Legion arms felt so good

come at me bruh, fite me

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fight a DH :rofl: go back to your forum

Waiting for a certain Russian female draenei warrior commenting on how right you are and how hard BFA Arms Warrior sucks yadda yadda yadda

yeah, always fun to wait a proc of CS for switching target

Legion arms and BFA arms are both trash.

Any previous iteration (Mop, WoD, Cata) wss way better.

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WoD > BFA?
You better be kidding

WoD was miles ahead of BFA in terms of game design and reward systems.

The only thing BFA pulls ahead with is graphics and amount of content- Which, doesn’t matter because that content is unfun to play.

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We were talking about Arms Warrior design actually

But you are saying that just standing in the garrison is fun game design? LUL

I wouldn’t say that, but I definitely preferred being able to spam battlegrounds/ashran/arenas as a fresh character, and thanks to the catchup be geared in a matter of days so I could enjoy high-end content (which was plenty in PVP).

On top of that I didn’t need to do retarded essence farm, artifact power grind or roll RNG on azerite armor.

Would I take afk in Garrison over those systems? Any day in a skip of a heartbeat.

As for class design, as I said, WOD arms was way better than legion/BFA.

  • Arms abilities actually hit hard and rend hit very hard.
  • Defensive stance was baseline and reduced damage dealt by 20% but damage taken by 30%- This was significant because it means if people focused you you it meant that you would eventually beat them in damage (in theory) and people were less likely to keep hitting you. It also gave the incentive of changing stances meaningfully rather than sitting a stance which subsequent expansions (Legion & BFA) have caused before the nerfs on defensive stance.
  • Arms had charge stun/double time/bullrush as talent options. All of which made mobility & disruption better.
  • Arms had enraged regeneration which was actually a meaningful self-heal tool.
  • DBTS cooldown was lower (1,5 min?)
  • You could glyph several of your abilities to be better or even glyph entirely gamechanging abilities (e.g. shattering throw).
  • You had access to storm bolt and/or shockwave.
  • Anger management was a thing and not only did it reduce the cooldown of your offensive cooldowns, it also reduced your utility/defensive cooldowns (e.g. storm bolt).
  • When you used execute, it actually hit like execute. If enemy dropped below 20% and you were in melee range, 9/10 times they’d instantly die. This was also balanced by the rest of the damage, with arms damage being about high sustained damage and big burst execute.

So again, tell me, what exactly was better about Legion or BFA arms compared to WoD? What exactly was in any way better, lol?

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Getting raid gear from follower missions felt good?

Game design? Half of it was scrapped or cut.

What part of WoD was any level of game design / rewarding.

Unless your praising the fact u didn’t have to play the game? Lmao.

WoD was the worst point of WoW to exist, it litterally offered nothing. A garrison which half it’s content was cut from. Lands that half it’s content was cut from

As far as I know the only thing they delievered on was their raids. Which were bypassed by garrison missions giving you the loot.

WoD had no fun content either. The only difference is you didn’t have to do it. Lol. Which is worse design fundamentally as it actively discouraged participation.

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Same thing in Legion. I didn’t use it (because I played pvp), so it didn’t affect me.

True.

See it’s interesting you used the word “had to play the game” there- Instead of playing the game.

I played WoD just like I did MoP, cata, Wotlk and even BC- Because I enjoyed them. Not because I -had- to play some content that I despised in order to gain enough gear so that I could do things that I wanted- Instead, I was rewarded gear for doing what I liked and on top of that class design was still (relatively) good that even with less gear you could outplay others with skill.

You’d think that until you look at Legion & BFA class design which have been the worst, worst, worst iterations of the classes we’ve ever seen (which Blizzard admitted in Blizzcon, might I add).

Yes, WoD didn’t have any content in it. True, that sucked. Yes, Garrisons were an unmitigated disaster- But the gameplay was still good. Classes felt infinitely more engaging and fun to play than they did either in Legion or BFA. Oh, and titanforging didn’t exist.

WoD had some of the most active PVP seasons following MoP, Cata and WOTLK. In comparison, Legion pvp all but died with s1 being the least played season of all time (And it was the first season of the expansion, too, which have universally done well).

