I don’t know why the literal best gear in this game is catered to only raiders while especially PvP players and to some degree m+ players do get nothing out from it by doing content probably a lot harder than carapace/nzoth mythic.
I don’t know but it feels like if you are able to do a key of +25 (timed or not) you deserve 485 gear as much as raiders deserves theirs with killing nzoth mythic. Same with PvP if you are 2800+ rated you deserve as much 485 gear as mythic raiders.
I don’t understand quite the philosophy behind this while I understand it matters for a small amount of people (it matters to me for example) it is an advantage which not everyone gets by doing equally hard content or even harder content (I think playing at a very high rating in PvP/doing very high keys requires more coordination and skill than mythic bosses)
People might say “then do it yourself if it’s easier than this should be not a problem or?”
No, I’m not interested in raiding or actually as PvP Player doing any PvE content at all but yet im somehow forced to do it to acquire the best gear possible in this game and since i am “personally” a Windwalker Main i can’t get ezpz in a guild which clears 12/12 M on farm nor i am even interested in it.
Easy fixes would be if you have an rating of 2800+ and do your weekly cap you get an item level 485 reward.
If you did a let’s say a 23-25 Keystone and up you get an piece of itemlevel 485
485 literally only drops from last 2 bosses on mythic. Its not like any of them will have full 485 gear ever. Its a couple pieces at best.
Having 485 random piece from weekly would be ridiculous considering that.
Easy solution bring pvp gear back. Leave pve separate. Same goes for getting stuff like essences from different content and making them bis for the other. I have no interest in pvp whatsoever why should i be forced to play it just because it is bis for basically all specs.
I love how ppl like op calls nzoth mythic “easy” though. If it is so easy why only a very small % of guilds killed it
Because Mythic Raiding a current tier end boss is the hardest content in the game. That is a fact and no amount of you going ‘muh pvp is probably a lot harder than your scripted sh!t’ will change that. And it is perfectly fair for the hardest content to give the best reward, that seems pretty logical to me. I know Titanforging and giving away gear like candy really muddied the waters on that the last two expansions, but let’s please remember what is logical and should be considered perfectly normal and acceptable: harder content means better rewards.
That being said… I do agree that having raiding, M+ and pvp as concurrent gearing paths doesn’t really work. The only thing it achieves is that everyone is unhappy because they feel forced to do stuff they don’t want to do in order to get an edge in what they want to do. But the solution to that issue isn’t inflating all the gear rewards in every type of content. That’s like trying to cure diabetes by inhaling sugar. The actual solution would be to make every avenue of gearing award gear that’s relevant to the content it comes from. How about we bring back set bonuses… But not for raiding. How about we have different set bonuses for raiding, M+ and PvP. So if I get a 4-set from a raid, it gives me a bonus that’s either best used in a raid environment or flat out only works while in the raid instance. But if I get a 6-set from M+, that gives me a bonus that’s best in M+. Same for PvP. Heck, you can even make set bonuses for open world content, like stuff that helps you get around the world quicker or tag mobs better, that you get as emissary rewards. So the gear is still good, it still has ilvl and stats and sh!t, at the beginning of a season I’m still incentivized to do all kinds of content to get more raw stats in my gear… But what will eventually be my best gear for a piece of content will always end up coming from that piece of content.
Can’t be that hard when famed slayers of N’Zoth with 480 ilvl are stucking on 1.6 mmr with a good comp (yup I actually saw it happen, and they lost vs. my 290K hp priest).
It’s no secret that the top pvp players are by miles better than the top pve players, so stop pretending that it’s different.
Because if they would heroic raiders would once again cry about how easy m+ and pvp is, even though they’re not even one bit affected by the loot changes.
It is different. If you don’t get how clearing a Mythic Raid in a 20-man group is different and harder to do than smashing face in 2v2, that’s not me pretending, that’s you either not understanding or not willing to inderstand what you are talking about and I’m sorry but your personal incredulity isn’t my problem.
Since I also oppose the “raid or die” philosophy and it should stay as world of warcraft instead of world of raidcraft. Adding more gearing paths with the appropriate difficult level attached is always a welcome change…in my books anyway. Comparing raid vs very high level m+ in difficulty is the same as trying to compare between swimming or marathon running. Both are too vastly different and both require a different skill set. An Olympic swimmer won’t automatically become a great marathon runner…
What if a pug leaves the key? then you cant do it, what is preventing you from continuing your little raid? in m+ you have to deal with pushing it back up again which takes alot longer