Layering and alts

Here’s a scenario most Wow players recognize.

You are out questing on an alt, when you suddenly get ganked by some max level players. Being the pvp junkie you are, you immediately log over to your main and hurry to the zone you were in on your alt, hoping to find them so you can have some good wpvp action.
Except that they are not there.
You log back to the alt, and there they are, ganking you again. So you log over, and there is nothing.

In short, your alt and your main are on different layers, or shards or whatever the term is. I tested this in Boralus by opening engi mailbox on 4 different alts, all in the same location. None of my characters could see the mailboxes of the others, which indicated to me that they were all on different shards. To make sure the mailboxes hadn’t simply despawned I logged back, and each time the mailbox set down by that specific character was still there when i logged back in (obviously within the duration timer).

I guess my point is that I feel it would be better if all characters belonging to one account would start on the same layer or shard. If not, it kind of defeats the purpose of having them all on the same server. Getting ganked by some sh!t geared scrub, then being unable to get back at him because your alts aren’t in the same game as them is beyond frustrating sometimes.

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WPVP in 2020 LUL

Well on the flip side, you failed in that shard, so why should you get the chance for revenge on another char. But, ye, I do like old zones for meet ups since the sharding is not an issue.

That’s a strange way of looking at it. This was one of the ways wpvp used to start before sharding. You’d gank some leveler, he would get his main, and it was on. Then he would bring friends, and you would bring friends, and it grew to some epic battles.
And then you would recognize some of the same people another time when you were out in the world, and things might start up again. And then rivalries would start up. We used to hunt specific people, and they would hunt us back.

These days, you just go in the group finder, get a full group of randoms from servers all over and start farming kills. This effctively killed server identity, which in turn seems to have killed wpvp guilds.

I have lottsa fun in WPvP with my small PvP guild and community. I recognize players occasionally, but don’t care too much if I see same ones. I don’t see the issue. Focusing on killing and dominating a zone/subzone is what matters (imo).

There seems to be a few very active WPvP guilds on the NA realms, don’t see why that couldn’t happen in EU. Up to the ones that like WPvP.

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The issue is vengeance. Revenge against those low geared trolls who gank levelers with impunity. Its not a noble goal, but being able to log onto your main to destroy people who grief you is just so satisfying.

Well it’s a shame if you like that but can’t. It’s fun hanging around in Redridge seeing those that have been ganked take their revenge, for hours! Old zones are great for WPvP!

It’s probably too much trouble, but if you whispered someone in the BfA zone to inv your main to party, you could get vengeance that way.

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