
"“Basically, and I’m speaking to the Blizzard guys in the back: we need to stop writing a ****ing book in our game, because nobody wants to read it,” he explained.
“We need to deliver our story in a way that is uniquely video game,” Kaplan, who left WoW to work on Blizzard’s next MMO, explained. “We need to engage our players in sort of an inspiring experience, and the sooner we accept that we are not Shakespeare, Scorsese, Tolstoy or the Beatles, the better off we are.”
I have to assume the developers took his words to heart, as WoW’s narrative post Mists of Pandaria has been nothing short of a disjointed, dispirited, soulless mess without logic or consistency which all culminated in the recent Sylvanas cinematic.
Everything that needs to be said on this cinematic has been said, but it’s a fitting capstone to the past several years of narrative disasters, narrative disasters that owe much to Jeffrey Kaplan’s comment.
We didn’t want or need Shakespeare or Tolstoy but we did demand basic competence and something of an engaging plot. And not to harp on endlessly about Final Fantasy 14 but in a the course of the launch day content of their latest expansion they introduced the character of Emet Selch and built him into one of the most compelling antagonists in gaming history. Blizzard has made Sylvanas the focus of the plotline for the past three years, with over a decade of lead in time before that and we got what we got.
I have to conclude that Blizzard sees the RPG section of this game as an impediment to the rep grinds, raids and time trial esports dungeons it seems to want to hurry us into which is why the plot is given short shrift at seemingly every opportunity. The fact the Legion plot worked as well as it did, and it’s the one relatively successful arc since Mists nearly a decade ago, seems to have been a fluke.
The RPG elements Blizzard has left to wither on the vine are critical for building player engagement with the world they have created. Their grotesque mismanagment of their own story and the lack of RPG systems such as player housing for players to participate in (because they don’t contribute to player power) are the culmination of Jeffrey Kaplan’s comments.
I wonder how he feels knowing they took his words to heart? Why be moved by a memorable scene that keeps us invested in this world and remembered in the years to come when they can put out something nonsensical rapidly so we can get to the real meat of the game, grinding out the latest reputation.