Killing Spree/CDG Update - Where are our SEF changes?

I’m happy for rogues to get something they’ve been asking for - the same way a bugged interaction mages had baked into a talent, and now rogues with coup de grace also using the bugged interaction as a gameplay mechanic.

It was fun despite being unintended.

I had no idea there’s another bug with SEF as of 11.1.7, where you can somehow use 2 charges and be left with 0 while only benefiting from one. I’ve used macros for all my spells, which seems to be the only way to avoid this when using SEF. That’s all the monk discord was able to find about it so far.

Much like the hunter update to Dark Ranger, with new animations, etc, bringing it to where it should have been in beta. Where is WW support?

We had a talent that was supposed to help with the resource influx, speeding up TP’s GCD, and that was pulled faster than anyone could play around with? Why?

SW is ok, I won’t talk about that now. It’s a copy and paste from PS.

People have complained about SEF since it was created, it breaks almost if not every patch, despite not being touched? How fragile is the implementation of this spell that this can happen? It’s beyond frustrating that this is still something we can complain about. This was the precise reason serenity was created? And yet it was removed? again why?

The biggest hurdle to playing WW is learning all the workarounds, macros, etc, about your ‘interactions’ when in reality it’s implementation jank - it just FEELS BAD.

WWs SCK still sucks compared to before. I can’t kick, use defensives, health potion during it anymore, etc, it’s yet ANOTHER handicap I play with because my class is clunky.

What’s going on??? We already couldn’t do these things during FoF, and it was extended to SCK? WHY??? AND ONLY FOR WW…

This isn’t a skill thing there’s nothing skillful about someone in your raid running a mechanic into you and YOU not being able to press my oh sh*t key because of this? Solution? More macros or just dying??

None of these bugs or “implementations” new or old, are fun. These aren’t features or band-aids, but gameplay handicaps.

None of them add to the gameplay of the spec - None of them can be or have been converted to gameplay features because they’re not fun - the turnaround for mages and now rogues or hunters has been pretty good, if not great.

With so little needed to push the WW as spec into a perfect spot, why hasn’t this happened? Surely it’s less work than a full set of animations for DR hunter?

It’s been 10+ years - WW fundamentally looks almost identical to its original in MoP, Xuen is still just as useless.

WW’s design is solid - in fact, it’s so solid that it’s the only thing holding it above water since it was created. Mages got their iconic combustion in Legion - where is ours??

Other specs evolve and change, where Windwalker is the only one that falls behind, and we, the players, have to fight for any degenerate DPS gains we find or “quirky game mechanics” which feels like THAT becomes our spec update…

  • Using touch of death on critters before a pull to bring the 5% dmg buff to the boss
  • Flurry stacks, logging out before raid to retain them, among other silly things that, for some reason, work
  • Using target dummies to prepare a flurry discharge
  • Slicing Winds charge mechanism breaking, where the flag/toggle responsible for holding down vs double tapping to release requires a relog, in-game settings don’t fix it
    • Having this happen during raid, or a boss, can get you or others killed because all of a sudden the button behaves differently…
      Etc Etc

I’m tired, boss… Pepehands…

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