With a recently deployed hotfix, we’ve increased Artifact Trait values in Legion Remix, especially for damage and healer specializations.
Artifact Traits
Damage and Healer specializations now gain +20% damage and healing from all artifact traits.
Call of the Legion
Infernal Flayer’s melee damage reduced.
Infernal Flayer’s Infernal Leap damage increased.
Infernal Soulsteal’s damage increased.
Naran’s Everdisc
Catching the disc now increases damage of subsequent throws by 50% per catch (was 30%).
Light’s Vengeance
Increased damage by 50%.
Increased healing by 20%.
Vindicator’s Judgment
Increased damage by 50%.
Increased healing by 20%.
Highmountain Fortitude:
The percentage of damage converted into Fortitude has been increased to 10% at rank 1 (was 5%) and 15% at rank 3 (was 11%), with each additional rank at or above Rank 4 providing an additional 3%.
These changes are separate from the ones mentioned in yesterday’s post. Additional changes are coming with the release of Rise of the Nightfallen next week.
Yes because dmg was the problem, not the fact that you get 1 shot at higher difficulty as dps and healer.
Side note: increasing artifact dmg by 20% for dps and healers doesnt really mean much when my prot specs artifact does 100% more damage VS my fury spec on mobs, that also have 30% less life because im in tank spec.
It’s cuz we’re stuck with one power fantasy basically, with fixed talent sets. In MoP remix we could actually choose both our stats and our powers, that was the awesome part about that gem system it had.
Legion Remix sucks at the “experimenting with the timeline” aspect, it doesn’t feel like we’re experimenting with much. We have an artifact weapon like we did during Legion that has a talent tree, only the talent tree is different this time, and it gives us some different powers than the originals did, it’s same same, but different.
It would have been fun if they mixed the gem system from MoP remix and added the original artifact trees + current talents and just let us go wild.
But nooo, a limited time event has to be balanced apparently and you need to be restricted and directed on how to play.