Let me fix your game

Mistweaver Monk

  • Vivify Healing reduced by 10% in PVP
  • Gusts of Mist healing reduced by 10% in PVP
  • Ancient Teaching Healing reduced by 10% in PVP

Windwalker Monk

  • Rising Dragon Sweep (PVP Talent) has been removed from the game

Beast Master Hunter

  • Black Arrow damage reduced by 35% in PVP
  • Pets summoned by Call of Wild now deal 35% less damage in PVP

Devastation Evoker

  • Disintegrate damage reduced by 10% in PVP
  • Unburden Flight (pvp talent) now removes all snares and roots upon use of hover, but no longer provides immunity to such effects.

Holy Paladin

  • Holy Shock healing reduced by 5% in PVP

Voidweaver Priest (effects both Disc and Shadow)

  • No Escape now slows PVP Target by 30% down from 80%
  • Void Blast damage reduced by 10% in PVP
  • Entropic Rift damage reduced by 10% in PVP
  • Collapsing Void damage reduced by 10% in PVP
  • Inner Quietus now increases power word shield absorb by 5% down from 20% in PVP

Assassination Rogue

  • Garrote silence effect has been removed
  • Razor Garrote (PVP Talent) has been added. 1 minute cool-down. Your next Garrote will silence the target for 3 seconds. Lasts 8 seconds. NO GCD.

Subtlety Rogue

  • Shadowy Duel now reduces the damage the Rogue deals and Receives by 60% whilst Shadowy Duel is Active.

Fury Warrior

  • Slaughterhouse (PVP Talent) has been removed
  • Rampage now has a standard mortal strike effect built into the spell

Frost Mage

  • Frost Bite can no longer proc against enemy players
  • Snowdrift now requires 3 seconds to stack up up from 2 seconds, and Snowdrift initial stack is now a magic effect and can be dispelled
6 Likes

Bumping this thread as it would fix the entire game

Why you want to sabotage our mobility man :disappointed_relieved:?

Having 3 charges of speed boost with movement immunity is absurdly busted, especially when you can also use one of your low cd walls to become to immune to everything but hard CC.

But with my arms I can wreck the shroud. I’m fine with a damage nerf, but gutting our mobility will make things worse :sweat_smile:

Legit bro, like 2 melee can even touch dragons. they need counter play which means being able sprint away but when they reconnect, they can reapply a slow. it isn’t gutting it. ti’s bringing it inline. Dragon + Hapal a melee cannot even dream to touch it

decent changes

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