That log was with power infusion, that’s the only way fire looks remotely good. By itself it’s still one of the worst.
Yeah meta can be the case and that’s more of the social aspect of the game, but it should never be the the case where one of the most glass cannon classes and specs gets owned by a melee with plenty of other utility.
I do appreciate it doesn’t matter for some and especially not for keys 15 and below, but beyond that while the value of ignite does go up the longer ads live it’s still a relative race to break the meta.
then ur not looking at a Specific Percentile, no class can reach 99 percentile without PI Because litterally 99 percentile is based on max DPS Done
there are logs of fire mages all the way uptoo +20s successfully. it can do the damage Required to do the content. but yeah, if u have a 390 Fire Mage, among a List of 50 DPS Applicants. ur going to have to accept they’ll prioritise.
also. i will say this -
even in S4 when fire was Absolute Meta. the vast majority of mages Absolutely failed to output any DPS Above Tank level. Fire has been proven even in its Peak, the class hasnt worked well for the vast majority.
mage tbh overall needs a overhaul. i can agree to that, as its Design works Terribly in PuG enviroments. but its continously balanced based on the results of a Premade with a tank pulling around its CDs.
Fire profits greatly from coordinated groups. That is a bad spot to be balanced against for normal players. Other classes don’t suffer the same problem because Rune of Power is just a dementedly stupid spell that funnels all our damage into a 2 minute damage CD. If you have a tank who pulls around that you can get okay numbers but gl to the swath of players that don’t have the luxury of a coordinated premade group.
Again, no other class has that issue, but Fire Mage is just a dead body in the group while Combustion is on CD and an almost dead body if the pulls don’t work for good Combustions (which is not Combustions fault, but primarily RoP’s).
I can see how Fire does better with beefier packs, as one of the issues I outlined is losing (plenty of) procs between pulls. If stuff doesn’t die by the time you built up your SKB, damage is gonna look more acceptable for sure. But then what’s the issue in saying the design is badly thought out when in many groups the timing of the procs coupled with their short duration is causing problems?
Also where did you get that info?
Fire at higher keys +17 actually are in top 5.
Have been looking for a site with that info, but all I find is a Tier-List on Icyveins and wowhead? And Fire Mage is ranked like 19th on these sites…
true but icy veins has also fallen behind in information repeatively, people dont tend to trust that site as much these days. i pulled that data directly from the Actual WoWlogs being recorded surrounded M+
theres no issue in saying its Designed badly. what im saying is even at Fires Peak of the meta, during previous expansions and seasons, fire in Pugs has always been recieved pretty badly.
its Damage isnt the problem. the mage being in need of a overhaul is. it can compete and complete all content so it is “playable” as u demanded its Just its Damage profile is pretty bad in PuG enviroments due to the fact pugs dont exactly work cohesively.
by season 2 u’ll see it dominating the meta in regards to high level play all over again, and the average player still struggling, a overhaul away from its Esport design is likely the only positive impact they can make regarding its overall performance in the average players hands.
People always write these posts like the spec is the problem and not the people leading the groups. Fire’s actually decent on boss damage in dungeons and thats whats important this week.
Fire is at the absolute bottom of the dps stack! It is not acceptable to make the gold standard mage dps spec to be in a such terrible state! If developers cannot balance this game after 20 years of experience what the heck they are getting paid for? Make wow free then and there won’t be any complaints!
Right at 359 score, you think you know better than others. I played this week with 392 war and 396 dh that did about 60k solo target dps while I did only 40k at 386 ilvl. 6-10 ilvls give you +20k dps advantage on solo target?
Part of Blizzard current Class/Spec design philosophy is that players identify as their Spec before their Classes.
So when they let a single spec down, they’re letting down the player.
The great thing about modern WoW is that you’re not tied to a single Character, so you don’t need to master all 3 specs like you might have used to. You can pick and choose that you do.
I’m so disappointed with Fire Mage right now, and I’m not a fan of Frost and I’m not interested in learning a new Spec (Arcane) from scratch. Instead, I’m playing my Holy Priest.
Don’t get me wrong, I am extremely disappointed that the class/spec I chose to play in Dragonflight isn’t just underperforming, but feel absolutely horrible and heart breaking every time I try it. But at least I have a back up.
It just makes the game a little worse than I have to Main my Alt, rather than my Main.
That’s strange, because that’s not what I have been seeing in recent interviews heading into DragonFlight.
Remember how hard Shadowlands failed, and Blizzard needed to make a big u-turn on many of their philosophies, such as mandatory content, and allowing players to actually choose how they play the game?
Just watch some of the Preach interviews, I don’t think it was in the main video, so you might need to go through some of his Stream VODs where he’s going through the content, he interviews the Class Designers and they talk about it in there.
The thing is Fire Mage was doing absolutely fine before. Even in Pre-Patch it was absolutely blasting. So why is a spec that theoretically should be doing great, doing so badly?
Sure we could do with a bit more Haste, that will help a lot. But the play of the class feels fine, it’s just the damage output that needs a look into. And I don’t mean an odd 10-20% here and there like they’ve been pandering around. I mean 100% outside Combustion, 50% inside combustion Flat damage increase.
Every class is within 15k dps, u can read logs. Fire and arcane even tho polar opposites on logs. Are 15k difference in dps on most fights
Now the issue is you really arent going to get them closer, the second issue is players will still be unhappy with. 15k dps difference, which in gameplay doesnt matter.
So players say “i dont wanna play fire. My specc sucks” so they buff the specc under fire. And suddenly its now above fire. And the loop carries on.
When the dos difference is only 15k between the top and bottom of logs. Its very easy to see why slight changes have huge impacts on what is shown.
Other classes can heal or tank. Mages along with hunters, warlocks, and rogues are pure DPS classes. These classes are the ones that logically should do the most damage. What we see now is that two mage specs Fire and Frost are doing much less damage than hybrid classes such as DHs, monks, DKs, shamans, and warriors. If Blizzard wants Arcane to be the strongest mage spec at the moment fine but make the DPS gap between the other two specs not so noticeable.
Fires low so telling u to play arcane is unacceptable.
Shadow is low but telling me to play a different role is acceptable?
Your pure dps class isnt a issue arcane is 2nd highest in all game modes! Ur fight is because fire is considered bad.
Ur asking for specc based balance. So dont bring other speccs the class has in it now.
Your either demanding specc level balancing. So every specc is balanced. Or your asking for class balancing you csnt bounce between the 2.
Shadow has as much right as any other specc to be competitive 100% . U csnt suddenly start arguing about hybrid classes because that doesnt exist if the balancing is focused on this elemeng.