Legit question, when 100-200% damage increase for other classess

Also it is wild seeing the meta classes do 4 mil average+ in M+ and up towards 10 mil on pulls. Like for real, your math guy is not mathing right. Everyone knows gear scaling is a complete bust and has bean since you are pushing 4 set of teirs per raid(mental), but this is just madness. 630+ ilvl pushing 10 mil… first raid tier. Oh boi. Blizzard just completely dropped the ball here and nothing is being done.

Fix, fix, fix. Tuning should go brrrrr.

“Rising sun kick now hits all enemies around”

There, easy fix for my M+ aoe problems as WW monk :smiley:

Yeaaa , maybe like a few of top players .

With your average group u are happy to them have 1.5-2m overal.

Also why does it matter? Its just a number, who cares if boss has 100m and we do 1m dps or boss has 1000m and we do 10m? Its still the same just looks different on screen , doesnt change anything tho .

We will have yet another squish sooner or later if that is what u are worried about

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we get a stat and item level squish pretty fast if it continues like this. :slight_smile: looking forward for the buggy mess soon

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Yet the potential is there. Furthering the gap between players is not what is needed thought. While the majority of this gap is consolidated in pure time investment - see world first raiding - some of it and especially for m+ will be the ”meta group” gap and that is bad. Bad for everyone. It will have ripple effects.

Coz it is stupid and creates a bigger overlap between seasons too close with gear if you god forbid have a break from the game in between seasons/tier raids. Also see above. While skill should be a part of the games, when it is simply a matter of X performing on a different power scale, the numbers should be relied in and quickly.

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it is already like this for several expacs now.
wow is now a seasonal game with a soft reset.
tww even increased the ilvl gap snother notch with myth ilvl being incrrased compared to df.
if they wanted to reduce the gaps they would either have to make the gaps between content e.g. 3 ilvls or reduce the amount of difficulties.
if the ilvl gap is too small they are scared that nobody will play myth raid anymorr because it is garbage content and they need the ilvl on a stick to lure thr no lifers in

Only way u doing 10 m on pulls is if your doing like 20+ mobs or even higher and some classes is just better to do proper aoe than others.

The gap isnt that big between specs , it is big between pro and average player, always has been .

Pro player in pro enviroment gona do way more dps on offmeta class than some average joe in his pug group full of meta specs.

Hell, meta isnt a lot of time based on best dmg only .

So idk what is your point there, gap was always big between those 2 groups of players, idk why it is such a big issue now .

That is case for like good 5 expansions now at least, if not more, so once again, why this is such a huge issue now ?

If u skip a season u are behind , makes sense, always did , always will .

Im not sure if im geting what u trying to say there tho

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Most of the difference in performance numbers in higher keys and what you’re doing is pull sizes / cooldown setups. Most specs can do similar damage if given the opportunity.

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Pulls of 12~15 mobs and you can already do this on certain specs.

Somehow every solution to every problem in M+ is always “add more AoE”.

My class literally can’t single target any more. It’s legit impossible. If I try it will take until next week for me to kill anything because the only thing I can do is spam Frostbolt.

This isn’t good for the game. This AoE should be nerfed. Target caps aren’t the solution, but AoE abilities should generally deal less damage and be rarer.

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Monk Pump in single target, but need set-up with no real “On demand” high damage AoE like other classes.

Or maybe no class needs to pump so hard on AoE. Maybe it’s all a bit out of hand.

If ur averaging 1.5-2m above 620 ilvl there is smth wrong with either ur stats or ur hands

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I just want to be invited for dungeons.

people hate this class

Yea lets not pretend here that average dps over 620 has 2m dps on m+ overal .

Also i dont even play DD , and it has completly nothing to do with op or my replies, so, your point?

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That’s because the average player is garbage

How is it not related? OP is asking for a DMG increase when the majority of people can’t even play their class properly, it’s a literal skill issue.

It’s not just meta classes averaging 4+
Meta classes aren’t even the ones simming the highest rn lol, if you think DPS itself is determining the meta you lack a basic understanding of the game.

Average dps meaning what the details window shows at the end of the dungeon. Not what you pull on a single trash pack…

I’m aware lol?

And you think people should have end of run dps of more than 2 million at 620 ilvl in what level keys?