Are you seriously doing this again? Just give everyone level 80’s and remove the levelling process, and remove all zones except the major cities in Eastern Kingdoms, Kalimdor and Outland. Just do it. Because who really cares when you’ll listen to a minority of puerile players and streamers who serially whine and complain about anything that requires time or effort to get. It’s almost like they shouldn’t be playing a RPG…
I think it’s fairly clear to the majority that Blizzard are trying to create a “new” product out of Classic whilst making far too many changes to it. They don’t keep their word - which isn’t unsurprising to be honest - but god damn, why do you never learn? STOP LISTENING TO A MINORITY OF PLAYERS. It’s doing that that lead to the game going downhill in the first place; the removal/trivialising of RPG elements. Because then your core players who don’t complain about everything, who play the game for what it was in the first place, who also make up the overwhelming majority, get annoyed.
Don’t know why I bothered, I’m quitting this garbage during or at the end of Wrath with how this is all being implemented, just an expansion earlier than before. At least Vanilla and TBC Classic were good - and the WOTLK questing itself. I didn’t think I’d ever be able to play through it again properly.
Out of all the things you can create a thread about, you chose this.
I don’t see how the buff for 1 month is a problem, at all. You make it sound like being level 80 in 2022 is a feat. Let me break it down to you, everyone and their grandmother has a level 80. Even the most casual guy I know, who has his account inactive more than active, has one.
All I can see is the buff will get more people to level their alt(s), filling questing zones and increasing the pool of players to do dungeons with. That is all positive news to me, who currently have 9 toons at 70, waiting to be leveled when I get the time. Will probably get a few of them to 80 during xmas now that the buff got a return.
Also, if you for some reason can’t fathom the thought of an experience boost, you can turn it off for free at an inn. Then you can have your “slow and pure” experience. Which you will not get anyway, since the year is not 2008 anymore.
That’s right, of all the things this one is actually important because this stuff is what hurt the game. Those like yourself with what you think about it hurt the game.
So you don’t see an issue with a 50% xp buff, to everything, I’ll say that again, 50% increase. This isn’t some let’s play the game for a few weeks/months then move on the next game. There are heirlooms in the game to acquire to get a XP boost, but that’s too much effort as well. Imagine putting a RPG way to increase your XP in the game, to then have players complain about wanting a XP boost without doing that.
It’s still a RPG, but I gather/guess you don’t care about that, so I won’t bother going into it. Already had plenty of experience with it; someone who doesn’t know or care about RPG elements and their importance to a RPG game as a whole, won’t ever care unless they have some epiphany about it themselves.
No, I will happily admit I don’t see the problem with a 50% experience buff. WoW doesn’t stop being RPG because it takes 1-2 hours per level in Northrend rather than 3-4 hours.
Speaking of RPG, WoW is actually an MMORPG. And in my opinion, the game prospers when there are others to play the game with, which a temporary (and optional, mind you) buff like this contributes to. 2 hours per level of multiplayer gameplay is more fun to me than soloquesting for 4 hours in a semi-empty zone. Because that is the current state of the game, sadly.
Back in original Wrath there was first version of the “Recruit a friend” service, that allowed to gift 50% of the levels accumulated together as a bonus to gift each other later. And you are calling 50% exp buff an extreme.
And that’s the thinking as to why there’s such back and forth complaints over decisions they’ve made in WOTLK. There wasn’t anywhere remotely near the qq with Vanilla and TBC classic over features etc.
It’s an RPG that’s got real people playing instead of NPC’s. You say that almost like it’s not a RPG at all. The alive aspect of MMORPGs make them the ultimate RPG to many.
Players can get heirlooms!!! Now there’s going to be players with a mysterious buff again, given to them by some unseen force in the world.
I didn’t call it extreme, where did that come from? I’m not going to comment on what you said because of that.
I don’t get what you are trying to say with your two first paragraphs at all, Gorael. How is the game less alive when more people are playing at a somewhat faster rate?
Edit: This is exactly what happened during the last Joyous event. Zones filled up with players, and you went from barely doing dungeons at all outside of peak hours to actually grouping up for group content frequently. To me that is contributing to the RPG-factor.
I know players can get heirlooms. I have a heirloom set for all of my characters already, plus flying tomes. But you don’t seem to have a problem with that. Even though that’d destroy the RPG-element, if I understand your logic correctly.
I’m not sure if you’re referring to my reply to you or the original post with the two paragraphs.
Of course they filled up, being able to level up and it actually getting faster instead of slower since the more xp there is the more the increase is, as well as being able to hit max level in no time. Make things easy and they’ll flock to it.
I already said why that was. There’s an in-game way to acquire those increases with the heirlooms, you buy the gear from a vendor INGAME - it’s walking a fine line between breaking RPG and having a XP increase. It isn’t magically given to you by default out of nowhere like the joyous journeys buff.
So how is something that attracts people to a multiplayer game, a bad thing?
At the end of the day, both heirlooms and the buff are made up things Blizzard has created and put in the game. I don’t see why one made up thing is more or less RPG than the other. It’s all in the game. It’s not like you need to log into some third party website to activate the buff.
It would seem that a handful of forum whiners have managed to influence them into making this crappy decision.
Joyous journey? What is this? 1984-style doublethink? An insistance that black is white? We’ve always been at war with Eastasia?
Taking the journey, cutting it in half, so that entire zones can be skipped is - according to Blizzard’s doublethink - ‘joyous’.
OK great, I’ll book a romantic break on the Orient Express, and ask them to switch the locomotive to a bullet train, and get them to take the fastest, most direct route at 200 MPH, skipping most of the stops along the way. Fantastic! How joyous!
Of course most people would prefer a 3 hour train ride than 6 hours. Good thing for you is that this is optional, so you can still ride your train for 6 hours when everyone else is done in 3.
It’s just stages of copium in a game that faces the precise problems, which necessitated the addition of RDF to begin with, except the issues have set on hell of a lot faster this time around than anyone really expected. This is just a bandaid.
Old School WoW only really works when the overworld and dungeons both have healthy population. No new players are going to bother playing through 80 levels with 0 group content or interaction, as we’ve already seen in previous incarnations of classic.
It’s a bad thing because it attracts players to a game that clearly isn’t for them if they’ll only arrive for it to be easy to level. What happens when that buff runs out, when they hit max level and want an alt and it’s too longwinded for them to do; take to the forums and complain about it being too difficult. That kind of player is what hurt the game. I don’t do RP in the way RPers actually RP with their character, but if I went onto a RP server and didn’t RP and complained about x or y being on a RP server, I’d be hurting that server.
Similar to what I said before, you don’t get why it’s an issue. If you’re thinking that, then loot from bosses isn’t RPG because Blizzard put them there. It also reminds me of those who say “Well if you press escape and see a game menu that breaks your immersion”. Speaking of that actually, as you likely know in Vanilla raid bosses dropped paladin and shaman gear for both alliance and horde. Having the loot drop like that was RPG as the loot the bosses carried didn’t discriminate, as much as it was qq when shaman loot dropped for alliance. When it changed it was like “How does the boss know there’s no shamans here?”. There’s a whole host of retail features that make it only a MMO, not a MMORPG, which is why I stopped playing the game back then.