No you wont.
Only 20 yet
(also no idea what i should have done otherwise)
With this kind of “logic” why even have a game at all? No one NEEDS it! Blizzard need players to want to engage in their systems though and the profession system does the opposite.
For me personally, I want to make more gold until the mats prices drop. But this is not the most important thing, more important is the feeling that I have to sit with points setup which I don’t like, until I get more points eventually. It’s the bad vibe that comes from it. Imagine playing with talents you dislike until one day in the distant future you’ll be able to reset them. Oh wait, talents are crucial to one’s gameplay, crafting is not…does it mean Blizzard are free to forget about this and leave it to be fixed one day, maybe, who knows. Oh yes, they are free to do so.
Just as many years ago, they allowed battlegrounds to be totally infested with bots. Pvp is not crucial to the gameplay. Pet battles are not. Trade chat being infested with RMT ads is not essential to gameplay. See what I am saying? Small things, but if there’s rubbish in them, it tends to build up.
To think people are defending this. Forcing people to make semi permanent decisions without giving them enough information is a big no no in all areas of life. Regret is the primary outcome of it.
It actually triggers my latent anxiety cause I need to get ALL the information to make sure I don´t waste my points and time. If the game makes me feel bad I´ll quit, and so will others.
Participation figures in the professions and work order system is surely catastrophic.
Exactly this. It feels terrible.
Some people are defending this because they prefer game systems that are punishing. Old school type systems, so to say. It’s a matter of personal preference. But wow is not in 2004 anymore, thankfully.
Punishing systems have worked so well in WoW before? Most people won´t even bother with it. Punishing systems has no place in WoW if it wants to succeed. It´s surely driving me away, and I loved making gold with professions before. I do recognize terrible design when I see it, and this surely is.
I am fine with a knowledge reset as long as it is made in a way that is truly used by people being like “Oh crap this is horrible build i seriously want to change it”.
And not for people to change build on a daily/weekly basis to accomodate their current needs.
Easy to understand, hard to master. Professions are neither.
Well, there’s also the element of exclusivity. Punishing system + very invested players who spend a lot of time reading, researching, min-maxing…these two tend to stick together quite well.
When I say that specializations descriptions are vague, I am being told to learn to read, no matter that my job is working with languages and writing, so guess I am literate enough. But what I mean by vague and not informative enough, is that it holds a big risk of making mistakes when read quickly, as quest text. Not when we indulge intensively in it. In other words it’s vague for more casual players. The system is designed as more exclusive, demanding more research. Whether this is intentional or not - I think it’s not. Just as with previous systems which were designed to be fun, but in practice were only tedious.
No that’s not true; if you factually need an item to progress in some content, you need it.
But there’s not really any of that in DF.
That might be true for you.
I have engaged more with professions in DF than in the last 2 expansions combined.
So I would say it’s working.
Blizzard only knows if it’s working for the majority. We can only speculate on that.
I guarantee you the needless complexity and user unfriendliness ensures most people shy away from using the system. It´s incredibly casual unfriendly.
I mean, I´m a smart man and I like making gold with professions and I still feel this way. The average wow player will not engage with this nonsense I promise. Professions should be a staple, not for the exclusive few.
It´s a monumental failure as someone put it. Worst design we have ever seen IMO.
dude Xerxor stop complaining… thats the point… some peo9ple who will invest time into the same profesion whitout swaping etc… will be master crafters… at some point we will have everything in the profesion talents. thats the point for players to be diferent some will invest in armour some in weapons etc… same goes for all profesion.
Explains the people being above artisan rep cap?
You can guarantee all you want; it doesn’t mean anything.
Blizzard knows the numbers. If they see a big drop in profession engagement, you can be sure they’ll act on that and make changes.
You’ve shared your opinion. So have I.
Blizzard will look at their data and the overal ‘vocal’ feedback and make their decision.
That’s all there is to it.
Agree to disagree.
I know I am right, like I always am on these kinds of things.
again Xerxor u are complaing about something thats hard. gues what? U DONT HAVE TO DO IT. if u dont like the profesion sistem witch is way better then what we had… DONT USE IT. u dont have to engage with profesions if u dont like them
Well, i for sure am not interested anymore in this. Before DF i had multiple chars with gathering, an alchemist, leatherworker, inscriptionist. And some chars o overlappping professions. Now i am just not going to deal with this. I am happy for the people who have the time to invest in it though. But for me profession are sort of dead.
Jeez, if we followed your demands then we’d have the same system for professions that we had in vanilla. Just add a new training level, a couple of new recipes and then get the players to craft 75 items and they’ve maxed it.
Professions would be do-able inside of a couple of hours if you had the gold for materials, then it would be completely ignored until the next expansion.
You’re just moaning because it got revamped, at our request, and now you have to put a bit of thought into it. And you can’t do that because you’re just plain lazy.