Why is there such a huge gap in item level from when you reach 60? I dont understand why Blizz think its fine. I feel like alot can be resolved if they just squished the item level gaps and allowed old content to be relevant. They have multiple expansions that they could in someway implement into end game. So many dungeons, and all they’ve done is add the occasional timewalking that gives useless rewards.
You could literally have every dungeon and raid in the game scale to max level as a setting, call it ‘Legacy’ or something. Give them similar to mythic difficulties, and give rewards for completing them all. Players could work on completing every possible dungeon and raid on legacy/mythic difficulty, making them harder and giving the nostalgic feeling from when you originally did the dungeons. Each expansion could reward an achievement that gives a mount relevant to that expansion for doing all the dungeons on Legacy 15 or something, or transmog rewards for doing them on Legacy 10. What ever, but all that is essentially still in the game, and you wouldn’t be doing the same dungeons all the time. They could add more content without adding anything new. It would be something else for players to work towards.
In terms of item levels;
At the moment you reach level 60 and have 130-140 ilvl. You then have to join the same dungeons you’ve leveled through to get better gear. Then you do the same dungeons on heroic, then the same dungeons on mythic+. Like come on. How much money are these guys making to add such little content at 60 when the main focus is on end game? Sometimes I think there’s too many levels of difficulty and that’s part of the problem. Normal, heroic, mythic, mythic+ 1-15. All giving different item level rewards with big gear difference gaps. Same situation with PvP gear with all the seperate upgrades.
I honestly think it should have maxed out at 200 ilvl before 9.1. So from 140 questing, to 148 normal, 156 heroic, 164 mythic, 168 m2, 172 m4, 176 m6, 180 m8, 185 m10, 190 m12, 195 m14, 200 m15.
Legendaries would scale similarly, rank 1 - 180, rank 2 - 190, rank 3 200, rank 4 210.
When you reach 60 you’d be around 20k health, at 200 ilvl you would be around 32k health. I honestly think this would drastically improve the experience and players wouldn’t feel so useless and behind for so long.
It could be similar in PvP. Although we all know the WoD gearing system would be better for PvP. Separating PvP and PvE gearing, that essentially adds more content, and something else to work towards. If you only want to PvP the PvP gear would just be 2 sets an honor set and a conquest set. But if they want to keep item upgrading maybe it could only be upgradable once or twice, something like this;
Honor set rank 0/2 - 148 outside PvP. 180 in PvP
Honor set rank 1/2 - 156 outside PvP. 185 in PvP
Honor set rank 2/2 - 164 outside PvP. 190 in PvP
Conquest set (weapons) rank 0/1 (0/2)- 172 outside PvP. 195 in PvP
Conquest set (weapons) rank 1/1 (1/2)- 180 outside PvP. 200 in PvP
Conquest weapons rank 2/2 - 185 outside PvP 205 in PvP.
Rank 1 requires no rating, rank 2 requires 1800 rating, rank 3 weapons require 2400 rating. Rewards from 1000-2400 would reward more conquest cap per week. Also with this system it would mean you could get more conquest per win because its not impacting the best PvE gear. So conquest pieces would cost what they did in WoD, conquest cap would be 1000 per week. Following weeks cap would be whatever rating you are, e.g. 1400 you can cap 1400 conquest. Also, the item level difference wouldn’t make as much difference because its not scaled so high! 2v2 wins would reward 100 conquest, 3v3 125 conquest, RBGs 250 conquest.
I dunno, I’m just fed up of the item level gaps ruining the game and experience. I’m 221 ilvl, and most of my characters are 220 with 1 being 213. But I haven’t enjoyed the gearing experience at all. And that’s a problem because that is what end game is about. But feeling like a level 1 again at 60 because you’re so behind on gear is not the experience I want.