Late April fools joke blizzard ? Fix Uldaman Nerf the bosses

Having teamates is really big + for exemple my tank call important things like for exemple “all people, now DEFENSIVES !§§” and others stuff like that.

its very helpful for me on some fight, cause we healer have many things to do =)

on last boss uldaman 10 i needed to die on purpose to use Angel, brez cause on last 20% i was t otally oom :smiley:

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I agree with everything stated here. Also have a good day. I’m just talking about the dungeon itself being not very fun to run compared to Ruby, Vault or Nelt. It feels untuned and not very looked in to by blizzard. We will see what the dev team will do right now it feels like a late aprils fools joke.-

Last boss should be hard but not like harder than other dungeon bosses.

Also congrats once more on making a 10+ of it.

I wasnt here during S1, i discovered Ruby those days x)

Litteraly a Healer nightmare dungeon :dracthyr_cry_animated:

Last boss should be hard but not like harder than other dungeon bosses.

Uldaman was pretty hard in S2 too, so not so big difference…

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I think Ruby is funnier than uldaman I did a 10+ of it. Though last boss in Uldaman feels like it shouldn’t spawn 100 swirls maybe 2 or 1 at a time. Like the damage is random. The swirls is over looked by blizzard it feels like a sadistic nightmare to run that dungeon with a healer that is 50-50.

The knock back shouldn’t put you on 20% hp just saying when there is pulsing damage out going and you constantly stressing to dispel targets.

We will see what the devs will do but right now it feels not so great work done.

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That cant be real…

We need to not forget that 10 = old 20 key

We have not to much gear atm and i did many uldaman in s2 and it was the same thing on this boss

Its the the first week !

Its gonna be smoother after few week and more gear

That does sound like a misplay though. The debuff goes away by using something like freedom, disengage, warlock circle, tiger lust, etc. With some abilities you can even prevent that you get it, like freedom or anti magic shell. This really isn’t, or shouldn’t all be on the healer.

Got close to timing it on +10 last night with a cool group we got right to the last boss with 5 minutes to spare. The boss absolutely blasts. With some CR’s and persistence we killed it but this felt tuned 2-3 key levels higher than any other dungeon I’ve done so far.

It’s mostly that you can feel the lack of stamina from people clinging to their old tier sets / not getting major slot upgrades yet moreso than other bosses. Vexamus is another one where people’s health just isn’t quite there. Next week it’ll all fall over.

Some bosses are stam checks, most aren’t. Daeos happens to be one of the stam checks.

Even with more stamina the pulsing damage and dots are far too high numerically. This feels twice as hard as some other bosses.

3 dots, knock back, area denial. There is never a point where you can catch up after you’ve fallen behind and cycled through cd’s.

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