Just having the buffs/procs I’m fishing for all fight not last shorter than Kotick in bed would be such a QoL improvement.
My overall DPS will swing WILDLY depending on the damage of the other DPSers and the flow it gives to the dungeon. I’ve been in dungeons where the pulls literally work out to me getting all my dmg procs in the last 6 seconds of the pull and then losing them while walking to the next, resulting in some sub 30k (while the melees blast 60-70k, cool)
And then the mechanics of this stupid expansion are so utterly anti casting/standing still. Shadowmoon Burial Grounds end boss will pop one of those AoE swords on me the second I put down my rune, plenty of cast interrupts (Quaking last week, first boss in Nokhud, many other bosses and mobs …) forcing me to cancel my 4 second Pyro cast 3 seconds in and lose SKB and Pyroclasm procs before i can finish the next fing cast.
Speaking of Nokhud, weaving super high prio dispells on a short but super strong boss buff into my rotation is fantastic. Damn second boss buffs itself what feels like every 20 seconds so it will constantly happen during my short burst phases, costing me a crapton of my already miserable DPS.
The worst thing about all of this utterly utterly horrible balancing (the tuning team is ludcriously incompetent. Please print this out and hang it in their office so they are fully aware of how jaw droppingly bad a job they’re doing) is that even if the stars align, the groups pulls allow for a good rotational flow where I get my procs in combat instead of between combat and I don’t have to constantly interrupt my hard casts and the group is good enough to take care of mechanics without me so I can actually max out doing my rotation perfectly, I still am so absurdly far behind melees just facerolling through absolutely everything, never having to cast, being perfectly mobile while not actually being bothered by more required movement than casters.
It’s just awful. It’s not “omg blizz balancing bad! worst class is 4,3% behind top class what a failure!”, no, it’s point blank so utterly terrible that I cannot believe there are people being paid good money to do this.
Oh let’s not forget that I cannot interrupt for 4 seconds while casting a Pyroblast.
-
Rune of Power that absolute garbage talent has to go and the base damage adjusted accordingly. The talent has been super unpopular with the players and I don’t understand why Blizz is so stupidly stubborn about pushing their awful designs (at least they got rid of the damn mission table after like 4 expansions)
-
AoE talents should outperform ST talents on AoE. The current design of hopping into M+ with strictly ST talents while having a third of our talent tree be a trap is … you guessed it, terrible terrible tuning
-
If Blizz insists on this playstyle being the go to, they need to enable it to actually flow properly. Counterspell while casting and increased durations to SKB and Pyroclasm (so we can reliably carry a proc 5 seconds before the pack dies to the next pack), a way to deal with interrupts allowing us not to waste up to 3.9 seconds of casting and a good chunk of our super important burst CDs whenever a mob/boss decides to go for a cast interrupt (wont happen cuz of PvP)
-
And then actually do your job and tune it properly, not this sorry joke of tuning we have right now
-
Stop making bosses put hugeass AoEs that last for 3 minutes on the mage the second they plant their rune. Planning your rune timing and positioning is a required mage skill, I get that, but the idiotically short proc durations as well as the flow of my rotation force me to use it at some point so if your bosses could not be designed to spam “don’t stand within 20 yards of this” abilities every 15 seconds to make this garbage ability even worse, that would FAN-TASTIC. It’s even better when your group understandably runs 2 melee DPS, the healer is an Evoker or Paladin and as the only person at range you get ALL the boss abilities on you while the melees who’d outdamage you by some 40% anyways get spared.
Like dayum… excruiatingly terrible design. I am SO disappointed in Blizzard. How they massacred my boy…
It’s obvious Blizzard is very lazy and trying to avoid putting actual work into the class, but frankly, get rid of RoP and do proper tuning. Please. Good lord I’ve never had a more demanding rotation on Fire and yet I cannot remember ever yielding such terrible results. What an utter, utter failure of class design and tuning.