At this point I think it would benefit the game to leave the maximum level at 60. To gain entry to endgame stuff in Dragonblight, one needs to complete the main story just once and then it’s unlocked account-wide.
If they go to 70, it will almost certainly mean 50-60 will mean we have to do that dreadful Shadowlands again-- it would also mean another 10 levels of finding interesting stuff to make each level feel rewarding. It would also mean the talent system would be more disjointed with it ending at 50.
They could add new talent rows for 55 and 60, with many of the spells being reworked Covenant abilities made to actually fit in thematically with the classes.
To me levelling in the new expansions is a pretty woeful experience. It genuinely has become just a grind, and a way to tell Blizzard’s linear bombastic story (which I personally find incredibly tedious). This can be done without gaining levels.
Now for people below 60 the new zones could be for levelling, but perhaps only becoming available at 50. Shadowlands could be pushed into the Chromie Time system. I’d prefer it if everything was available as Chromie Time 1-60, but that seems to ‘expectatious’ (I don’t think it’s a word but I’m going to use it).
I think it would also future-proof the game, not letting the level cap repeat as before and have too many levels and too few abilities and rewards.
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I actually agree. I think just adding on expansion after expansion like they used to do just didn’t really work. What we have now is imperfect but much better.
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I fully agree, my friend. I believe that 60 should remain the max level. Everything below it is something we can access through Chromie Time after all.
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Will be interesting to see if the cap goes up again or whether they’ll scale everything else down.
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Blizzard ducked up when they nerfed the level cap from 120 to 60, so one might as well just scale all content down after each expansion hereafter so legacy content can keep being soloable.
Realistically they could make the level cap 70 and just say 10-60 is now the scaled levelling range - though that would imply going through the world and updating the level ranges. This is something I think they should do anyway though.
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Its a 5head move because now people cant blame them for not adding new talent rows for each new 10 levels , like in last 3 expansion or w/e.
Another benefit would be mob scaling wouldn’t be an issue, because everything is set for level 60s. That means quests much deeper into the story could have mobs properly tuned to be more challenging-- with some being level 61 or 62.
So yes, I think it’d be better for Dragonblight zones to only be available once you hit 60, and then be unlocked once you finish the story for a Threads of Fate system for your alts. Yes, the balance on alts would be thrown off a little, but it really doesn’t matter the second time around.
As far as power systems go - because I think they will add it as they always want the ‘new shiny power thing’ to attract players - that can unlock with story progress. It’ll probably be a couple of aspect-themed spells anyway. I don’t really like these kinds of faction-flavour spells myself, but whatever. I just want all my skills to be for my class, and bolt-on blue dragon flame just doesn’t fit with my Paladin.
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Kinda hope they just leave the 1-60 in and allow people to do 50-60 in literally any other expansion…I don’t think any single zone from another expansion has been as dull or dry as a single shadowlands zone. The only one I actually enjoyed was Revendreth due to its very unique appearance, but even that got a bit boring when you have to keep using lifts!
Maybe 5 levels as they did with MoP?
I have struggled with Alts in the last two expansions due to this. BFA with 3 zones and a War Campaign was incredibly repetitive and SL was worse (Threads of Fate should have been a way to avoid this repetition but was slower and more tedious).
I used to quite enjoy leveling but I’m strugling to defend it anymore.
I do have one major concern though, Legacy content.
How can I solo SL Dungeons and BFA raids if I don’t gain ten more levels. Although here was another major failing of SL, BFA dungeons were not soloable upon dinging max level. They are now (I soloed Freehold a while back) but they should have been much sooner.
I guess they could apply some form of Legacy buff to dungeons and raids from previous expansions but not sure that would be the best way.
This notion horrifies me.
The scaling for SL was horrendous. I had characters between 110 - 120 some in Benthic gear who felt quite strong running old dungeons and raids then they are scaled to 45 - 50 with item level 50 gear and can’t get past the second boss of Throne of Thunder anymore.
They messed up the scaling so bad I don’t ever want to see anymore scaling.
I presume Chromie time and first time players will have changes too. Would seem silly to make them go through BfA in a new expansion.
Level should stick to 60, it’s worked for other MMO’s and you either have the expansion and do the story, but everyone is set for the end game stuff.
Adding levels just means that if we get to 120 again, there be another level drop again which is causing issues for lower level content.
Rather it stuck to 60 and then just concentrate on new content without trying to balance things out all the time which surely does take out some cycles in development. Could lessen that by locking 60 as is.
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Not a single big, popular game that anyone cares about has kept the level cap the same.
Not a single one. GW2 did it, but GW2 has been on life support for 10 years.
I’m not quite sure where this claim stems from, but it’s utterly false. Guild Wars 2 is doing perfectly fine.
Less than 100k players is not fine.
eh I’d rather they not keep it at 60, I want something to work towards in new expansions.
Do you have a source for this number?
We are apparently still getting new leveling zones, so either we get scaled down to 50 again or the cap is increased.