Kill cleave capped to 8 targets

Summary of this patch so far:

Gut BM to the point where it goes from top single target raid dps to literal bottom.
Give some okayish buffs for aoe.
Give 5% buff after BM has been the bottom of every tier list and dps ranking (what a joke).

And now you decide to take away uncapped aoe, aka the only decent thing about BM?

Idk what the devs are smoking but please I want some too!

  1. It’s not getting ‘capped’, it deals reduced damage beyond 8 targets, like basically every other spell in the game. This is not a cap like trick shots.
  2. Kill cleave literally already does less damage beyond 8 targets, so seems like this is just a tooltip fix.

I get that hunter isn’t in an amazing spot right now, but no need to be disingenuous about it.

Please show me where it says reduced damage beyond 8 targets?

Hence like I said, most likely just a tooltip fix.

Even in the case that it isn’t (seems like it’s already the case that it’s dealing reduced damage beyond 8, but can’t 100% confirm rn), this wouldn’t be a bad thing. Gives room to balance BM better on AoE without making it exceptionally strong on mass AoE or awful on lower target cleave.

Oh so blizzard don’t care so much they don’t even bother to write accurate skill descriptions.

I was shocked to read through the 10.1.5 class changes and saw a lot of classes got attention meanwhile BM gets nothing.

Nevermind, this is even more sad.

Blizzards treatment of Hunters is very poor this tier.

Weeks of nerfs, still no real defensives, and a 5% buff is all we can expect to see.

Raid logs tell the true story here as to how bad hunter is getting. I can get 90% dps parse and be 20k behind some other classes at 70% parses.

1 Like

I quite clearly remember the tooltip from Shadowlands (with screenshots and Google Docs) stating that the AoE damage from the cleaves did diminish beyond 5 targets, and go to “negligible” beyond 8 targets.

This is not new, maybe the tooltip was broken in the Engish base UI, but it’s was always there in my French UI since december 2021.

Maybe you had an addon that messed it ?

I play without UI addons, they confuse me more than they help, and they do break a lot of things.

For real.

Controversial take but I had more fun playing hunter in shadowlands.

I really think you are trolling, kill cleave was never uncapped, the only wish i have is that should get a usefull raid utility

I linked the kill cleave tooltip above.
Zero mention of not being uncapped.
I’m sorry believing blizzards skill descriptions = trolling.

Edit if it never was a capped, it should just have been 100% of kill command damage, reduced beyond 8 targets.
Maybe it deals more damage it there are less than 8 targets?

Or buff multishot damage to MM level.
Maybe reduce its focus cost?
Or at least make it grant us more than 5 measly seconds of beast cleave.

The current BM hunter AOE rotation is a joke but not a funny one, it just makes me sad.

Considering that hunters no longer has an active class developer due to corporate greed, it’s highly unlikely that we will see any real meaningful changes beyond at most basic number tuning, at this rate I might just put wow on the back burner.

Until blizz gets their things together and stop focusing lining the investors pockets with money and give the developers the time and resources they need to make it an enjoyable game for the players.

Including working from home, as the current return to office BS is causing them to bleed all the good devs they had working on DF.
Hopefully, Microsoft will manage to take over blizzard and finally kick out bobby which will be a solid step forward, and hopefully they will shake things up for the other higher ups as well.

Jerby come on man you have played the game long enough to know people call reduced damage beyond X targets a cap.

It is just called a soft cap not a hard cap.
You where just being difficult when talking on this topic.
You should take your own advice here.
You are better then this.

1 Like

There is a pretty big distinction between ‘cap’ and ‘soft cap’. Just because some might understand it doesn’t mean the vast majority will - remember that these forums are far more casual than most other places. Majority of people will see capped at 8 and assume hard capped.

1 Like

yet you acted like you are sure people where talking about a hard cap.
You literally said

And saying this is just wrong it is a cap it is just a soft cap we have always called it a cap.
Even when abilities like volly back in the day was soft capped at 25 we still called it a cap.

