Legend, PvP

Proposal: Honor the Grassroots PvP Legends of WoW — Starting with Dog
To Blizzard and the WoW Community,
World of Warcraft PvP wasn’t born in battlegrounds or arenas — it was born in the wild. Before honor points, ratings, or seasonal gear, players like Dog were already shaping the soul of PvP. They didn’t wait for systems. They were the system.
Dog is one of those rare players who became a legend not through titles, but through reputation. He dominated zones like Stranglethorn Vale, inspired fear across factions, and built a legacy that still echoes today. His alts — Us the Hunter and Goq the Druid — expanded his reach and mystique. He wasn’t just a warrior. He was the warrior.
:bullseye: What We’re Asking For
Blizzard, we’re asking you to recognize the players who helped build PvP from the ground up. Not just the top-rated arena champions — but the grassroots legends who made PvP thrilling, terrifying, and unforgettable.
:brain: Ideas for Recognition
• Legacy Titles: “Zone Tyrant,” “Founding PvPer,” “Dog’s Descendant”
• PvP Hall of Legends: A curated archive of community-submitted stories, screenshots, and lore
• Community Spotlights: Feature these legends in blogs, videos, or in-game events
• Server-Based Honors: Let realms vote on their own PvP icons
:fire: Why It Matters
These players shaped WoW’s culture. They taught us to fear the jungle, to fight back, and to tell stories that lasted longer than expansions. Their impact deserves to be remembered — not just in whispers, but in the game itself.
Let’s honor the ones who made PvP feel like PvP. Let’s start with Dog.

:classical_building: From Chaos to Structure: Dog’s Influence on PvP Design

1. Open-World PvP Culture

• Dog’s early dominance in zones like Stranglethorn Vale showed Blizzard that PvP wasn’t just a niche — it was a core experience players craved.

• His ganking and zone control created tension, rivalries, and emergent gameplay that couldn’t be scripted.

• This led Blizzard to formalize PvP with systems like the Honor System (2005), which rewarded players for kills and introduced ranks like High Warlord and Grand Marshal.

2. Battlegrounds and Objectives

• Dog’s style of play — strategic, aggressive, and zone-aware — mirrored what battlegrounds would later offer.

• Maps like Warsong Gulch and Arathi Basin brought structure to the kind of faction warfare Dog thrived in, turning his tactics into formal objectives.

. Arenas and Competitive PvP

• The rise of Arenas in The Burning Crusade (2007) gave players like Dog a new stage. While he may have preferred open-world chaos, his influence helped push Blizzard to support small-team, skill-based formats.

• Ratings, seasons, and gear progression were Blizzard’s way of channeling the competitive spirit Dog embodied.

4. Modern Systems: Solo Shuffle, Rated BGs

• Today’s PvP systems — like Solo Shuffle, Rated Battlegrounds, and PvP talents — reflect a balance between structure and spontaneity.

• The emotional intensity, fear, and pride that Dog inspired are still present — just now tracked, rewarded, and streamed.

:brain: Cultural Architects vs. System Designers

Blizzard built the walls, but players like Dog painted the murals. They showed what PvP could be — not just a feature, but a lifestyle. Dog’s legacy lives on in every duel, every ambush, and every arena win.

You should ask ChatGPT to remove the emojis, and most importantly, these: —
It makes it really obvious.

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You could, in fact, care less.
A version of you that cares less would not bother replying. But you just did.
Therefore, you could care less.

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:fire: Amen brother, preach :fire:

Winning argument against “dont care” type replies

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*insert Eminem voice Who?

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look dude..u arent getting the point. i wont reply to you again

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More like hundred percent reason to remember the name

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I ain’t reading an essay written up by ChatGPT…

Yep.

If OP can’t be bothered to write it, why should people be bothered to read it.

Write me an answer to this post, that friendly disagreess with all points

Hey all — love the passion here and the nostalgia for early WoW PvP. I’m going to (friendly!) disagree across the board, though, and explain why celebrating “grassroots legends” like Dog inside the client isn’t the right path.

“PvP was born in the wild”

Open-world skirmishes were absolutely formative memories — but WoW PvP didn’t begin there in a design sense. Blizzard always intended multiple PvP lanes (world flags, BGs, later arenas). The wild stories were emergent player behavior, not the blueprint. Elevating those stories to official canon blurs the line between “memorable anecdotes” and “intended game systems.”

