Original post:
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Sins of the Many is now a passive learned at level 12.
- Increases damage by 30% (was 12%).
- Damage increase diminishes above 5 Atonement applications (was 1).
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In the talent tree, Sins of the Many has been replaced with Blaze of Light.
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Blaze of Light increases the damage of your Smite and Penance by 8%/15% and Penance increases or decreases your target’s movement speed by 25%/50% for 2 seconds.
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Blaze of Light is no longer a PvP Talent.
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Evangelism once again has a 1.5 minute cooldown (was 3 minutes).
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Spell damage heals all targets affected by Atonement for 40% of damage done (was 50%).
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Power Word: Radiance now applies Atonement for 60% of its normal duration (was 50%).
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Schism increases spell damage to the target by 15% (was 25%).
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Malicious Intent increases the duration of Schism by 6 seconds (was 3 seconds).
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Harsh Discipline has been redesigned.
- Every 10 / 5 casts of Smite, your next Penance is free and fires an additional 3 bolts. (Was: When Atonement has healed a total of 200 / 100 times, your next Penance is free and fires 3 additional bolts).
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Ok, this sounds good at all. But here is what will happen. Damage will be nerfed very quickly, and we will stay with 40% dmg converted to healing instead of 50%. This way, disc slowly transitions to the regular healer. If anything, let’s make disc heal more by damage!!! Just make AoE heals not apply Atonement, and balance raid healing around it.