Edit: I move this to general, because it also includes PvE, not only PvP. I play both too.
This guy called venruki also seems to be agreeing with some of the stuff I’ve been saying on forums too about wow accessibility. Wow is way too complicated and it’s too hard to get into for new players.
He didn’t bring up the following example in his video, but imagine you are a noob and you see outlaw. “Damn, I wanna be a pirate, that looks badass”. Ok. Now try to learn Outlaw Rogue without all the addons, and without having to read a very complex guide, etc. GOOD LUCK. Devs really need to make the game way more accessible, or the lake will dry out at some point. Also, keep in mind: Difficulty is relative to how much % potential other players can pull out of a spec.
Edit: I’m also sick and tired of waiting 1 hour before I can do any content. I will go play classic hardcore now for a while to calm down. I don’t mind rotations as much in PvE actually, but it’s also just “artificial difficulty” for me that is unnecessary to have and it’s a bad trade to sacrifice artificial difficulty in doing 20 step rotations, where some people “cheat” anyway with hekili, for accessibility. The game is full bloat in terms of micro cc, weird cc interactions, immunities, different DR on different CC, micro DPS cooldowns, where I’m not sure, which ones I should be “scared” of, because sub rogue for example as like 5 micro dps cooldowns and one “big” cooldown, but the 1 minute cooldown of secret technique is most dangerous -.- It’s all non-sensical bloat and at the same time sensory overload. I’d rather have 20 abilities per class with every ability having a lot of impact and meaning than this total random mess of a game, where shamans and priests have 60 buttons in pvp, and everyone else has to know them to deal with it. Just hardcap all abilities to 20.
Less abilities does not mean that people can’t be extremely skilled. You can have very high skill cap with 15-20 abilities.
Might as well remove rated content, re-form PvP so everybody gets rewarded with a personal MMR by simply participating in Battlegrounds of all content, maybe even improve Warmode, incentivise premading and communities to form up to play together and simply give the option to play solo or as suggested above ; join a premade.
At the end of the day we all know that World of Warcraft has always been emphasized in PvE and raiding in general, cannot remember a PvP expansion appart from what Season one of Battle for Azeroth was, I remember how Warmode brought massive scale battle in the Kul Tiran and Zandalar continent that rivaled Classic vanilla Tarren vs Southshore back in 2004, that’s PvP for me.
Rating is definitely needed… However, soloqueue RBGs and some form of rating for open world pvp could be fun additions. Or open world pvp could reward 1-2 conquest per kill or something similar. That could be fun. I think that Arena is very hard to get into, because of the combination of how targetting works requiring tons of keybinds and how complex some classes are. Those 2 things together are way top much. RBGs however take all the arena targetting macros out of the equation, which could do wonders for accessibility. Still though: Some specs like outlaw rogue, affliction warlock and arcane mage have a simply unacceptable skill floor in my opinion
Unfortunately that is bound to happen regardless, this is the reason why players need a better reward system for participating in large scale combat for a particular zone in which allows you to get credit whilst being in a raid group instead of a party group.
My issue with warmode is that most of the encounters are 5 “world PvPers” gank innocent herb farming guy and then kill him and other guy mining over and over again.
True that’s why I never use wm at all despite being a pvp player, cause there is always douchebags like this to camp and ruin other people experience over and over till you are forced to log off.
That’s curious but it’s always hard stuck people doing that in ranked BTW.
Imo there should be a PvP zone in every expansion with PvP world quests with phazing so it puts players from both factions there to compete. Let’s say capture a tower on the hill and then earn points by holding it. Just some objective based PvP quests granting solid amount of honor and conquests so you can cap your conquest bar and vault this way. This would make world PvP a reasonable content and push people away from nonsense ganking.
Unfortunately because everyone became so soft horde - alliance war is over and now we are playing a peacecraft.
Well this should be a world PvP not just putting random PvP quests in zones where people do the other stuff. The only problem might be the latency with big amount of players but that’s why it needs phazing.
Imagine such zone in the new expansion that is one big battle field between horde and alliance and is only meant for this purpose. I know that Blizzard tried it a bit with Ashran but the problem was that there were different objectives so some people went for events and some wanted the boss. Some other farmed artifacts for a quick honor gain.
It shouldn’t be connected. If there was an open zone with events and artifacts separate from the epic bg like we have now I think it would work.
I’m all for some pretty heavy pruning and a total addon ban, but it would take a complete overhaul of the game to the point where it would effectively be WoW 2.0.
Fact is too many people who enjoy this current state of clunk/complexity would throw their toys out the pram for that to ever be a real possibility.
No, it really wouldn’t. Fixing PvP will also directly fix PvE, because wow has a complexity problem in general. They just have to do the following things:
-Make sure DPS and healing rotations are intuitive and simpler by removing buttons. The excess buttons can be used for targetting in PvP or utility. It should not be too easy though. Just adequate and easily understandable just by reading your tree.
-Maybe also attempt to shift focus from Arena to BG to solve the issues with targetting. BGs are more similar to M+ than arenas are for sure, and that will ensure accessibility naturally. BGs are very accessible in general.
-Ban addons, and make the game simpler, so we don’t need them. We don’t actually need that much better UI. Our UI is pretty good, but the game is way too complex and there is too much information to process. The problem is just that there is way too much to track, and you have to be able to track everything for every single spec. Good Luck?!
So: WoW2 is useless. The game is great mechanically, but they just have to cut off the fat from the meat in the game, and ignore the Racecar-UI andies. If there was less to track, you could just open your eyes and look at your buffs/debuffs and at what’s happening in the game. Omnibar is okay, but do league of legends players have omnibar to track the ultimate of their opponent? No. They don’t. They just know it’s probably gonna be around 1-2 minutes. Addons though just account for the information bloat, and without information bloat it would just be a skill issue, if you need addons. Button bloat and information bloat are directly linked. If you remove button bloat, you may also fix information bloat.
TLDR, because I wrote too much: They fix the entire game by keeping it simple and stupid, and then they also have more time for things like creating new BGs and World Revamp, PvP zones, etc. Just stick to the basics and keep classes simple.
The rule is that classes are usually very hard. The outliers are Devastation Evoler, BM Hunter, and Fury warrior. Most classes though have very complex rotation, if you go into challenging content. Especially in PvP a lot of people have to use 40 buttons and keep track of around 10-15 abilities per spec to identify kill windows. I have a simple spec, but there is so much information for me to process even in solo shuffle to just know when I should use a cooldown that my head hurts
Keep in mind that in PVP those buttons double due to how efficient targetting works. Specs like outlaw rogue are also impossible to play proficiently without addons and much knowledge.
Don’t you think there is something wrong, when I, who is 1900 rating in shuffle, 2470 M+ score and 9/9 hc, find most classes way too hard in general. Especially in PvP I feel like I have to focus until my head hurts just to identify win conditions. In PvE even though my spec is very easy, I find it still extremely exhausting to play. I can’t imagine how it must feel to play an arcane mage on the level I’m currently at. Other people also do way higher content than me, but I think I’m in the upper 40% for sure. How do you think someone, who raids only on normal-mode feels or a noob, who tries outlaw rogue, because it’s a cool pirate? If I wasn’t playing a fury warrior, I could not have gone through the learning process.