Centering one player (or any single server myth)

Dog may be a legend to some communities, but WoW spans decades, regions, and millions of players. Picking specific names creates survivorship bias, regional blind spots, and endless debates about who “counts.” What feels iconic on one realm is unknown on another. Official recognition should be global, consistent, and verifiable — not based on oral history.

On the proposed honors

  • Legacy Titles: Titles imply achievement criteria Blizzard can audit. Tying them to unverifiable stories (or ganking streaks) undermines the meaning of existing titles players earned through clear rules.

  • PvP Hall of Legends (official): Curation would be a moderation nightmare: proof standards, impersonation, harassment histories, and brigading. Community wikis, fan videos, and server discords are better homes for subjective legends than the game client.

  • Community Spotlights: Great in theory, but platforming specific grief-heavy playstyles risks glorifying behavior Blizzard has spent years tuning against (corpse camping, flight-path griefing, etc.). That’s a mixed message for new players.

  • Server-Based Voting: Realm votes turn into popularity contests and alt-army campaigns. It’d reward social reach, not PvP merit, and would age poorly as populations shift or servers merge.

“Why it matters” (counterpoint)

Yes, stories matter — but WoW already remembers them the right way: through flexible systems that anyone can enter (BGs, arenas, rated BGs, Solo Shuffle). Institutionalizing specific names doesn’t strengthen culture; it fragments it. The best memorials in competitive games are evergreen rule sets and watchable formats, not plaques.

“From chaos to structure: Dog’s influence”

I don’t buy that one (or a handful of) open-world campers nudged Blizzard toward the Honor system, BGs, or arenas. Those modes solved broad design needs: fairness, matchmaking, spectator value, class balance constraints, and progression pacing. They weren’t reverse-engineered from rogue sap chains in Stranglethorn. Drawing a causal line from Dog → Solo Shuffle romanticizes history and discounts the designers’ stated goals over the years.

Cultural architects vs. system designers

Players decorate the house, sure — but Blizzard builds the foundation, sets the fire code, and pays the utilities. When decorations start blocking doors (grief loops, zone lockdowns), it’s on design to open paths again. That’s exactly why structured PvP exists and keeps evolving.

A different way to honor the past (without canonizing individuals)

  • Keep investing in timeless PvP modes (spectator tools, clear ladders, rotating brawls) instead of titles tied to anecdotes.

  • Support community-run archives (blue-posted roundup linking to fan documentaries for each era) rather than in-client enshrinement.

  • Run era events (e.g., “Classic STV Brawl” weekend with opt-in rewards) that evoke the feeling, not the names.

  • Add cosmetics tied to behaviors, not biographies (e.g., achievements for world-defense call-outs, escort saves, supply-run interceptions).

I totally respect the memories and the figureheads that loom large in them. I just don’t think the live game is the place to enshrine specific server legends — especially ones built on unverifiable stories and often on play that today would be considered unhealthy. Let’s preserve the vibe of early PvP, not canonize individuals.

Edit : Also who is Dog

The op is probably talking about their pet dog who plays pvp irl with the other dogs outside :sweat_smile:

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Idk, bro got me all rallied up with the hype speech praising us of the old guard :raising_hands:

These players shaped WoW’s culture. They taught us to fear the jungle, to fight back, and to tell stories that lasted longer than expansions. Their impact deserves to be remembered — not just in whispers, but in the game itself.
Let’s honor the ones who made PvP feel like PvP.

This gonna be my new copy pasta like triumphant roar echoes from atop the Seat of the Aspects as Nasz’uro, the Unbound Legacy, is formed.

I have no idea who that is.
But I’m going to have to say: No.

i mean he is saying that start with dog lol .next would be cat then god knows which animal . which animal does your druid fall in ? :face_with_hand_over_mouth:

they are talking about their pet dog max :joy:

That was me, in vanilla.
No, for real. I was infamous on the alliance side (I found out later). I played horde and I mined for Arcane Crystals a lot; and boy, did I defend those veins. MINE!

So, Tahra should go first as the world’s best hunter who claimed ALL THE VEINS in The Burning Steppes. :crossed_swords: :gem_stone:

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Drakedog I’ve heard of but genuinely no clue who this “Dog” person is.. Almost sounds like you’re trying to make a no one into a someone.

As for legacy titles, a hall of legends or community spotlights no thank you.

Tahra the dog ? :scream:

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Bear, I’m always in bear form when they come hit me

:bear:

This is the way :sign_of_the_horns:

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