Kicked from m+ party because i'm fire

I don’t know if is happend also to you, i often been kicked from m+ 10 because my spec is fire. Our dps is very very low more or less we do the same dps as the tank. In single target we are decent maybe but in cleave we are very very bad. I get invited to the group as soon as they see that I’m mage fire I’m kicked out of the party.

Aren’t you arcane? expelled.

The season has started I have seen some little buffs but we are really far behind other classes.
Have you noticed this attitude from the community about being expelled for fire/frost spec?

2 Likes

The same happened to me. Blizz wake up Fire needs 50% buff!!!WTF you force people to play arcane???

1 Like

Ive accepted a few fire mages over my time (im less fussed with minmaxing) also timed the keys severL times over with them aswell.

I dont understand the demand to play the bleeding edge.

You can time keys providing the players do rhe mechanics, and arent dead every fight.

Didnt fire also just get a bunch of buffs?.. peolly not enough. But still.

i reccomend get better transmog.

4 Likes

Fire and frost got laughable buffs.

They are still poop. Some keys up to around 10 and 11 doable, yes, past that its going to get dicey for any boss with a dps check.

Make your own group…

Make Fire and Frost at least a middle stack dps

That too. But still, if you make your own group, nobody can kick you. That’s the easiest solution for now while waiting for buffs. I myself can’t wait for Frost to be meta.

Yes. Making own group is the solution. Thats how I made ksm as frost mage in s1 sl when ppl saw frozen shield on you and kicked🤣 Then I decided to stop popping up shield before start of instance. It didnt help because I have still been kicked. But when I wasnt kicked ppl were wondering “wow, Frost can dps?”
But it was the time when frost was not worse than fire in low and mid-keys. Not its not the case. Dps is pure joke. For both frost and fire.

1 Like

If they get buffed, blizzard are notorious to make 1 specc great and leave the other 2

Yeaahhh I call that ‘‘swing balancing’’…

Just having the buffs/procs I’m fishing for all fight not last shorter than Kotick in bed would be such a QoL improvement.

My overall DPS will swing WILDLY depending on the damage of the other DPSers and the flow it gives to the dungeon. I’ve been in dungeons where the pulls literally work out to me getting all my dmg procs in the last 6 seconds of the pull and then losing them while walking to the next, resulting in some sub 30k (while the melees blast 60-70k, cool)

And then the mechanics of this stupid expansion are so utterly anti casting/standing still. Shadowmoon Burial Grounds end boss will pop one of those AoE swords on me the second I put down my rune, plenty of cast interrupts (Quaking last week, first boss in Nokhud, many other bosses and mobs …) forcing me to cancel my 4 second Pyro cast 3 seconds in and lose SKB and Pyroclasm procs before i can finish the next fing cast.

Speaking of Nokhud, weaving super high prio dispells on a short but super strong boss buff into my rotation is fantastic. Damn second boss buffs itself what feels like every 20 seconds so it will constantly happen during my short burst phases, costing me a crapton of my already miserable DPS.

The worst thing about all of this utterly utterly horrible balancing (the tuning team is ludcriously incompetent. Please print this out and hang it in their office so they are fully aware of how jaw droppingly bad a job they’re doing) is that even if the stars align, the groups pulls allow for a good rotational flow where I get my procs in combat instead of between combat and I don’t have to constantly interrupt my hard casts and the group is good enough to take care of mechanics without me so I can actually max out doing my rotation perfectly, I still am so absurdly far behind melees just facerolling through absolutely everything, never having to cast, being perfectly mobile while not actually being bothered by more required movement than casters.

It’s just awful. It’s not “omg blizz balancing bad! worst class is 4,3% behind top class what a failure!”, no, it’s point blank so utterly terrible that I cannot believe there are people being paid good money to do this.

Oh let’s not forget that I cannot interrupt for 4 seconds while casting a Pyroblast.

  • Rune of Power that absolute garbage talent has to go and the base damage adjusted accordingly. The talent has been super unpopular with the players and I don’t understand why Blizz is so stupidly stubborn about pushing their awful designs (at least they got rid of the damn mission table after like 4 expansions)

  • AoE talents should outperform ST talents on AoE. The current design of hopping into M+ with strictly ST talents while having a third of our talent tree be a trap is … you guessed it, terrible terrible tuning

  • If Blizz insists on this playstyle being the go to, they need to enable it to actually flow properly. Counterspell while casting and increased durations to SKB and Pyroclasm (so we can reliably carry a proc 5 seconds before the pack dies to the next pack), a way to deal with interrupts allowing us not to waste up to 3.9 seconds of casting and a good chunk of our super important burst CDs whenever a mob/boss decides to go for a cast interrupt (wont happen cuz of PvP)

  • And then actually do your job and tune it properly, not this sorry joke of tuning we have right now

  • Stop making bosses put hugeass AoEs that last for 3 minutes on the mage the second they plant their rune. Planning your rune timing and positioning is a required mage skill, I get that, but the idiotically short proc durations as well as the flow of my rotation force me to use it at some point so if your bosses could not be designed to spam “don’t stand within 20 yards of this” abilities every 15 seconds to make this garbage ability even worse, that would FAN-TASTIC. It’s even better when your group understandably runs 2 melee DPS, the healer is an Evoker or Paladin and as the only person at range you get ALL the boss abilities on you while the melees who’d outdamage you by some 40% anyways get spared.