All you had to do was talk about what the difference between a hard cap and a soft cap yet you just went straight for it is not getting capped and that makes what you said misinformation and you already know these things at least you should know them.

The problem is not that you do not know the difference or i, but the way you made the comment you directly misinformed people.
It is 100% correct to call it a cap we just normally these days would add a Soft first.

You should remember giving out bad information like you did to more casual people is kinda worse as you then set them up for failure when talking to the more hardcore community.

But now i feel like i am writing way too much on this.

I gave the distinction for people who are unfamiliar, which is probably quite a few. If you don’t like that, that’s fine.

You linked the Wowhead info on Beast Cleave, and strangely it’s not the same text as what I can see in the game, and never was even during Shadowlands.

Seems you missed the tag “hidden aura” too in the first link you posted.

On top of that, Kill Cleave is a sub-set of Beast Cleave, if you choose that Talent, Here.

And finally, you forgot the “trigger”, Multi-shot, Here.

All those Talents are linked together, it’s logical that they share the same restrictions.

I won’t post a screenshot of my French UI tooltip, because it would just confuse things even more.

But if I’m completely honest, with a couple of thousands of combat logs since SL S2, the real source of AoE damage for a Beast Master is not the Multi-shot and the Cleaves, it’s the Stomp.

My combat logs show the Cleaves at roughly 10% of my total inflicted damage, while the Stomps of my pets when they are in mĂȘlĂ©e account for 15% of their damage, and they do something like 75% of my total inflicted damage.

Last time I checked kill cleave was not a thing in shadowlands.

So, you link beast cleave which says capped on 8 targets and multishot which says capped on 5 targets and then you’re like " it’s logical that they share the same restrictions".

What?

Lastly, I have no idea what kind of logs you’re talking about but if your cleaves in dragonflight season 2 dungeons are doing 10% or your overal, then you’re just bad.

Also, I am sorry I thought blizzard were making actual changes and not just fixing a tooltip or whatever lol.

First, I never said I was good, I’m stil trying to get better.

My combat logs are those text files the game generate automatically, and that the Warcraft Log Companion used by Blizzard, RIO and Wowhead base their weekly and monthly performance reports on.

But seriously, if I’m just bad, would you care to help me get better ?

My familiars do around 75% of my overal damage over an instance, according to Details! and WLC, but there is a seperate line in those damage reports for the Cleaves, both of them, that’s why I wrote they amount for roughly 10% of my overal damage over a typical instance.

By the way, the “final” numbers show me at 65K DPS after a M+ run, but since we spend about a third of the half-hour of those instances running from Fight A to Fight B, I think the important points are what those addon and app call “segments”, as in the actual fights and not the moving around time, and during those segments I’m well above 100K on a single target, with explosive 250K and more against 5 to 10 packs of “trash mobs”, if I can actually concentrate on my own damage rotation instead of patching holes with Interrupts, Crowd Control, Fears, Traps and everything else that the PUGhell population do not care about.

Lastly, please re-read what I linked : they are not “capped” in the sense that they do nothing to more than 5 or 8 Targets, it’s clearly written than they do less and less damage past those thresholds, while the Stomp has a very small area of effect but is not limited by the number of targets affected.

That is why, when I open my damage reports to see how much damage each of my abilities did to XYZ mobs, the Stomps come at a higher overal damage than both Cleaves combined.

It activates with a single Barbed Shot that is essential anyway with a rather short CD that can be reseted by a crit from an auto-attack, and when my Familiars are in the middle of a huge 12+ pack of mobs like in BH, the Stomps affects everything without diminishing returns.

If you want to check, I made all my logs from WCL public on every website that uses them, I know I still have progress to make, but “then you’re just bad” DOES NOT HELP IN ANY WAY, even less so without an argument following, it’s just an ad hominem insult and counterproductive.

Not reading that.

Your loss.

I’m trying to be constructive, you’re not.

I’m done.