Mana Funnel - (Doesn’t Cost MP) cost-soul shard and your health - last 12 seconds and giving someone else mana. mount of mana you give is way higher then the health (this changes Mana drain to Mana funnel making it more pve friendly not hurting it in pvp)
Master of Darkness - this does 4 things
Voldwalker - Becomes a Voldlord - 15% more health 100% more threat and gains 6% chance not being crited.
Torment - now does little bit of shadow damage every time it is used making vold walker deal little more damage every time it torments.
Consume Shadows - can be used in combat but at -50% effectiveness while channelling
Suffering - Does Large amounts of shadow damage as well as taunting
Sacrifice - bit weaker then normal voldwalker it reduces the [voldwalkers]
hp by 25% puts a barrier on you this doesn’t kill the voldlord. like it does [voldwalker]
Voldwalker can give you 1800+ shield but you sacrifice it at 50
Voldlord gives you 900 shield but. loses by damages it self for 25% of its health its weaker cause you can use it more (math is off but you get it)
this somewhat of sarciface nerf for more power in other apartiments for baliancing reasons
Voldwalker isn’t meant to be pvp specific pet so just trying buff its pve functions without breaking it in pvp
Amplify - lowers its effectiveness from 50% to 25% but you can use it on all warlock abilities.
if you want a demon armor that is 25% more armor here you go. if want summon a demon with 25% more hp here you go
It has different effects depending what spells-
Damage over time effects , drain spells - 25% more effectiness and damage
Destruction spells or non-peroidic direct damage spells with casttimes - have there cast times reduced by 25% (aka soulfire) on single cast
Destruction Spells that are instant cast - have 25% crit chance - shadowburn on single cast
Pets - 25% more HP, and Auto attack damage (exp for imp) on single cast
Imp - 25% more MP on single cast
Stones - 25% more effective health, spell and fire stones. soul stones on single cast
Amplifying - Howl of Terror or Fear - Makes them instant cast (this kinda does effect pvp but ampilfy does have a cooldown)
its really not as powerful as it sounds every caster has pre- ability expect of warlock. mages have 2 caster pre-abilities.
3rd Drain soul now works with master channeller and can be casted at same time as life drain
- Agony and weakness can be used along side of other curses
Agony is 50% stronger and tics more often this makes affliction warlocks somewhat ok
Weakness - now can be applied in metamorphis when when they cast shadow cleave
this is mostly to make weakness, agony and drain soul more functional. not to break the game
in directly this make shadow cleave deal more damage cause somewhat reduce damage attach to it. so not needing buff it damage much
over all am not trolling. do want warlock be fun for all types of players so these just mild suggestions
now please understand dont want my class be stronger then anyone else. dont want my class feel under-powered . I am gonna be honest here in pve it feels extremely underpowered most importantly boring and un fun.
But you have one button rotation that can top meters isnt fair argument to be had. having only 1 spec that barely viable isn’t good
Look at logs look at all top dps players. and you see warlock is either 4th or 5th bottom of list. not asking be at top. asking to if put enough effort into something affliction can do decent damage
but affliction spec doesn’t do that doesn’t matter if get all world buffs. got all potions soon be flasks. you at best be 3rd lowest dps in whole raid always and have your raid leader tell you suck you should reroll destruction really dont like playing
thats not ok blizzard. cant use weakness or agony cause raid leader dont like that recklessness all the time. that cuts damage off by 100% cause out of all your dots. agony has highiest damage