Like dayum… excruiatingly terrible design. I am SO disappointed in Blizzard. How they massacred my boy…

It’s obvious Blizzard is very lazy and trying to avoid putting actual work into the class, but frankly, get rid of RoP and do proper tuning. Please. Good lord I’ve never had a more demanding rotation on Fire and yet I cannot remember ever yielding such terrible results. What an utter, utter failure of class design and tuning.

2 Likes

I think its a deeper issue.

Your never going to see a game have balancing to that sorta degree with every specc is viable.

Some classes have 0 good dps speccs and should prolly be the onrs being focused in patchs.

Its why its recommended to play a class u enjoy all speccs to, and not attempting to main a specc realistically.

Your not a fire mage, ur a mage the speccs secondsry to the class…

Not acceptable. WoW is one of the most expensive games out there, it’s entirely not okay for a business of that caliber to run a game where they cannot keep the offered playstyles relevant. If Blizzard is struggling to use the millions of $ they make off our asses to keep our classes fun, then they should stop adding more classes/specs.

It’s entirely ridiculous that their tuning cycles are so slow and that with all the years of experience they give out buffs like the 15% buff to fire this week. It’s not okay at all. Stop making excuses for a freaking billion dollar company, you absolute muppet. How hard can it be to push another hotfix that gives Fire Mages another 5% modifier? What excuse does this titan of a company have for being so slow and so bad at tuning?

They already went ahead and implemented the model where they can just move a slider and increase or decrease the overall dmg by a % amount, how are they so incredibly slow and incompetent at using this? This is the only game I pay a monthly sub for (more than any game pass I’ve ever used, which is usally ~10 bucks on games that don’t cost be an additional 50 bucks every 2 years), by one of the largest gaming companies out there, and you’re telling me these greedy shts cannot properly tune this game?

If Blizzard cannot make my playstyle of choice that they offered and I paid for acttually work in over a month, that’s just not okay and gross incompetence on their part.

2 Likes

The issue is fire is very usuable proven by the fact there are logs of fire mages clearing all the way to +20 in m+ and in mythic vaults.

Fire is playable and can clear the content its just not meta. Theres a difference.

Its not acceptable for a class to be unable to do the content, its very acceptable some speccs arent meta tho.

Fire at higher keys +17 actually are in top 5.

The problem is the community decides anything but the best is bad, thats not a solvable issue.

Still sounds like utter lazey mode on Blizzards part, have to agree with Pancackes, stop making excuses for how bad fire and frost are atm.

And dont expect anyone to reroll the joke that is arcane.

Meta does not mean we get to do trash dps whilst everyone else with a much easier 1 or 2 button rotaiton easily leaves us in the dust, that isnt meta, thats favorism of certain class’s and lazey programming / non existent balance.

trash DPS?.. Mythic vault logs put Fire at doing

99k eranog
46k teros
127k council

on mythic so far, other bosses still on private so likely not cleared, but comparing these numbers to other classes (excluding teros which sucks for casters) its pretty competitive.

Its within 15% Of Most raid fights of other classes, if not above a few, it changes based on fight ofcourse but theres no where fire is “trash DPS”

on logs, in mythic+ above +17 Fire overtakes arcane and is 5th in Statistics concernign strengths.

the problem is: Fire is not trash DPS lol, people call it trash DPS because ur not meta.

the 4th highest DPS Log belongs to a fire mage for Eorang for example.

I play a lotta lotta fire and while I haven’t been kicked before I can tell you it certainly makes people think twice on inviting you on the first place. Best advice is to play around ignite and go big when you can, on lower keys it won’t seem like much but on higher keys your ignite can really go massive huge mode.

Yeah no, even in that Terros damage is laughable.

Not to mention you should never tune things around mythic dps, we’re talking people at normal/heroics raiding.

In terms of the damage other classes have it’s absurd, a hunter or demon hunter for that matter can double the damage with half the effort.

Check out the Heroic logs then, the things repeat themselves.

also Teros is pretty low DPS For Alot of casters im afraid, its known to be a issue.

On heroic, Fire mage holding 4th DPS in Logs. higher then a DH and Hunter. for Eorag. every class has low dps fights and high dps fights im afraid. ur never ghoing to be a top DPS For every fight. as raids arent designed for one specc to excel at all.

on heroic, a Fire mage managed 72k Against Teros, highest DPS log being 84k, so yeah on heoric the numbers are even closer on this fight, so ur example kinda backfired here.

every class in the game, is within 15k DPS on almost every single fight of one another that is a DPS Difference of less then 10% of one another, no class is actually trash level dps.

the problem is. theres 100k DPS Players applying to every application, so they will zoom into only inviting meta options due to the overabundence of us. so it becomes unfun being among the dps that arent favored by groups.

i’ve invited mages several times its never ruined the key, however the 11 other mages all prolly beleive “i chose a more meta class over them”