Just curious, why we can only raid once per week?

wouldnt it be nice to not be saved and just raid ultimately and get loot asap and gear??? idk

And then you would have players that post on the forums in a week or two max:

“I am fully maxed mythic raid gear, by Khadgar’s beard there’s nothing to do Blizzard!!!”

Blizzard wants to engage you to the game, this happens through RNG drops but also other content rep grinds or achievement hunts and so on.

If you want a faster raid experience try out the Classic Season of Discovery mode where the current raid lockouts is every 3 days.

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Then you’d have to do the whole raid in one go.
This is how they save their progress in order to do a raid in a week.
These lockout could be extended if the guild got bored of the first few bosses and they were still trying to progress later bosses.

There is some merit in the idea of removing the Lockout when a raid goes into Legacy Mode but I think they don’t want to do so.

Because blizzard wants to “respect” players time.

Thats why they also “nerfed” wqs number and removed power progression. Because thats what the “majority” wanted.

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It’s all about the longevity of a game, which in turn provides the developer with a steady flow of revenue from the continued playing of players.

If you were to be able to raid nonstop without any form of cooldown/lock, you would have people who will be fully geared and then sitting there complaining about nothing to do within 48 to 72 hours.

So making it an RNG based system, upon a weekly lock out, keeps things from instantly turning into a dead game.

Also it would generate in further frustration by the boosting services, which would be spamming even more. This in return would make people gatekeep content even further.

I’d not want to be expected to kill the same handful of raid bosses multiple times per week or even per evening until everyone has what they want. A M+ run just takes 30 minutes and you only need four other people, so it doesn’t require the same commitment as a raid.

Then you’d kill a boss 46 times in the first week and be “finished” and complain you have no goals to aim for.

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Im asking the same question about PvP seasons…
Why you cant just farm the whole conquest set in a day/week but you are restricted to just a few conq points.

Its boring and disgusting and makes you stop playing the game.
I prefer to not subscribe and wait for a few months just to be sure the “conq” cap is gone.

yep thats sad, open world content is so useless this expansion

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I’d honestly prefer it if they removed the lockout from older stuff like FF14 does, just let me go nuts and farm my cosmetics.

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Becuase blizzard is scared we would gear up too fast and stop paying sub fee.

Carrot on a stick is important part of keeping players engaged. If that is removed, people stop playing.
If you were in Blizz shoes, I doubt you would let player gear in a week.

I think they should take a page out of FF14 and remove the lockouts for outdated raids (aka every one except the most recent one).

If the current raid did not have a weekly lockout, it would mean that what matters the most is how unemployed someone was to get ahead

Specifically. Blizzard have set the drop-rates in raids to be about 13 weeks of loot to get a 50% on that one bis you aim for.

Aka 3-4 months of subscription.

To avoid degenerate playstile. Because people on games can’t control themselves.

Just look at all the ones that despise disliking plunderstorm they no lifed it in such an unhealthy way just to be “done quickly”

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It’s a little bit of everything.

In contrast, look at Diablo 3 seasons.
People focus insanely hard for just a couple days, achieve everything, and then don’t look back for months. And I bet by the end of those 16-48 hours they are shaking, dizzy and all else, except for those professional grinders who exercise between rifts, drink water.

I think it’s a mix of every argument that shows up.
Limiting the time you play with gates, forcing you to spread across more characters if you insist on more.


Let me assume you’re innocent :wink: but you may have seen that anything that is possible, optional in WoW, becomes mandatory.

Just like you must have BiS in day 2 of any season in SoD, and have full clear and top logs by day 3, or you must have all reputations maxed in retail, do all quests and dailies and tables right away because chances for loot, otherwise you slack… Some guilds even demand having 2-5 characters being raid ready, meaning all the above.

Being able to repeat clear raids would result in a literal disaster.
Which could be a good thing as long as that part of the community would explode.

Unfortunately, though, just like with gambling, Blizzard would be held responsible at court for the health (body and psyche) issues.

Back around 2010 I was interacting with people and WoW had very bad reputation. Why? Because these no lifers would come to work tired, leave early, show no flexibility, have no ability to small talk. So I denied that I’m playing - didn’t matter as I was on the casual side anyway.

Then same players will say that they have run out of content :roll_eyes:

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They already do :slight_smile:
In SoD the thread “next phase when” usually show up within a week.
Lucky drops aside, if content is cleared, there is hunger for more.

(In terms of a single player game, it’s actually nice to focus on play through. If you happen to have all the time, so be it.)

I mean you’re not wrong, but it feels like only the mythic raid needs to be weekly. If we can spam M+ for hero track gear, then there’s no reason to limit the heroic raid. Let people go nuts?

Why mythic only? Every difficulty has its audience

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