I didn’t play PVE so I can’t give a perspective from that PoV- But for people like me who played PVP because they loved it (random BG’s, ashran, arenas, world pvp), it was great.

It didn’t matter if the gameplay was repeatative because you could always level an alt and return to your main and you’d always have something else to try out.

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Well tbh I wouldn’t call it worse. I actually disliked mop design, the game reached a point where every class had everything. And while I do feel they went too far, I wasn’t entirely against a pruning the first time around.

Legion class design wasn’t that bad, it highly depended on the weapons ofcourse. But they felt pretty good to play.

Legion survival hunter was one of the most fun moments I’ve had in WoW. What BFA did to it was horrific.

But reguardless I preferred the class design in WoTLK / Cata to anything that came afterwards.

WOD lasted 22 months and the last 14 months was 6.2 where Arms Design (at least in PvE) was whack to me
You were basically just pressing the same button over and over again and thats it

Except for that there needs to be something that keeps you in the game
In WOTLK for example it were the conquest points and the dailies to me
The same thing is BFA to me now
I wanna get the essences on rank 4

Besides I think they said that they also stepped into the wrong direction with WoD pruning from MoP
And also S1 Legion was unbalanced af

…Artfact weapons were essentially a worse version of the old talent trees that we had, which by the way is a recurring theme in both BFA and legion game design. They are trying to reinvent the wheel.

The current essences we have are essentially less creative & worse versions of the glyph system we had.

I’d rather play pre-legion survival, whatever the iteration. If I want to play a melee class, there’s plenty of those. I miss my DoT kite hunter spec.

So were most other seasons (See Wotlk, BC, Cata, MoP or WoD), but they were still very popular, Legion wasn’t, partly due to retarded gating mechanics (pvp prestige system, AP), partly due to templates taking away all creativity, and partly due to some classes having been gutted in terms of utility, e.g. warriors.

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Hmm, Artifact weapons were a good idea, imho the only thing that could have made them better is Simply if they werent designed to be able to have everything in the tree. also if we had a few more impactful things coming out of it.

on the essences, i wouldnt call them less creative, more to be exactly the same if glyphs at the time werent proffession crafted they’d be likely achieved in the same manner… i like the essence system… but i can see why others wouldnt

i feel both systems have alot of potiental, but yet this is the curse of continous new things… we see the Beta of Multiple ideas which never get re-iterated on to really perfect.

Melee hunter is fine and tbh, Survival was never great in its first iterations just kinda Weird mid-place. but this is entirely opinon.

the only negative impacts IMHO really have taken place

  • Pruning went too far, they went so far against ability count pools that some classes have Lost all meaning to them. not to mention a Loss of some flavorful unique abilities.

  • GCD, i dont like the GCD… its on too many things and imho needs to further be either reduced or entirely removed.

  • The losses per class seem to be Uneven… Some classes lost like half their utility kit while others have remained with so many of theirs intact… it almost feels like some classes are prioritized in being kept open compared to others.

i mean sure i have improvements i personally desire for the game. As i do feel since Cata the class design has gone downhill and is now snowballing. we went through a Phase where every class had everything… to WOD where we started to see the beginning of the prune… which led into further pruning.

we never got to see the “introduction of new abilities” in their place either.

but lets hope the unpruning brings back the right things and we dont just get lumped with a bunch of Old abilities we werent asking for back.

I mean dont get me wrong, i quit in less then a month on BFA Launch, i rolled a mage and i absolutely hated it… but the rep grind requirements forced me to basically stick to it or fall massively behind… so i just burnt out hard.

but returning, i’ve created this paladin… and tbh im able to still enjoy it even if there are design motives which i feel are flawed. theres still some enjoyment in playing Ret. but again this is very opinon based… and Wont be the same for everoyne… i’ve seen plenty calling ret Dull aswell.

Mists of pandaria arms was amazing, felt really good.

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Can’t say, joined retail this month lol.

No doubt that WoD Arms felt better than BfA, so did Legion Arms. They were, however, still badly designed compared to say WotLK Arms which would had been okay if some elements from MoP Arms had been implemented along with some of the more enlightened choices like Shattering Throw.

Something is undoubtedly better than Tier 10 (BfA) if it’s Tier 9 (WoD, Legion), though that’s a small improvement.

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