I’m leaving wow again.
I’ve done what i can be bothered to do. I refuse to do the things I don’t like.
Some changes which I believe are required that would have made me stay.
Quality of life changes -
Add Mythic 0 to LFD
Let the mythic+ key teleport the group to the dungeon.
Add a portal NPC in Donagal for the delves
Classes - I’ve played and leveled every class and spec
Tanking -
Tank basic class design has been a problem since WOD because of active mitigation, abilities like Demon Spikes, iron fur etc. This mechanic is causing massive issues with tank survivability because there is no consistantcy with incoming damage between different players who are tanks which wouldn’t be a problem except the healer has to pickup the slack.
Make this passive or at the very least create a talent which make this passive. it will stablise their incoming damage. Otherwise you are going to find yourselves having to give every tank a stagger mechanic to compensate for the incoming damage. which is basically the same thing.
Healing -
Healing has also been a problem since and because of the changes made in WOD to both tanking and healing. I don’t really like healing that much but apart from holy pala i have played and leveled every healer, and apart from Evoker, I hated all of them (and i think i only liked evoker because of the leveling scaling power boost).
If one thing needs to happen i would say simplify healers. They don’t need so many abilities, Holy priest seemed like the most egregious example with loads of spells which don’t do alot of healing, MOP was the last time i enjoyed healing.
DPS -
Does every single class and spec need to be a build it spend it design?
I won’t deny that i’m lazy so i have essentially talented eveny class and spec to have as few abilities as possible based on the philosophy that a class which is simple to play can be played at, on average, 85%-90% efficiency of it’s maximum potential which is while lower than a spec which is more complex but will probably be played at, on average, 60%-85% efficiency of it’s maximum potential so the max damage potential is lower but more fun and more consistant.
I play ret pala using the divine storm build, but if there was a talent which got rid of holy power and added a 3-5 sec CD to holy power abilities I would take it.
Delves -
Get rid of the coffer keys, why are you forcing me to do content I don’t like to do content I do like?
Reputation - I don’t care if its account bound, daily quest or weekly events which is masquerading as a daily/weekly quest. I don’t do world or daily quests.
There is no reason you why dungeons and delves shouldn’t provide Rep.
Mythic+ -
The Mythic+ system is a mess, the timer, the key, the affixes and it fosters a toxic enviorment. I have no interest in being part of it. The community has already given a ton of feedback on ways to fix it, including myself.
At this point you are choosing to foster a toxic environment.