Late April fools joke blizzard ? Fix Uldaman Nerf the bosses

https://www.wowhead.com/blue-tracker/topic/eu/mythic-dungeon-adjustments-27-april-509527#:~:text=Uldaman%3A%20Legacy%20of,by%201%20minute.

Is this a joke? Can you nerf the last bosses a bit their damage even for a 8+ is insane…

I did in 8 key it was fine… really and i m only 494 ilvl

thats the joke 1min lol

I didnt get it you asked for nerf boss damages :stuck_out_tongue:

i wasnt so in trouble for the last one !

i still think the 1min timer is a joke.

The last boss’s damage in Ulda is very high, yes. There’s just this pulsing damage that just takes people out.

Same thing on 2nd to last boss in HoI. Just pulses and the healers I’ve seen so far generally are not up to the task. Now, I’m not calling them bad or good, it’s just what I’ve observed - they seem to struggle with these two tremendously more than any other encounters, and it’s really obvious.

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I feel that in general the Dragonfight dungeons are pretty punishing for healers - certainly compared to the non DF dungeons in the earlier M+ seasons.

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Yeah they love to do area denials and pulsing AoE damage, forcing healers to move a lot while having to output consistent, large heals. Especially on Tyran. Have to focus on both their feet and their frames (and they have 4 more to worry about). Seems to stress them out.

3 Likes

Uldaman is very punishing if people misplay the mechanics.

I did more healing on the trogg boss on a +6 then I did on the HoI ice boss that people keep crying about on a +8.

Uldaman is last place on Dungeon Ease Tier List and the only one which has not yet been completed on +16. I think we will see tuning (for Classes as well) in the upcoming weeks.

I think the whole dungeon is punishing’s for healers indeed.

A +8 gives you the best gear you are gonna get this patch and most people are between 490-500 ilvl (with 525-530 being the max this patch).

All the difficulty on the dungeon lies in the healing/dps check on the last boss, and some burst damage on 2nd/4th boss. Those issues are gonna be gone with 10 more ilvls and people are gonna be blasting 12-15s before you know it.

I can agree a high key should be difficult. But healers are oom after 2min in a boss fight. That feels sad. Meanwhile any tank can stand in crap on the floor and heal them self to max, the boss damage doesn’t affect the tanks, But K.o healers and or dps. Its just stress on healers at the moment.

I agree with ilvl and such and new season, but this dungeon feels like a punishment! Blizzard have to address it.

That is also true but they should at lest make some effort to make it better for healers. Literally no one wanna play healers.

I just cleaned a +10 Uldaman, pretty hot :stuck_out_tongue:

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Huh… it’s called using the defensives at the right time which is what you are supposed to do as tank and at least paladins will oom if you don’t heal them. Also, no we cannot stay in the swirlies. Taking one tick is ok but not stand on it.

Like seriously… you want more to heal in that fight? :rofl:

Congratulations to you. I would give you a medal but a obligatory congratulation is what i can offer.

Dude on my dk in a simple +6 there are bosses that their regular tank busters (that happen each 10-15 seconds) can kill me if I am not full hp.

Other roles have to perform this season at the start. Healers cannot heal or prevent dps from dying to one shots, they have to use their defensives, and tanks have to find a way to survive on their own.

At the moment it’s pretty good, since healers actually have stuff to heal, and do not have to stand there and dps while only one shots happen.

Im just saying that the fight it self and adds, Even if its tyrannical and or fortified, the dungeon it self is punishment rather than an enjoyful ride.

I need a tissue, i sweated a lot :dracthyr_cry_animated:

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Well, Don’t get sick dress warmly. Else you catch a cold.

Healing in that dungeon feels like a capital punishment.

Well it is what it is right now its very over the top. It puts of learning to heal atlest.