Legacy Content

So here’s the thing. Legacy Content as far as I can tell, is simply a system that locks old world items/effects from being used in current content. But the question I have always been pondering is…

Why can we not use it in the content that it -originated- from?

The steps in 9.1.5 to make Timewalking feel more ‘alive’ is a great step; but I think there can be much more done to improve on the old world experience.

World of Warcraft has a lot of content on this game, a lot of raids, dungeons and more. But no one is really ‘using’ these old raids outside of mount/collectable farming at max level and simply leveling through the zones.

Picture this: the Community in World of Warcraft have differing opinions on each expansion; some love them - some hate them. Some would love to re-visit them; even if it just means tackling the raids/dungeons at a difficulty that matches them. Every now and then a seasonal project sparks up to re-ignite the love of these old expansions, which adds pockets of ‘content’ to fill in the gaps in-between new patches, and with added changes and tweaks, this experience could be -thrilling- for them.

Sure, timewalking is an easy fix; but it takes away the feeling of looting this amazing set bonus or collecting this legendary.

And sure, Blizzard has added Classic vanilla and TBC. But will they continue it for every expansion? Some have suggested that the ‘classic’ experience ends at WOTLK.

Another issue is the fact that tier sets and leggo’s from old expansions do not function with classes/specs anymore due to overhauls and reworks. But in all honesty, is it really all that difficult to tweak the tier sets to compensate for this? Of course, balancing is a factor; but in the grand scheme of things balancing is less of an issue when all you seek to do is have fun reliving the past.

My request to Blizzard is simple: unlock Legacy Gear/Tier sets and change the effects on them so they are once again usable for that class. Basically; make it so if people decide to play in a particular expansion (Level to the max level of that expansion, and then lock their XP) they can then collect these tier sets/items and once again use them while enjoying those raids/dungeons.

I’d love to hear what the rest of the community thinks in regards to Legacy Content!

I’m not sure I understand what you are asking for.
can you make some examples of how you’dwant it to work, in practice and numbers?

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Regarding Legacy gear in particular; they are basically just used as cosmetics. - I was hoping they would be ‘used’ in the content they are looted from; rather than just being disabled outright. Though I understand some legacy gear cant be used because some spells/effects in say… Tier sets, arent there anymore. But If its possible, they could tweak these tier sets so they can be usable again in -that- particular content.

Though I understand the confusion, so I shall edit the post to make it more clear.

Even with your second comment, i actually didn’t get it xD

What do you mean by in -that- particular content? Like, make the character stuck in TBC and then use items from that content or something? I don’t get it.

I think he wants to use Tier Set bonuses when in the actual raid they came from, or expansion they came from.

Quite a bit of work to retool the bonuses to work with our current skill-set though.

Just allow us to queue for old raids and dungeons and have us scaled down to the appropriate level and ilevel for that content so that’s it actually a challenge and not a snoozefest. Reward us with a currency we can use. Catch up gear, toys, mounts, transmogs should come from it. Blizzard overcomplicates everything.

Atm the best timewalking gear IS a mix of mostly legacy gear though

yeah that’s a lot of work particularly considering some classes got changed significantly since legion ( MM hunters for example had a mechanic of exposing weakness and marked shots), and additionally it would require exponentially more work every time they decide to change a new class in the future, because they need to go back to all the previous sets tied to the various iterations, and update those too.

imho it’s an enormous waste of resources that could be better spent elsewhere.

The problem is that thanks to all the class changes and leveling revamps we had over the years there is no fixed scaled value they can down us that it is remotely balanced.

That is why to scale players down they can use a more different approach that does not require balancing. They can just let players freely choose the level and ilevel they want to scale down, that way players could find themselves which value is balanced.

For example, let’s say they allow us to scale down between level 1 and level 60, and between ilevel 1 and ilevel from current raid gear. Let’s say I want to solo Molten Core.

We all agree that solo Molten Core as level 60 is an easy task that everyone can do, every boss will die in one or two hits, right? And at the same time as level 1 soloing Molten Core it is literally impossible, right? Well, the thing is that for every old content there is an in-between those points where soloing is challenging, so they can let us scale down choosing the value to find that point.

And how will Blizzard find that value? By comparing how many players are able to complete it with that level. For any given boss have the statistics of how many players of the same class and spec has completed. For example for any spect and any boss the 100% of players that are able to solo are level 60 or less, but for lower levels the % of how many players are able to solo it is reduced, so we can define an encounter as challenging based on that, if only 50% of players are able to solo it with that reduced level is harder than a level in which 75% of players are capable to solo.

wish we could run old raids as end game but no mythic mode

Using scaled legacy gear can potentially fix WoW only problem that started with BC. Every expansion makes the other one weirdy and useless except if you are a achievement hunter.

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